전투 파일 추가 작성중
전투 코드 추가 준비 추가 구현
This commit is contained in:
+124
-15
@@ -2,22 +2,50 @@
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namespace sammo;
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class WarUnit{
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protected $rawGeneral;
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protected $rawNation;
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protected $logger;
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protected $crewType;
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protected $killed = 0;
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protected $death = 0;
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protected $isAttacker = false;
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protected $updatedVar = [];
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protected $genAtmos = 0;
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protected $genTrain = 0;
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function __construct($rawGeneral, $year, $month){
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$this->rawGeneral = $rawGeneral;
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$this->logger = new ActionLogger($rawGeneral['no'], $rawGeneral['nation'], $year, $month);
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$this->crewType = GameUnitConst::byID($rawGeneral['crewtype']);
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protected $currPhase = 0;
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protected $prePhase = 0;
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protected $oppose;
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protected $warPower;
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private function __construct(){
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}
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function getRaw():array{
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return [];
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}
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function getRawNation():array{
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return $this->rawNation;
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}
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function getPhase():int{
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return $this->currPhase;
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}
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function getRealPhase():int{
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return $this->prePhase + $this->currPhase;
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}
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function getName():string{
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return 'EMPTY';
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}
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function getCrewType():GameUnitConst{
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return $this->crewType;
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}
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@@ -27,31 +55,112 @@ class WarUnit{
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}
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function getSpecialDomestic():int{
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return $this->rawGeneral['special'];
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return 0;
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}
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function getSpecialWar():int{
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return $this->rawGeneral['special2'];
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return 0;
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}
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function getItem():int{
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return $this->rawGeneral['item'];
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return 0;
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}
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function getMaxPhase():int{
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$phase = $this->getCrewType()->speed;
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if($this->getSpecialWar() == 60){
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$phase += 1;
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}
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return $phase;
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return 1;
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}
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function doUseBattleInitItem():bool{
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$item = $this->getItem();
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function setPrePhase(int $phase){
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$this->prePhase = $phase;
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}
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function addPhase(){
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$this->currPhase += 1;
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}
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function setOppose(WarUnit $oppose){
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$this->oppose = $oppose;
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}
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function computeWarPower(){
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$oppose = $this->oppose;
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$myAtt = $this->getCrewType()->getComputedAttack($this->getRaw(), $this->getRawNation()['tech']);
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$opDef = $oppose->getCrewType()->getComputedDefence($oppose->getRaw(), $oppose->getRawNation()['tech']);
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// 감소할 병사 수
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$warPower = GameConst::$armperphase + $myAtt - $opDef;
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if($warPower <= 0){
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//FIXME: 0으로 잡을때 90~100이면, 1은 너무 억울하지 않나?
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$warPower = rand(90, 100);
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}
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$warPower = getCrew(
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$warPower,
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CharAtmos(
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$this->getComputedAtmos(),
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$this->getCharacter()
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),
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CharTrain(
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$oppose->getComputedTrain(),
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$oppose->getCharacter()
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)
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);
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$genDexAtt = getGenDex($this->getRaw(), $this->getCrewType()->id);
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$oppDexDef = getGenDex($oppose->getRaw(), $this->getCrewType()->id);
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$warPower *= getDexLog($genDexAtt, $oppDexDef);
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$warPower *= $this->getCrewType()->getAttackCoef($oppose->getCrewType());
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//FIXME : 이대로면 서로의 '공격력'만 반영됨 getDefenceCoef는 어따씀?
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//TODO:관직 보정 (상속받은 쪽에서..?)
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//TODO:레벨 보정 (상속받은 쪽에서..?)
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//TODO:특기 보정 (상속받은 쪽에서..?)
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$this->warPower = $warPower;
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return $warPower;
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}
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function addTrain(int $train){
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return;
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}
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function addAtmos(int $atmos){
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return;
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}
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function getComputedTrain(){
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//TODO: 나머지에 구현
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return 100;
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}
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function getComputeAtmos(){
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//TODO: 나머지에 구현
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return 100;
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}
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function getCharacter(){
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//TODO: 나머지에 구현
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return 0;
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}
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function useBattleInitItem():bool{
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return false;
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}
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function useActiveItem():bool{
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return false;
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}
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function decreaseHP(int $damage):int{
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return false;
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}
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function continueWar(&$noRice):bool{
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//전투가 가능하면 true
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$noRice = false;
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return false;
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}
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