전투 파일 추가 작성중

전투 코드 추가 준비

추가 구현
This commit is contained in:
2018-08-14 23:11:03 +09:00
committed by Hide_D
parent a2f853fb76
commit 3a805a7fcf
5 changed files with 550 additions and 32 deletions
+124 -15
View File
@@ -2,22 +2,50 @@
namespace sammo;
class WarUnit{
protected $rawGeneral;
protected $rawNation;
protected $logger;
protected $crewType;
protected $killed = 0;
protected $death = 0;
protected $isAttacker = false;
protected $updatedVar = [];
protected $genAtmos = 0;
protected $genTrain = 0;
function __construct($rawGeneral, $year, $month){
$this->rawGeneral = $rawGeneral;
$this->logger = new ActionLogger($rawGeneral['no'], $rawGeneral['nation'], $year, $month);
$this->crewType = GameUnitConst::byID($rawGeneral['crewtype']);
protected $currPhase = 0;
protected $prePhase = 0;
protected $oppose;
protected $warPower;
private function __construct(){
}
function getRaw():array{
return [];
}
function getRawNation():array{
return $this->rawNation;
}
function getPhase():int{
return $this->currPhase;
}
function getRealPhase():int{
return $this->prePhase + $this->currPhase;
}
function getName():string{
return 'EMPTY';
}
function getCrewType():GameUnitConst{
return $this->crewType;
}
@@ -27,31 +55,112 @@ class WarUnit{
}
function getSpecialDomestic():int{
return $this->rawGeneral['special'];
return 0;
}
function getSpecialWar():int{
return $this->rawGeneral['special2'];
return 0;
}
function getItem():int{
return $this->rawGeneral['item'];
return 0;
}
function getMaxPhase():int{
$phase = $this->getCrewType()->speed;
if($this->getSpecialWar() == 60){
$phase += 1;
}
return $phase;
return 1;
}
function doUseBattleInitItem():bool{
$item = $this->getItem();
function setPrePhase(int $phase){
$this->prePhase = $phase;
}
function addPhase(){
$this->currPhase += 1;
}
function setOppose(WarUnit $oppose){
$this->oppose = $oppose;
}
function computeWarPower(){
$oppose = $this->oppose;
$myAtt = $this->getCrewType()->getComputedAttack($this->getRaw(), $this->getRawNation()['tech']);
$opDef = $oppose->getCrewType()->getComputedDefence($oppose->getRaw(), $oppose->getRawNation()['tech']);
// 감소할 병사 수
$warPower = GameConst::$armperphase + $myAtt - $opDef;
if($warPower <= 0){
//FIXME: 0으로 잡을때 90~100이면, 1은 너무 억울하지 않나?
$warPower = rand(90, 100);
}
$warPower = getCrew(
$warPower,
CharAtmos(
$this->getComputedAtmos(),
$this->getCharacter()
),
CharTrain(
$oppose->getComputedTrain(),
$oppose->getCharacter()
)
);
$genDexAtt = getGenDex($this->getRaw(), $this->getCrewType()->id);
$oppDexDef = getGenDex($oppose->getRaw(), $this->getCrewType()->id);
$warPower *= getDexLog($genDexAtt, $oppDexDef);
$warPower *= $this->getCrewType()->getAttackCoef($oppose->getCrewType());
//FIXME : 이대로면 서로의 '공격력'만 반영됨 getDefenceCoef는 어따씀?
//TODO:관직 보정 (상속받은 쪽에서..?)
//TODO:레벨 보정 (상속받은 쪽에서..?)
//TODO:특기 보정 (상속받은 쪽에서..?)
$this->warPower = $warPower;
return $warPower;
}
function addTrain(int $train){
return;
}
function addAtmos(int $atmos){
return;
}
function getComputedTrain(){
//TODO: 나머지에 구현
return 100;
}
function getComputeAtmos(){
//TODO: 나머지에 구현
return 100;
}
function getCharacter(){
//TODO: 나머지에 구현
return 0;
}
function useBattleInitItem():bool{
return false;
}
function useActiveItem():bool{
return false;
}
function decreaseHP(int $damage):int{
return false;
}
function continueWar(&$noRice):bool{
//전투가 가능하면 true
$noRice = false;
return false;
}
+136
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@@ -0,0 +1,136 @@
<?php
namespace sammo;
class WarUnitCity extends WarUnit{
protected $raw;
protected $logger;
protected $crewType;
protected $killed = 0;
protected $death = 0;
protected $rice = 0;
protected $updatedVar = [];
protected $def;
protected $wall;
function __construct($raw, $rawNation, $year, $month){
$this->raw = $raw;
$this->rawNation = $rawNation;
$this->isAttacker = false;
$this->logger = new ActionLogger(0, $raw['nation'], $year, $month);
$this->crewType = GameUnitConst::byID($raw['crewtype']);
$this->def = $raw['def'] * 10;
$this->wall = $raw['wall'] * 10;
$this->rice = $rawNation['rice'];
$this->crewType = GameUnitConst::byID(GameUnitConst::T_CASTLE);
}
function getRaw():array{
return $this->raw;
}
function getName():string{
return $this->raw['name'];
}
function getCrewType():GameUnitConst{
return $this->crewType;
}
function getLogger():ActionLogger{
return $this->logger;
}
function getSpecialDomestic():int{
return $this->raw['special'];
}
function getSpecialWar():int{
return $this->raw['special2'];
}
function getItem():int{
return $this->raw['item'];
}
function getMaxPhase():int{
$phase = $this->getCrewType()->speed;
if($this->getSpecialWar() == 60){
$phase += 1;
}
return $phase;
}
function useBattleInitItem():bool{
$item = $this->getItem();
if($item == 0){
return false;
}
$itemActivated = false;
$itemConsumed = false;
$itemName = getItemName($item);
if($item == 3){
//탁주 사용
$this->genAtmos += 3;
$itemActivated = true;
$itemConsumed = true;
}
else if($item >= 14 && $item <= 16){
//의적주, 두강주, 보령압주 사용
$this->genAtmos += 5;
$itemActivated = true;
}
else if($item >= 19 && $item <= 20){
//춘화첩, 초선화 사용
$this->genAtmos += 7;
$itemActivated = true;
}
else if($item == 4){
//청주 사용
$this->genTrain += 3;
$itemActivated = true;
$itemConsumed = true;
}
else if($item >= 12 && $item <= 13){
//과실주, 이강주 사용
$this->genTrain += 5;
$itemActivated = true;
}
else if($item >= 18 && $item <= 18){
//철벽서, 단결도 사용
$this->genTrain += 7;
$itemActivated = true;
}
if($itemConsumed){
$this->raw['item'] = 0;
$this->updatedVar['item'] = true;
$josaUl = JosaUtil::pick($itemName, '을');
$this->getLogger()->generalActionLog("<C>●</><C>{$itemName}</>{$josaUl} 사용!");
}
return $itemActivated;
}
function continueWar(&$noRice):bool{
//전투가 가능하면 true
$noRice = false;
if($this->def <= 0){
return false;
}
//도시 성벽은 쌀이 소모된다고 항복하지 않음
return true;
}
}
+169
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@@ -0,0 +1,169 @@
<?php
namespace sammo;
class WarUnitGeneral extends WarUnit{
protected $raw;
protected $rawCity;
protected $rawNation;
protected $logger;
protected $crewType;
protected $killed = 0;
protected $death = 0;
protected $win = 0;
protected $updatedVar = [];
protected $genAtmos = 0;
protected $genTrain = 0;
protected $genAtmosBonus = 0;
protected $genTrainBonus = 0;
function __construct($raw, $rawCity, $rawNation, $isAttacker, $year, $month){
setLeadershipBonus($raw, $rawNation['level']);
$this->raw = $raw;
$this->rawCity = $rawCity;
$this->rawNation = $rawNation;
$this->isAttacker = $isAttacker;
$this->logger = new ActionLogger($this->raw['no'], $this->raw['nation'], $year, $month);
$this->crewType = GameUnitConst::byID($this->raw['crewtype']);
if($isAttacker){
//공격자 보정
if($rawCity['level'] == 2){
$this->genAtmosBonus += 5;
}
if($rawNation['capital'] == $rawCity['city']){
$this->genAtmosBonus += 5;
}
}
else{
//수비자 보정
if($rawCity['level'] == 1){
$this->genTrainBonus += 5;
}
else if($rawCity['level'] == 3){
$this->genTrainBonus += 5;
}
}
}
function getRaw():array{
return $this->raw;
}
function getName():string{
return $this->raw['name'];
}
function getCrewType():GameUnitDetail{
return $this->crewType;
}
function getLogger():ActionLogger{
return $this->logger;
}
function getSpecialDomestic():int{
return $this->raw['special'];
}
function getSpecialWar():int{
return $this->raw['special2'];
}
function getItem():int{
return $this->raw['item'];
}
function getMaxPhase():int{
$phase = $this->getCrewType()->speed;
if($this->getSpecialWar() == 60){
$phase += 1;
}
return $phase;
}
function addTrain(int $train){
$this->raw['train'] += $train;
$this->updatedVar['train'] = true;
}
function addAtmos(int $atmos){
$this->raw['atmos'] += $atmos;
$this->updatedVar['atmos'] = true;
}
function useBattleInitItem():bool{
$item = $this->getItem();
if($item == 0){
return false;
}
$itemActivated = false;
$itemConsumed = false;
$itemName = getItemName($item);
if($item == 3){
//탁주 사용
$this->genAtmos += 3;
$itemActivated = true;
$itemConsumed = true;
}
else if($item >= 14 && $item <= 16){
//의적주, 두강주, 보령압주 사용
$this->genAtmos += 5;
$itemActivated = true;
}
else if($item >= 19 && $item <= 20){
//춘화첩, 초선화 사용
$this->genAtmos += 7;
$itemActivated = true;
}
else if($item == 4){
//청주 사용
$this->genTrain += 3;
$itemActivated = true;
$itemConsumed = true;
}
else if($item >= 12 && $item <= 13){
//과실주, 이강주 사용
$this->genTrain += 5;
$itemActivated = true;
}
else if($item >= 18 && $item <= 18){
//철벽서, 단결도 사용
$this->genTrain += 7;
$itemActivated = true;
}
if($itemConsumed){
$this->raw['item'] = 0;
$this->updatedVar['item'] = true;
$josaUl = JosaUtil::pick($itemName, '을');
$this->getLogger()->generalActionLog("<C>●</><C>{$itemName}</>{$josaUl} 사용!");
}
return $itemActivated;
}
function continueWar(&$noRice):bool{
if($this->raw['crew'] <= 0){
$noRice = false;
return false;
}
if($this->raw['rice'] <= 0){
$noRice = true;
return false;
}
return true;
}
}