징병 모병 추가, iAction 구조 일부 변경

This commit is contained in:
2018-10-20 23:31:32 +09:00
parent cee0d3f03e
commit 2de061203b
50 changed files with 560 additions and 183 deletions
@@ -3,6 +3,7 @@ namespace sammo\ActionSpecialWar;
use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityConst;
use \sammo\GameUnitConst;
class che_공성 implements iAction{
use \sammo\DefaultAction;
@@ -18,4 +19,12 @@ class che_공성 implements iAction{
SpecialityConst::STAT_POWER | SpecialityConst::REQ_DEXTERITY | SpecialityConst::ARMY_SIEGE,
SpecialityConst::STAT_INTEL | SpecialityConst::REQ_DEXTERITY | SpecialityConst::ARMY_SIEGE,
];
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux=null):float{
if(in_array($turnType, ['징병', '모병'])){
if($varType == 'cost' && $aux['armType'] == GameUnitConst::T_SIEGE) return $value * 0.9;
}
return $value;
}
}