전투 파일 추가 작성중
전투 코드 추가 준비 추가 구현
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+120
-16
@@ -3,28 +3,132 @@ namespace sammo;
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function processWar_NG(
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$rawGeneral,
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callable $getNextTarget,
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int $city,
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string $time
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){
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array $rawAttacker,
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array $rawAttackerCity,
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array $rawAttackerNation,
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callable $getNextDefender,
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array $rawDefendercity,
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array $rawDefenderNation,
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string $time,
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array $env
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):array{
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$templates = new \League\Plates\Engine(__dir__.'/templates');
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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$year = $env['year'];
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$month = $env['month'];
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$admin = $gameStor->getAll();
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//year, month
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$attacker = new WarUnitGeneral($rawAttacker, $rawAttackerCity, $rawAttackerNation, true, $year, $month);
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$logger = $attacker->getLogger();
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$year = $admin['year'];
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$month = $admin['month'];
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$attacker->useBattleInitItem();
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$attackerNationUpdate = [];
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$defenderNationUpdate = [];
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$city = new WarUnitCity($rawDefendercity, $rawDefenderNation, $year, $month);
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$maxPhase = $attacker->getMaxPhase();
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$defender = ($getNextDefender)(null);
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$conquerCity = false;
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$josaRo = JosaUtil::pick($city->name, '로');
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$josaYi = JosaUtil::pick($attacker->name, '이');
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$logger->pushGlobalActionLog("<D><b>{$rawAttackerNation['name']}</b></>의 <Y>{$attacker->name}</>{$josaYi} <G><b>{$city->name}</b></>{$josaRo} 진격합니다.");
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$logger->pushGeneralActionLog("<G><b>{$city->name}</b></>{$josaRo} <M>진격</>합니다. <1>$date</>");
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for($currPhase = 0; $currPhase <= $maxPhase; $currPhase+=1){
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if($defender !== null && $defender->getPhase() == 0){
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$defender->setPrePhase($currPhase);
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$attacker->addTrain(1);
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$defender->addTrain(1);
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$josaWa = JosaUtil::pick($attacker->getCrewType()->name, '와');
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$josaYi = JosaUtil::pick($defender->getCrewType()->name, '이');
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$logger->pushGlobalActionLog("<Y>{$attacker->getName()}</>의 {$attacker->getCrewType()->name}{$josaWa} <Y>{$defender->getName()}</>의 {$defender->getCrewType()->name}{$josaYi} 대결합니다.");
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$josaUl = JosaUtil::pick($defender->getCrewType()->name, '을');
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$josaRo = JosaUtil::pick($attacker->getCrewType()->name, '로');
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$attacker->getLogger()->pushGeneralActionLog("{$attacker->getCrewType()->name}{$josaRo} <Y>{$defender->name}</>의 {$defender->getCrewType()->name}{$josaUl} <M>공격</>합니다.");
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$defender->getLogger()->pushGeneralActionLog("{$defender->getCrewType()->name}{$josaRo} <Y>{$attacker->name}</>의 {$attacker->getCrewType()->name}{$josaUl} <M>수비</>합니다.");
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$defender->useBattleInitItem();
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$attacker->setOppose($defender);
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$defender->setOppose($attacker);
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$attacker->useActiveItem();
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$defender->useActiveItem();
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//TODO: 수극 류 아이템 사용
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}
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else if($defender === null && $rawDefenderNation['rice'] > 0){
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$defender = $city;
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$defender->setPrePhase($currPhase);
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$josaYi = JosaUtil::pick($attacker->getName(), '이');
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$josaRo = JosaUtil::pick($attacker->getCrewType()->name, '로');
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$logger->pushGlobalActionLog("<Y>{$attacker->getName()}</>{$josaYi} {$attacker->getCrewType()->name}{$josaRo} 성벽을 공격합니다.");
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$logger->pushGeneralActionLog("<C>●</>{$generalCrewType->name}{$josaRo} 성벽을 <M>공격</>합니다.", ActionLogger::PLAIN);
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$defender->useBattleInitItem();
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$attacker->setOppose($defender);
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$defender->setOppose($attacker);
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}
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else if($defender === null){
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$defender = $city;
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$conquerCity = true;
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//TODO: 병량 패퇴를 여기에 넣어야 하는가?
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break;
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}
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$attacker->computeWarPower();
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$defender->computeWarPower();
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//TODO: 1합씩 공격(마법도 여기에서)
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//TODO: 쌀 소모 반영
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//TODO: 전투 로그 기록(여기서??)
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$attacker->addPhase();
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if($defender->continueWar($noRice)){
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$defender->addPhase();
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}
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else{
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if($defender === $city){
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$conquerCity = true;
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break;
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}
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$josaYi = JosaUtil::pick($defender->getCrewType()->name, '이');
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$logger->pushGeneralActionLog("<Y>{$defender->getName()}</>의 {$defender->getCrewType()->name}{$josaYi} 퇴각했습니다.");
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$defender = ($getNextDefender)($defender);
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if($defender === null){
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continue;
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}
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if(!($defender instanceof WarUnitGeneral)){
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throw new \RuntimeException('다음 수비자를 받아오는데 실패');
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}
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}
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}
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//TODO: 전투 종료
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if($conquerCity){
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//TODO: 도시 정복 처리
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}
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//TODO: 공격자 경험치? (여기서?)
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//TODO: DB 처리를 위한 반영
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$attacker = new WarUnit($rawGeneral['no'], $rawGeneral['nation'], $year, $month);
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$deadAmount = [
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'att'=>0,
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'def'=>0
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];
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}
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