feat(wip): GameUnitConstraint 개념 추가
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@@ -473,22 +473,17 @@ class GameUnitConstBase{
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$info[] = "{$reqYear}년 경과 후 사용 가능";
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}
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$constraints = [];
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if($reqTech > 0){
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$info[] = "기술력 {$reqTech} 이상 필요";
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$constraints[] = GameUnitConstraintHelper::ReqTech($reqTech);
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}
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if($reqCities !== null){
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$reqCities = array_map(function($reqCity) use (&$info){
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$info[] = "{$reqCity} 소유시 가능";
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return CityConst::byName($reqCity)->id;
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}, $reqCities);
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$constraints[] = GameUnitConstraintHelper::ReqCities($reqCities);
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}
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if($reqRegions !== null){
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$reqRegions = array_map(function($reqRegion) use (&$info){
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$info[] = "{$reqRegion} 지역 소유시 가능";
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return CityConst::$regionMap[$reqRegion];
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}, $reqRegions);
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$constraints[] = GameUnitConstraintHelper::ReqRegions($reqRegions);
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}
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$unit = new GameUnitDetail(
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@@ -502,9 +497,7 @@ class GameUnitConstBase{
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$magicCoef,
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$cost,
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$rice,
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$reqTech,
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$reqCities,
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$reqRegions,
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$reqConstraints,
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$reqYear,
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$attackCoef,
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$defenceCoef,
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@@ -512,6 +505,7 @@ class GameUnitConstBase{
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$initSkillTrigger,
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$phaseSkillTrigger,
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$iActionList,
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$constraints
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);
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$constID[$id] = $unit;
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