game: 물자조달도 전방 내정 감소가 적용
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@@ -21,6 +21,7 @@ use \sammo\Constraint\ConstraintHelper;
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class che_물자조달 extends Command\GeneralCommand{
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class che_물자조달 extends Command\GeneralCommand{
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static protected $actionName = '물자조달';
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static protected $actionName = '물자조달';
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static protected $debuffFront = 0.5;
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protected function argTest():bool{
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protected function argTest():bool{
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$this->arg = null;
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$this->arg = null;
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@@ -95,10 +96,32 @@ class che_물자조달 extends Command\GeneralCommand{
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$score = $general->onCalcDomestic('조달', 'score', $score);
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$score = $general->onCalcDomestic('조달', 'score', $score);
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$score = Util::round($score);
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$score = Util::round($score);
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$scoreText = number_format($score, 0);
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$exp = $score * 0.7 / 3;
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$ded = $score * 1.0 / 3;
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$logger = $general->getLogger();
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$logger = $general->getLogger();
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if(in_array($this->city['front'], [1, 3])){
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$debuffFront = static::$debuffFront;
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if($this->nation['capital'] == $this->city['city']){
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$gameStor = \sammo\KVStorage::getStorage($db, 'game_env');
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[$year, $startYear] = $gameStor->getValuesAsArray(['year', 'startyear']);
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$relYear = $year - $startYear;
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if($relYear < 25){
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$debuffScale = Util::clamp($relYear - 5, 0, 20) * 0.05;
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$debuffFront = ($debuffScale * $debuffFront) + (1 - $debuffScale);
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}
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}
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$score *= $debuffFront;
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}
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$scoreText = number_format($score, 0);
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if($pick == 'fail'){
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if($pick == 'fail'){
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$logger->pushGeneralActionLog("조달을 <span class='ev_failed'>실패</span>하여 {$resName}을 <C>$scoreText</> 조달했습니다. <1>$date</>");
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$logger->pushGeneralActionLog("조달을 <span class='ev_failed'>실패</span>하여 {$resName}을 <C>$scoreText</> 조달했습니다. <1>$date</>");
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}
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}
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@@ -109,9 +132,6 @@ class che_물자조달 extends Command\GeneralCommand{
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$logger->pushGeneralActionLog("{$resName}을 <C>$scoreText</> 조달했습니다. <1>$date</>");
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$logger->pushGeneralActionLog("{$resName}을 <C>$scoreText</> 조달했습니다. <1>$date</>");
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}
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}
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$exp = $score * 0.7 / 3;
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$ded = $score * 1.0 / 3;
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$incStat = $rng->choiceUsingWeight([
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$incStat = $rng->choiceUsingWeight([
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'leadership_exp'=>$general->getLeadership(false, false, false, false),
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'leadership_exp'=>$general->getLeadership(false, false, false, false),
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'strength_exp'=>$general->getStrength(false, false, false, false),
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'strength_exp'=>$general->getStrength(false, false, false, false),
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