feat: 내 정보 설정 저장지 페널티 갱신
This commit is contained in:
+37
-15
@@ -1,4 +1,5 @@
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<?php
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<?php
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namespace sammo;
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namespace sammo;
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include "lib.php";
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include "lib.php";
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@@ -24,14 +25,13 @@ if ($defence_train <= 40) {
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$defence_train = 40;
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$defence_train = 40;
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}
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}
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if($defence_train <= 90){
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if ($defence_train <= 90) {
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$defence_train = Util::round($defence_train, -1);
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$defence_train = Util::round($defence_train, -1);
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}
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} else {
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else{
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$defence_train = 999;
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$defence_train = 999;
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}
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}
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if($tnmt < 0 || $tnmt > 1){
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if ($tnmt < 0 || $tnmt > 1) {
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$tnmt = 1;
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$tnmt = 1;
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}
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}
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@@ -39,8 +39,8 @@ $db = DB::db();
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$me = General::createObjFromDB($generalID);
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$me = General::createObjFromDB($generalID);
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if($defence_train !== $me->getVar('defence_train')){
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if ($defence_train !== $me->getVar('defence_train')) {
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if($defence_train == 999){
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if ($defence_train == 999) {
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$me->increaseVar('myset', -1);
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$me->increaseVar('myset', -1);
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$me->setVar('defence_train', $defence_train);
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$me->setVar('defence_train', $defence_train);
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$affectedTrain = -3;
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$affectedTrain = -3;
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@@ -49,8 +49,7 @@ if($defence_train !== $me->getVar('defence_train')){
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$affectedAtmos = $me->onCalcDomestic('changeDefenceTrain', "atmos{$defence_train}", $affectedAtmos);
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$affectedAtmos = $me->onCalcDomestic('changeDefenceTrain', "atmos{$defence_train}", $affectedAtmos);
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$me->increaseVarWithLimit('train', $affectedTrain, 20, GameConst::$maxTrainByWar);
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$me->increaseVarWithLimit('train', $affectedTrain, 20, GameConst::$maxTrainByWar);
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$me->increaseVarWithLimit('atmos', $affectedAtmos, 20, GameConst::$maxAtmosByWar);
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$me->increaseVarWithLimit('atmos', $affectedAtmos, 20, GameConst::$maxAtmosByWar);
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}
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} else {
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else{
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$me->increaseVar('myset', -1);
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$me->increaseVar('myset', -1);
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$me->setVar('defence_train', $defence_train);
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$me->setVar('defence_train', $defence_train);
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}
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}
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@@ -60,21 +59,44 @@ $me->setAuxVar('use_treatment', Util::valueFit($use_treatment, 10, 100));
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$me->setAuxVar('use_auto_nation_turn', $use_auto_nation_turn);
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$me->setAuxVar('use_auto_nation_turn', $use_auto_nation_turn);
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$me->setVar('tnmt', $tnmt);
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$me->setVar('tnmt', $tnmt);
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if($me->getNPCType() == 1 && $detachNPC){
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if ($me->getNPCType() == 1 && $detachNPC) {
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$turnterm = $gameStor->turnterm;
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$turnterm = $gameStor->turnterm;
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if($turnterm < 10){
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if ($turnterm < 10) {
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$targetKillTurn = 30 / $turnterm;
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$targetKillTurn = 30 / $turnterm;
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}
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} else {
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else{
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$targetKillTurn = 60 / $turnterm;
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$targetKillTurn = 60 / $turnterm;
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}
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}
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$me->setVar('killturn', $targetKillTurn);
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$me->setVar('killturn', $targetKillTurn);
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}
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}
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$rootDB = RootDB::db();
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//회원 테이블에서 정보확인
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$member = $rootDB->queryFirstRow('SELECT `no`, id, picture, grade, `name`, imgsvr, `penalty` FROM member WHERE no=%i', $userID);
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if (!$member) {
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//이런 경우가 있나?
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//TODO: 로그 남겨둘 것
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Json::die([
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'result' => false,
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'reason' => '회원 정보를 찾을 수 없습니다.'
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]);
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}
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$memberPenalty = Json::decode($member['penalty'] ?? "{}");
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$penaltyInfo = array_merge($memberPenalty['any'] ?? [], $memberPenalty[DB::prefix()] ?? []);
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$penalty = [];
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foreach ($penaltyInfo as $penaltyKey => $penaltyValue) {
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if ($penaltyValue['expire'] ?? 0 > TimeUtil::now()) {
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$penalty[$penaltyKey] = $penaltyValue['value'];
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}
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}
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$me->setVar('penalty', Json::encode($penalty));
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$me->applyDB($db);
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$me->applyDB($db);
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Json::die([
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Json::die([
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'result'=>true,
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'result' => true,
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'reason'=>'success'
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'reason' => 'success'
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]);
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]);
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