징병 모병 추가, iAction 구조 일부 변경
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@@ -3,6 +3,7 @@ namespace sammo\ActionSpecialWar;
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use \sammo\iAction;
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use \sammo\General;
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use \sammo\SpecialityConst;
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use \sammo\GameUnitConst;
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class che_귀병 implements iAction{
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use \sammo\DefaultAction;
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@@ -16,4 +17,12 @@ class che_귀병 implements iAction{
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static $type = [
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SpecialityConst::STAT_INTEL | SpecialityConst::ARMY_WIZARD | SpecialityConst::REQ_DEXTERITY
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];
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public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
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if(in_array($turnType, ['징병', '모병'])){
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if($varType == 'cost' && $aux['armType'] == GameUnitConst::T_WIZARD) return $value * 0.9;
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}
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return $value;
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}
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}
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