아이템에 consumable 개념 추가, GameConstBase에 아이템 준비

This commit is contained in:
2019-05-13 03:17:48 +09:00
parent 85409263c8
commit 2e06b28e5a
8 changed files with 51 additions and 0 deletions
@@ -12,6 +12,7 @@ class che_치료_환약 extends \sammo\BaseItem{
protected static $info = '[군사] 턴 실행 전 부상 회복. 1회용';
protected static $cost = 100;
protected static $consumable = true;
protected static $buyable = true;
public function getPreTurnExecuteTriggerList(General $general):?GeneralTriggerCaller{
return new GeneralTriggerCaller([