string 내의 $ 호출들 일괄 변환.

This commit is contained in:
2018-01-16 03:56:50 +09:00
parent c73a3bcf95
commit 28eaf7b0d7
119 changed files with 6485 additions and 6479 deletions
+153 -153
View File
@@ -6,7 +6,7 @@ CheckLogin();
$connect = dbConn();
increaseRefresh($connect, "시뮬", 2);
$query = "select no,tournament,userlevel,con,turntime from general where user_id='$_SESSION[p_id]'";
$query = "select no,tournament,userlevel,con,turntime from general where user_id='$_SESSION['p_id']'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$me = MYDB_fetch_array($result);
@@ -14,10 +14,10 @@ $query = "select * from game where no='1'";
$result = MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
$game = MYDB_fetch_array($result);
$con = checkLimit($me[userlevel], $me[con], $game[conlimit]);
if($con >= 2) { printLimitMsg($me[turntime]); exit(); }
$con = checkLimit($me['userlevel'], $me['con'], $game['conlimit']);
if($con >= 2) { printLimitMsg($me['turntime']); exit(); }
if($me[userlevel] < 3) {
if($me['userlevel'] < 3) {
echo "특별회원이 아닙니다.";
exit();
}
@@ -38,38 +38,38 @@ if($isgen == "장수평균" || $isgen == "성벽평균") {
if($isgen == "장수공격" || $isgen == "성벽공격" || $isgen == "장수평균" || $isgen == "성벽평균") {
$msg2 = "";
for($i=0; $i < $simulCount; $i++) {
$general[leader] = $leader1;
$general[power] = $power1;
$general[intel] = $intel1;
$general[crewtype] = $type1;
$general[crew] = $crew1;
$general[train] = $train1;
$general[atmos] = $atmos1;
$general[level] = $level1;
$general[explevel] = $explevel1;
$general['leader'] = $leader1;
$general['power'] = $power1;
$general['intel'] = $intel1;
$general['crewtype'] = $type1;
$general['crew'] = $crew1;
$general['train'] = $train1;
$general['atmos'] = $atmos1;
$general['level'] = $level1;
$general['explevel'] = $explevel1;
$general[dex0] = $dex10;
$general[dex10] = $dex110;
$general[dex20] = $dex120;
$general[dex30] = $dex130;
$general[dex40] = $dex140;
$oppose[leader] = $leader2;
$oppose[power] = $power2;
$oppose[intel] = $intel2;
$oppose[crewtype] = $type2;
$oppose[crew] = $crew2;
$oppose[train] = $train2;
$oppose[atmos] = $atmos2;
$oppose[level] = $level2;
$oppose[explevel] = $explevel2;
$oppose['leader'] = $leader2;
$oppose['power'] = $power2;
$oppose['intel'] = $intel2;
$oppose['crewtype'] = $type2;
$oppose['crew'] = $crew2;
$oppose['train'] = $train2;
$oppose['atmos'] = $atmos2;
$oppose['level'] = $level2;
$oppose['explevel'] = $explevel2;
$oppose[dex0] = $dex20;
$oppose[dex10] = $dex210;
$oppose[dex20] = $dex220;
$oppose[dex30] = $dex230;
$oppose[dex40] = $dex240;
$city[def] = $def;
$city[wall] = $wall;
$city['def'] = $def;
$city['wall'] = $wall;
if($isgen == "장수공격" || $isgen == "장수평균") {
$opposecount = 1;
@@ -77,11 +77,11 @@ if($isgen == "장수공격" || $isgen == "성벽공격" || $isgen == "장수평
$opposecount = 0;
}
$warphase = getRate($game, $general[crewtype], "spd"); //병종간 페이즈 수 얻기
$warphase = getRate($game, $general['crewtype'], "spd"); //병종간 페이즈 수 얻기
// 우선 스케일링
$city[def] *= 10;
$city[wall] *= 10;
$city['def'] *= 10;
$city['wall'] *= 10;
$msg = "";
$msg .= "<C>●</>1월:공격장수가 <R>공격</>합니다.<br>";
@@ -93,7 +93,7 @@ if($isgen == "장수공격" || $isgen == "성벽공격" || $isgen == "장수평
while($phase < $warphase) {
// 장수가 없어서 도시 공격
if($opposecount == 0) {
$msg .= "<C>●</>".getTypename($general[crewtype])."(으)로 성을 <M>공격</>합니다.<br>";
$msg .= "<C>●</>".getTypename($general['crewtype'])."(으)로 성을 <M>공격</>합니다.<br>";
$mykillnum = 0; $mydeathnum = 0;
while($phase < $warphase) {
@@ -110,35 +110,35 @@ if($isgen == "장수공격" || $isgen == "성벽공격" || $isgen == "장수평
$myweight = $cityAtt - $myDef;
//훈련 사기따라
$myCrew = getCrew($myCrew, $atmos3, $general[train]);
$cityCrew = getCrew($cityCrew, $general[atmos], $train3);
$myCrew = getCrew($myCrew, $atmos3, $general['train']);
$cityCrew = getCrew($cityCrew, $general['atmos'], $train3);
//숙련도 따라
$genDexAtt = getGenDex($general, $general[crewtype]);
$genDexAtt = getGenDex($general, $general['crewtype']);
$genDexDef = getGenDex($general, 40);
$cityCrew *= getDexLog($genDexAtt, ($train3-60)*7200);
$myCrew *= getDexLog(($atmos3-60)*7200, $genDexDef);
$avoid = 1;
// 병종간 특성
if(floor($general[crewtype]/10) == 3) { // 귀병
$int = $general[intel] + getBookEff($general[book]);
if($general[crewtype] == 30) {
if(floor($general['crewtype']/10) == 3) { // 귀병
$int = $general['intel'] + getBookEff($general['book']);
if($general['crewtype'] == 30) {
$ratio2 = $int * 5; // 0~500 즉 50%
} elseif($general[crewtype] == 31) {
} elseif($general['crewtype'] == 31) {
$ratio2 = $int * 6; // 0~600 즉 60%
} elseif($general[crewtype] == 32) {
} elseif($general['crewtype'] == 32) {
$ratio2 = $int * 6; // 0~600 즉 60%
} elseif($general[crewtype] == 33) {
} elseif($general['crewtype'] == 33) {
$ratio2 = $int * 6; // 0~600 즉 60%
} elseif($general[crewtype] == 34) {
} elseif($general['crewtype'] == 34) {
$ratio2 = $int * 6; // 0~600 즉 60%
} elseif($general[crewtype] == 35) {
} elseif($general['crewtype'] == 35) {
$ratio2 = $int * 8; // 0~800 즉 80%
} elseif($general[crewtype] == 36) {
} elseif($general['crewtype'] == 36) {
$ratio2 = $int * 8; // 0~800 즉 80%
} elseif($general[crewtype] == 37) {
} elseif($general['crewtype'] == 37) {
$ratio2 = $int * 6; // 0~600 즉 60%
} elseif($general[crewtype] == 38) {
} elseif($general['crewtype'] == 38) {
$ratio2 = $int * 6; // 0~600 즉 60%
}
$ratio = rand() % 1000; // 0~999
@@ -181,23 +181,23 @@ if($isgen == "장수공격" || $isgen == "성벽공격" || $isgen == "장수평
}
}
}
} elseif($general[crewtype] == 40) { // 정란
} elseif($general['crewtype'] == 40) { // 정란
$cityCrew = $cityCrew * 1.5;
} elseif($general[crewtype] == 41) { // 충차
} elseif($general['crewtype'] == 41) { // 충차
$cityCrew = $cityCrew * 2.0;
} elseif($general[crewtype] == 42) { // 벽력거
} elseif($general['crewtype'] == 42) { // 벽력거
$cityCrew = $cityCrew * 1.5;
}
//군주, 참모, 장군 공격 보정 5%
if($general[level] == 12 || $general[level] == 11 || $general[level] == 10 || $general[level] == 8 || $general[level] == 6) {
if($general['level'] == 12 || $general['level'] == 11 || $general['level'] == 10 || $general['level'] == 8 || $general['level'] == 6) {
$cityCrew = $cityCrew * 1.05;
}
//레벨 보정
$cityCrew = $cityCrew * (100 + $general[explevel]/6)/100;
$cityCrew = $cityCrew * (100 + $general['explevel']/6)/100;
//크리
$rd = rand() % 100; // 0 ~ 99
$ratio = CriticalRatio2($general[leader], $general[power], $general[intel]);
$ratio = CriticalRatio2($general['leader'], $general['power'], $general['intel']);
if($ratio >= $rd && $avoid == 1) {
$msg .= "<C>●</><C>필살</>공격!</><br>";
$cityCrew = CriticalScore2($cityCrew);
@@ -205,7 +205,7 @@ if($isgen == "장수공격" || $isgen == "성벽공격" || $isgen == "장수평
}
//회피
$ratio = rand() % 100; // 0 ~ 99
$ratio2 = getRate($game, $general[crewtype], "avd"); //회피율
$ratio2 = getRate($game, $general['crewtype'], "avd"); //회피율
if($ratio < $ratio2 && $avoid == 1) {
$msg .= "<C>●</><C>회피</>했다!</><br>";
$myCrew /= 10; // 10%만 소모
@@ -216,45 +216,45 @@ if($isgen == "장수공격" || $isgen == "성벽공격" || $isgen == "장수평
$cityCrew *= (rand() % 21 + 90)/100; // 90~110%
$myCrew *= (rand() % 21 + 90)/100; // 90~110%
$general[crew] -= round($myCrew);
$city[def] -= round($cityCrew);
$city[wall] -= round($cityCrew);
$general['crew'] -= round($myCrew);
$city['def'] -= round($cityCrew);
$city['wall'] -= round($cityCrew);
$tempMyCrew = $myCrew; $tempCityCrew = $cityCrew;
$tempGeneralCrew = $general[crew]; $tempCityDef = $city[def];
$tempGeneralCrew = $general['crew']; $tempCityDef = $city['def'];
if($city[wall] <= 0) { $city[wall] = 0; }
if($city['wall'] <= 0) { $city['wall'] = 0; }
if($city[def] < 0) {
if($city['def'] < 0) {
$offset = round($tempCityDef*$tempMyCrew/$tempCityCrew);
$myCrew += $offset;
$general[crew] -= $offset;
$general['crew'] -= $offset;
$cityCrew += $tempCityDef;
$city[def] = 0;
$city['def'] = 0;
}
if($general[crew] < 0) {
if($general['crew'] < 0) {
$offset = round($tempGeneralCrew*$tempCityCrew/$tempMyCrew);
$cityCrew += $offset;
$city[def] -= $offset;
$city['def'] -= $offset;
$myCrew += $tempGeneralCrew;
$general[crew] = 0;
$general['crew'] = 0;
}
$exp += $cityCrew;
$opexp += $myCrew;
$general[crew] = round($general[crew]);
$general['crew'] = round($general['crew']);
$cityCrew = round($cityCrew);
$myCrew = round($myCrew);
$myAtt = round($myAtt, 2);
$myDef = round($myDef, 2);
$cityAtt = round($cityAtt, 2);
$cityDef = round($cityDef, 2);
$msg .= "<C>●</> $phase : <Y1>【공격장수】</> <C>$general[crew] (-$myCrew)</> VS <C>$city[def] (-$cityCrew)</> <Y1>【성벽】</><br>";
$msg .= "<C>●</> $phase : <Y1>【공격장수】</> <C>$general['crew'] (-$myCrew)</> VS <C>$city['def'] (-$cityCrew)</> <Y1>【성벽】</><br>";
$mykillnum += $cityCrew; $mydeathnum += $myCrew;
if($city[def] <= 0) { break; }
if($general[crew] <= 0) { break; }
if($city['def'] <= 0) { break; }
if($general['crew'] <= 0) { break; }
}
// 도시쌀 소모 계산
@@ -262,28 +262,28 @@ if($isgen == "장수공격" || $isgen == "성벽공격" || $isgen == "장수평
$rice = round($opexp * 4 * getCrewtypeRice($game, 0, 0) * ($train3/100 - 0.2));
//원래대로 스케일링
$city[def] = round($city[def] / 10);
$city[wall] = round($city[wall] / 10);
$city['def'] = round($city['def'] / 10);
$city['wall'] = round($city['wall'] / 10);
//내정 감소
$dec = round($cityCrew / 10);
$city[agri] -= $dec;
$city[comm] -= $dec;
$city[secu] -= $dec;
if($city[agri] < 0) { $city[agri] = 0; }
if($city[comm] < 0) { $city[comm] = 0; }
if($city[secu] < 0) { $city[secu] = 0; }
$city['agri'] -= $dec;
$city['comm'] -= $dec;
$city['secu'] -= $dec;
if($city['agri'] < 0) { $city['agri'] = 0; }
if($city['comm'] < 0) { $city['comm'] = 0; }
if($city['secu'] < 0) { $city['secu'] = 0; }
$msg .= "<S>★</>병사수 변화 : <C>-$mydeathnum</> vs <C>-$mykillnum</><br>";
$msg .= "<R>★</>【성벽】내정 감소량 : $dec 【성벽】쌀 소모 : $rice<br>";
// $msg2 .= "<S>★</>병사수 변화 : <C>-$mydeathnum</> vs <C>-$mykillnum</>   ";
// $msg2 .= "<R>★</>【성벽】내정 감소량 : $dec 【성벽】쌀 소모 : $rice<br>";
if($city[def] == 0 || $general[crew] == 0) {
if($city['def'] == 0 || $general['crew'] == 0) {
break;
}
// 장수 대결
} else {
$msg .= "<C>●</>".getTypename($general[crewtype])."(으)로 <Y>수비장수</>의 ".getTypename($oppose[crewtype])."(을)를 공격합니다.<br>";
$msg .= "<C>●</>".getTypename($general['crewtype'])."(으)로 <Y>수비장수</>의 ".getTypename($oppose['crewtype'])."(을)를 공격합니다.<br>";
$mykillnum = 0; $mydeathnum = 0;
while($phase < $warphase) {
@@ -297,38 +297,38 @@ if($isgen == "장수공격" || $isgen == "성벽공격" || $isgen == "장수평
$myCrew = $_armperphase + $opAtt - $myDef;
$opCrew = $_armperphase + $myAtt - $opDef;
//훈련 사기따라
$myCrew = getCrew($myCrew, $oppose[atmos], $general[train]);
$opCrew = getCrew($opCrew, $general[atmos], $oppose[train]);
$myCrew = getCrew($myCrew, $oppose['atmos'], $general['train']);
$opCrew = getCrew($opCrew, $general['atmos'], $oppose['train']);
//숙련도 따라
$genDexAtt = getGenDex($general, $general[crewtype]);
$genDexDef = getGenDex($general, $oppose[crewtype]);
$oppDexAtt = getGenDex($oppose, $oppose[crewtype]);
$oppDexDef = getGenDex($oppose, $general[crewtype]);
$genDexAtt = getGenDex($general, $general['crewtype']);
$genDexDef = getGenDex($general, $oppose['crewtype']);
$oppDexAtt = getGenDex($oppose, $oppose['crewtype']);
$oppDexDef = getGenDex($oppose, $general['crewtype']);
$opCrew *= getDexLog($genDexAtt, $oppDexDef);
$myCrew *= getDexLog($oppDexAtt, $genDexDef);
$myAvoid = 1;
$opAvoid = 1;
// 병종간 특성
if(floor($general[crewtype]/10) == 3) { // 귀병
$int = $general[intel] + getBookEff($general[book]);
if($general[crewtype] == 30) {
if(floor($general['crewtype']/10) == 3) { // 귀병
$int = $general['intel'] + getBookEff($general['book']);
if($general['crewtype'] == 30) {
$ratio2 = $int * 5; // 0~500 즉 50%
} elseif($general[crewtype] == 31) {
} elseif($general['crewtype'] == 31) {
$ratio2 = $int * 6; // 0~600 즉 60%
} elseif($general[crewtype] == 32) {
} elseif($general['crewtype'] == 32) {
$ratio2 = $int * 6; // 0~600 즉 60%
} elseif($general[crewtype] == 33) {
} elseif($general['crewtype'] == 33) {
$ratio2 = $int * 6; // 0~600 즉 60%
} elseif($general[crewtype] == 34) {
} elseif($general['crewtype'] == 34) {
$ratio2 = $int * 6; // 0~600 즉 60%
} elseif($general[crewtype] == 35) {
} elseif($general['crewtype'] == 35) {
$ratio2 = $int * 8; // 0~800 즉 80%
} elseif($general[crewtype] == 36) {
} elseif($general['crewtype'] == 36) {
$ratio2 = $int * 8; // 0~800 즉 80%
} elseif($general[crewtype] == 37) {
} elseif($general['crewtype'] == 37) {
$ratio2 = $int * 6; // 0~600 즉 60%
} elseif($general[crewtype] == 38) {
} elseif($general['crewtype'] == 38) {
$ratio2 = $int * 6; // 0~600 즉 60%
}
$ratio = rand() % 1000; // 0~999
@@ -392,25 +392,25 @@ if($isgen == "장수공격" || $isgen == "성벽공격" || $isgen == "장수평
}
// 상대 장수 병종간 특성
if(floor($oppose[crewtype]/10) == 3) { // 귀병
$int = $oppose[intel] + getBookEff($oppose[book]);
if($oppose[crewtype] == 30) {
if(floor($oppose['crewtype']/10) == 3) { // 귀병
$int = $oppose['intel'] + getBookEff($oppose['book']);
if($oppose['crewtype'] == 30) {
$ratio2 = $int * 5; // 0~500 즉 50%
} elseif($oppose[crewtype] == 31) {
} elseif($oppose['crewtype'] == 31) {
$ratio2 = $int * 6; // 0~600 즉 60%
} elseif($oppose[crewtype] == 32) {
} elseif($oppose['crewtype'] == 32) {
$ratio2 = $int * 6; // 0~600 즉 60%
} elseif($oppose[crewtype] == 33) {
} elseif($oppose['crewtype'] == 33) {
$ratio2 = $int * 6; // 0~600 즉 60%
} elseif($oppose[crewtype] == 34) {
} elseif($oppose['crewtype'] == 34) {
$ratio2 = $int * 6; // 0~600 즉 60%
} elseif($oppose[crewtype] == 35) {
} elseif($oppose['crewtype'] == 35) {
$ratio2 = $int * 8; // 0~800 즉 80%
} elseif($oppose[crewtype] == 36) {
} elseif($oppose['crewtype'] == 36) {
$ratio2 = $int * 8; // 0~800 즉 80%
} elseif($oppose[crewtype] == 37) {
} elseif($oppose['crewtype'] == 37) {
$ratio2 = $int * 6; // 0~600 즉 60%
} elseif($oppose[crewtype] == 38) {
} elseif($oppose['crewtype'] == 38) {
$ratio2 = $int * 6; // 0~600 즉 60%
}
$ratio = rand() % 1000; // 0~999
@@ -473,10 +473,10 @@ if($isgen == "장수공격" || $isgen == "성벽공격" || $isgen == "장수평
}
}
if($oppose[crewtype] == 43) { // 목우
if($oppose['crewtype'] == 43) { // 목우
$r = 0;
$r += $oppose[atmos];
$r += $oppose[train];
$r += $oppose['atmos'];
$r += $oppose['train'];
$ratio = rand() % 400; // 최대 50% 저지
if($ratio < $r && $opAvoid == 1) {
$msg .= "<C>●</><R>저지</>당했다!</><br>";
@@ -487,73 +487,73 @@ if($isgen == "장수공격" || $isgen == "성벽공격" || $isgen == "장수평
// my 입장 상성
// 보병계열 > 궁병계열
if(floor($general[crewtype]/10) == 0 && floor($oppose[crewtype]/10) == 1) {
if(floor($general['crewtype']/10) == 0 && floor($oppose['crewtype']/10) == 1) {
$myCrew *= 0.8;
$opCrew *= 1.2;
}
// 궁병계열 > 기병계열
if(floor($general[crewtype]/10) == 1 && floor($oppose[crewtype]/10) == 2) {
if(floor($general['crewtype']/10) == 1 && floor($oppose['crewtype']/10) == 2) {
$myCrew *= 0.8;
$opCrew *= 1.2;
}
// 기병계열 > 보병계열
if(floor($general[crewtype]/10) == 2 && floor($oppose[crewtype]/10) == 0) {
if(floor($general['crewtype']/10) == 2 && floor($oppose['crewtype']/10) == 0) {
$myCrew *= 0.8;
$opCrew *= 1.2;
}
// 차병계열
if(floor($general[crewtype]/10) == 4) {
if(floor($general['crewtype']/10) == 4) {
$myCrew *= 1.2;
$opCrew *= 0.8;
}
// op 입장 상성
// 보병계열 > 궁병계열
if(floor($oppose[crewtype]/10) == 0 && floor($general[crewtype]/10) == 1) {
if(floor($oppose['crewtype']/10) == 0 && floor($general['crewtype']/10) == 1) {
$opCrew *= 0.8;
$myCrew *= 1.2;
}
// 궁병계열 > 기병계열
if(floor($oppose[crewtype]/10) == 1 && floor($general[crewtype]/10) == 2) {
if(floor($oppose['crewtype']/10) == 1 && floor($general['crewtype']/10) == 2) {
$opCrew *= 0.8;
$myCrew *= 1.2;
}
// 기병계열 > 보병계열
if(floor($oppose[crewtype]/10) == 2 && floor($general[crewtype]/10) == 0) {
if(floor($oppose['crewtype']/10) == 2 && floor($general['crewtype']/10) == 0) {
$opCrew *= 0.8;
$myCrew *= 1.2;
}
// 차병계열
if(floor($oppose[crewtype]/10) == 4) {
if(floor($oppose['crewtype']/10) == 4) {
$opCrew *= 1.2;
$myCrew *= 0.8;
}
//군주, 참모, 장군 공격 보정 5%
if($general[level] == 12 || $general[level] == 11 || $general[level] == 10 || $general[level] == 8 || $general[level] == 6) {
if($general['level'] == 12 || $general['level'] == 11 || $general['level'] == 10 || $general['level'] == 8 || $general['level'] == 6) {
$opCrew = $opCrew * 1.05;
}
//상대장수 관직 보정
//군주, 참모, 모사 방어 보정 5%
if($oppose[level] == 12 || $oppose[level] == 11 || $oppose[level] == 9 || $oppose[level] == 7 || $oppose[level] == 5) {
if($oppose['level'] == 12 || $oppose['level'] == 11 || $oppose['level'] == 9 || $oppose['level'] == 7 || $oppose['level'] == 5) {
$opCrew = $opCrew * 0.95;
} elseif($oppose[level] == 4 && $oppose[no] == $city[gen1]) { // 태수 보정
} elseif($oppose['level'] == 4 && $oppose['no'] == $city[gen1]) { // 태수 보정
$opCrew = $opCrew * 0.95;
} elseif($oppose[level] == 3 && $oppose[no] == $city[gen2]) { // 군사 보정
} elseif($oppose['level'] == 3 && $oppose['no'] == $city[gen2]) { // 군사 보정
$opCrew = $opCrew * 0.95;
} elseif($oppose[level] == 2 && $oppose[no] == $city[gen3]) { // 시중 보정
} elseif($oppose['level'] == 2 && $oppose['no'] == $city[gen3]) { // 시중 보정
$opCrew = $opCrew * 0.95;
}
//레벨 보정
$myCrew = $myCrew * ((100 - $general[explevel]/3)/100);
$opCrew = $opCrew / ((100 - $general[explevel]/3)/100);
$myCrew = $myCrew / ((100 - $oppose[explevel]/3)/100);
$opCrew = $opCrew * ((100 - $oppose[explevel]/3)/100);
$myCrew = $myCrew * ((100 - $general['explevel']/3)/100);
$opCrew = $opCrew / ((100 - $general['explevel']/3)/100);
$myCrew = $myCrew / ((100 - $oppose['explevel']/3)/100);
$opCrew = $opCrew * ((100 - $oppose['explevel']/3)/100);
//크리
$rd = rand() % 100; // 0 ~ 99
$ratio = CriticalRatio2($general[leader], $general[power], $general[intel]);
$ratio = CriticalRatio2($general['leader'], $general['power'], $general['intel']);
if($ratio >= $rd && $myAvoid == 1) {
$msg .= "<C>●</><C>필살</>공격!</><br>";
$opCrew = CriticalScore2($opCrew);
@@ -561,7 +561,7 @@ if($isgen == "장수공격" || $isgen == "성벽공격" || $isgen == "장수평
}
//크리
$rd = rand() % 100; // 0 ~ 99
$ratio = CriticalRatio2($oppose[leader], $oppose[power], $oppose[intel]);
$ratio = CriticalRatio2($oppose['leader'], $oppose['power'], $oppose['intel']);
if($ratio >= $rd && $opAvoid == 1) {
$msg .= "<C>●</>상대의 <R>필살</>공격!</><br>";
$myCrew = CriticalScore2($myCrew);
@@ -569,7 +569,7 @@ if($isgen == "장수공격" || $isgen == "성벽공격" || $isgen == "장수평
}
//회피
$ratio = rand() % 100; // 0 ~ 99
$ratio2 = getRate($game, $general[crewtype], "avd"); //회피율
$ratio2 = getRate($game, $general['crewtype'], "avd"); //회피율
if($ratio < $ratio2 && $myAvoid == 1) {
$msg .= "<C>●</><C>회피</>했다!</><br>";
$myCrew /= 10; // 10%만 소모
@@ -577,7 +577,7 @@ if($isgen == "장수공격" || $isgen == "성벽공격" || $isgen == "장수평
}
//회피
$ratio = rand() % 100; // 0 ~ 99
$ratio2 = getRate($game, $oppose[crewtype], "avd"); //회피율
$ratio2 = getRate($game, $oppose['crewtype'], "avd"); //회피율
if($ratio < $ratio2 && $opAvoid == 1) {
$msg .= "<C>●</>상대가 <R>회피</>했다!</><br>";
$opCrew /= 10; // 10%만 소모
@@ -588,60 +588,60 @@ if($isgen == "장수공격" || $isgen == "성벽공격" || $isgen == "장수평
$opCrew *= (rand() % 21 + 90)/100; // 90~110%
$myCrew *= (rand() % 21 + 90)/100; // 90~110%
$general[crew] -= round($myCrew);
$oppose[crew] -= round($opCrew);
$general['crew'] -= round($myCrew);
$oppose['crew'] -= round($opCrew);
$tempMyCrew = $myCrew; $tempOpCrew = $opCrew;
$tempGeneralCrew = $general[crew]; $tempOpposeCrew = $oppose[crew];
if($general[crew] <= 0 && $oppose[crew] <= 0) {
$tempGeneralCrew = $general['crew']; $tempOpposeCrew = $oppose['crew'];
if($general['crew'] <= 0 && $oppose['crew'] <= 0) {
$r1 = $tempGeneralCrew / $tempMyCrew;
$r2 = $tempOpposeCrew / $tempOpCrew;
if($r1 > $r2) {
$offset = round($tempOpposeCrew*$tempMyCrew/$tempOpCrew);
$myCrew += $offset;
$general[crew] -= $offset;
$general['crew'] -= $offset;
$opCrew += $tempOpposeCrew;
$oppose[crew] = 0;
$oppose['crew'] = 0;
} else {
$offset = round($tempGeneralCrew*$tempOpCrew/$tempMyCrew);
$opCrew += $offset;
$oppose[crew] -= $offset;
$oppose['crew'] -= $offset;
$myCrew += $tempGeneralCrew;
$general[crew] = 0;
$general['crew'] = 0;
}
} elseif($general[crew] * $oppose[crew] <= 0) {
if($oppose[crew] < 0) {
} elseif($general['crew'] * $oppose['crew'] <= 0) {
if($oppose['crew'] < 0) {
$offset = round($tempOpposeCrew*$tempMyCrew/$tempOpCrew);
$myCrew += $offset;
$general[crew] -= $offset;
$general['crew'] -= $offset;
$opCrew += $tempOpposeCrew;
$oppose[crew] = 0;
$oppose['crew'] = 0;
}
if($general[crew] < 0) {
if($general['crew'] < 0) {
$offset = round($tempGeneralCrew*$tempOpCrew/$tempMyCrew);
$opCrew += $offset;
$oppose[crew] -= $offset;
$oppose['crew'] -= $offset;
$myCrew += $tempGeneralCrew;
$general[crew] = 0;
$general['crew'] = 0;
}
}
$exp += $opCrew;
$opexp += $myCrew;
$general[crew] = round($general[crew]);
$oppose[crew] = round($oppose[crew]);
$general['crew'] = round($general['crew']);
$oppose['crew'] = round($oppose['crew']);
$myCrew = round($myCrew);
$opCrew = round($opCrew);
$myAtt = round($myAtt, 2);
$myDef = round($myDef, 2);
$opAtt = round($opAtt, 2);
$opDef = round($opDef, 2);
$msg .= "<C>●</> $phase : <Y1>【공격장수】</> <C>$general[crew] (-$myCrew)</> VS <C>$oppose[crew] (-$opCrew)</> <Y1>【수비장수】</><br>";
$msg .= "<C>●</> $phase : <Y1>【공격장수】</> <C>$general['crew'] (-$myCrew)</> VS <C>$oppose['crew'] (-$opCrew)</> <Y1>【수비장수】</><br>";
$mykillnum += $opCrew; $mydeathnum += $myCrew;
if($oppose[crew] <= 0) { break; }
if($general[crew] <= 0) { break; }
if($oppose['crew'] <= 0) { break; }
if($general['crew'] <= 0) { break; }
}
$msg .= "<S>★</>병사수 변화 : <C>-$mydeathnum</> vs <C>-$mykillnum</><br>";
@@ -651,9 +651,9 @@ if($isgen == "장수공격" || $isgen == "성벽공격" || $isgen == "장수평
// 공헌, 명성 상승
$exp = round($exp / 50);
$ricing = ($exp * 5 * getCrewtypeRice($game, $general[crewtype], $tech1));
$msg .= "★ 【공격장수】공헌 상승 : $exp 쌀 소비 : {$exp}x5x".getCrewtypeRice($game, $general[crewtype], $tech1)." = $ricing<br>";
// $msg2 .= "★ 【공격장수】공헌 상승 : $exp 쌀 소비 : {$exp}x5x".getCrewtypeRice($game, $general[crewtype], $tech1)." = $ricing<br>";
$ricing = ($exp * 5 * getCrewtypeRice($game, $general['crewtype'], $tech1));
$msg .= "★ 【공격장수】공헌 상승 : $exp 쌀 소비 : {$exp}x5x".getCrewtypeRice($game, $general['crewtype'], $tech1)." = $ricing<br>";
// $msg2 .= "★ 【공격장수】공헌 상승 : $exp 쌀 소비 : {$exp}x5x".getCrewtypeRice($game, $general['crewtype'], $tech1)." = $ricing<br>";
$msg = ConvertLog($msg, 1);
@@ -675,11 +675,11 @@ if($isgen == "장수공격" || $isgen == "성벽공격" || $isgen == "장수평
$msg2 .= "{$simulCount}회 평균<br>";
$msg2 .= "<S>★</>병사수 변화 : <C>-$mydeathnumSum</> vs <C>-$mykillnumSum</>   ";
$msg2 .= "<R>★</>【성벽】내정 감소량 : $expSum2 【성벽】쌀 소모 : $ricingSum2<br>";
$msg2 .= "★ 【공격장수】공헌 상승 : $expSum 쌀 소비 : {$expSum}x5x".getCrewtypeRice($game, $general[crewtype], $tech1)." = $ricingSum<br>";
$msg2 .= "★ 【공격장수】공헌 상승 : $expSum 쌀 소비 : {$expSum}x5x".getCrewtypeRice($game, $general['crewtype'], $tech1)." = $ricingSum<br>";
} elseif($isgen == "장수평균") {
$msg2 .= "{$simulCount}회 평균<br>";
$msg2 .= "<S>★</>병사수 변화 : <C>-$mydeathnumSum</> vs <C>-$mykillnumSum</>   ";
$msg2 .= "★ 【공격장수】공헌 상승 : $expSum 쌀 소비 : {$expSum}x5x".getCrewtypeRice($game, $general[crewtype], $tech1)." = $ricingSum<br>";
$msg2 .= "★ 【공격장수】공헌 상승 : $expSum 쌀 소비 : {$expSum}x5x".getCrewtypeRice($game, $general['crewtype'], $tech1)." = $ricingSum<br>";
}
$msg2 = ConvertLog($msg2, 1);
@@ -706,8 +706,8 @@ if($isgen == "장수공격" || $isgen == "성벽공격" || $isgen == "장수평
$def = 7000;
$wall = 7000;
$train3 = $game[city_rate];
$atmos3 = $game[city_rate];
$train3 = $game['city_rate'];
$atmos3 = $game['city_rate'];
}
switch($level1) {