파일 위치를 twe에서 hwe로 옮김.

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2018-04-01 01:23:44 +09:00
parent 1ddd26c8a1
commit 25ec9a2579
201 changed files with 0 additions and 0 deletions
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<?php
namespace sammo\Scenario;
use \sammo\Util;
use \sammo\DB;
use \sammo\CityHelper;
class NPC{
public $affinity;
public $name;
public $pictureID;
public $nationID;
public $locatedCity;
public $leadership;
public $power;
public $intel;
public $level;
public $birth;
public $death;
public $ego;
public $charDomestic = 0;
public $charWar = 0;
public $text;
//[ 1, "헌제",1002, 1, null, 17, 13, 61, 0, 170, 250, "안전", null, "산 넘어 산이로구나..."],
public function __construct(
int $affinity,
string $name,
int $pictureID,
int $nationID,
$locatedCity, //FIXME: 7.1로 올릴 때 ?string 으로 변경
int $leadership,
int $power,
int $intel,
int $level = 0,
int $birth = 160,
int $death = 300,
$ego = null,
$char = null,
$text = null
){
$this->affinity = $affinity;
$this->name = $name;
$this->pictureID = $pictureID;
$this->nationID = $nationID;
$this->locatedCity = $locatedCity;
$this->leadership = $leadership;
$this->power = $power;
$this->intel = $intel;
$this->level = $level;
$this->birth = $birth;
$this->death = $death;
$this->ego = $ego;
$this->text = $text;
$char = \sammo\SpecCall($char);
if($char < 40){
$this->charDomestic = $char;
}
else{
$this->charWar = $char;
}
}
public function build($env=[]){
//scenario에 life==1인 경우 수명 제한이 없어지는 모양.
$nationID = $this->nationID;
if(!\sammo\getNationStaticInfo($nationID)){
$nationID = 0;
};
$year = $env['year'];
$month = $env['month'];
$age = $year - $this->birth;
$name = $this->name;
if($this->death < $year){
return true; //죽었으니 넘어간다.
}
if($age < \sammo\GameConst::$adultAge){
return false; //예약.
}
$db = DB::db();
if($age == \sammo\GameConst::$adultAge && $month == 1){//FIXME: 14가 어디서 튀어나왔나?
\sammo\pushHistory(["<C>●</>1월:<Y>$name</>(이)가 성인이 되어 <S>등장</>했습니다."]);
}
if($this->ego == null){
$ego = mt_rand(0, 9);//TODO: 나중에 성격을 따로 분리할 경우 클래스를 참조.
}
else{
$ego = \sammo\CharCall($this->ego);
}
$name = 'ⓝ'.$this->name;
if($env['show_img_level'] == 3 && $pictureID > 0){
$picture = "{$pictureID}.jpg";
}
else{
$picture = 'default.jpg';
}
$city = $this->locatedCity;
if($city === null){
if($nationID == 0){
$city = Util::choiceRandom(CityHelper::getAllCities())['id'];
}
else{
$city = Util::choiceRandom(CityHelper::getAllNationCities($nationID))['id'];
}
}
$experience = $age * 100;
$dedication = $age * 100;
$level = $nationID?1:$this->level;
$turntime = \sammo\getRandTurn($env['turnterm']);
$killturn = ($this->death - $year) * 12 + mt_rand(0, 11);
$specage = $age + 1;
$specage2 = $age + 1;
$npcID = $db->queryFirstField('SELECT max(npcid)+1 FROM general');
$db->insert('general',[
'npcid'=>$npcID,
'npc'=>2,
'npc_org'=>2,
'affinity'=>$this->affinity,
'name'=>$name,
'picture'=>$picture,
'nation'=>$nationID,
'city'=>$city,
'leader'=>$this->leadership,
'power'=>$this->power,
'intel'=>$this->intel,
'experience'=>$experience,
'dedication'=>$dedication,
'level'=>$level,
'gold'=>1000,
'rice'=>1000,
'crew'=>0,
'crewtype'=>0,
'train'=>0,
'atmos'=>0,
'weap'=>0,
'book'=>0,
'horse'=>0,
'turntime'=>$turntime,
'killturn'=>$killturn,
'age'=>$age,
'belong'=>1,
'personal'=>$ego,
'special'=>$this->charDomestic,
'specage'=>$specage,
'special2'=>$this->charWar,
'specage2'=>$specage2,
'npcmsg'=>$this->text,
'makelimit'=>0,
'bornyear'=>$this->birth,
'deadyear'=>$this->death
]);
return true; //생성되었다.
}
}
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<?php
namespace sammo\Scenario;
use \sammo\DB;
use \sammo\Util;
class Nation{
private $id;
private $name;
private $color;
private $gold;
private $rice;
private $infoText;
private $tech;
private $type;
private $nationLevel;
private $capital;
private $cities = [];
public function __construct(
int $id = null,
string $name = '국가',
string $color = '#ffffff',
int $gold = 0,
int $rice = 2000,
string $infoText = '국가 설명',
int $tech = 0,
string $type = '유가',
int $nationLevel = 0,
array $cities = []
){
$this->id = $id;
$this->name = $name;
$this->color = $color;
$this->gold = $gold;
$this->rice = $rice;
$this->infoText = $infoText;
$this->tech = $tech;
$this->type = $type;
$this->nationLevel = $nationLevel;
$this->cities = $cities;
$this->capital = count($cities)>0?$cities[0]:null;
}
public function setID(int $id){
$this->id = $id;
}
public function getID(){
return $this->id;
}
public function build($env=[]){
//NOTE: NPC의 숫자는 아직 확정된 것이 아니다.
$cities = array_map(function($cityName){
return \sammo\CityHelper::getCityByName($cityName)['id'];
}, $this->cities);
$capital = \sammo\CityHelper::getCityByName($this->capital)['id'];
$type = \sammo\NationCharCall($this->type);
$db = DB::db();
$otherNations = $db->queryFirstColumn('SELECT nation FROM nation');
$db->insert('nation', [
'nation'=>$this->id,
'name'=>$this->name,
'color'=>$this->color,
'capital'=>$capital,
'gennum'=>0,
'gold'=>$this->gold,
'rice'=>$this->rice,
'bill'=>100,
'rate'=>15,
'scout'=>0,
'war'=>0,
'tricklimit'=>24,
'surlimit'=>72,
'scoutmsg'=>$this->infoText,
'tech'=>$this->tech,
'totaltech'=>0,
'level'=>$this->nationLevel,
'type'=>$type,
]);
$db->update('city', [
'nation'=>$this->id
], 'city IN %li', $cities);
$diplomacy = [];
foreach($otherNations as $nation){
$diplomacy[] = [
'me'=>$this->id,
'you'=>$nation,
'state'=>2
];
$diplomacy[] = [
'me'=>$nation,
'you'=>$this->id,
'state'=>2
];
}
if(count($diplomacy) > 0){
$db->insert('diplomacy', $diplomacy);
}
}
public function postBuild($env=[]){
$npc_cnt = count($this->generals);
if($env['extended_general']){
$npc_cnt += count($this->generalsEx);
}
$db->update('nation', [
'gennum'=>$npc_cnt,
'totaltech'=>$this->tech*$npc_cnt
], 'nation=%i', $this->id);
}
public function getBrief(){
return [
'id'=>$this->id,
'name'=>$this->name,
'color'=>$this->color,
'gold'=>$this->gold,
'rice'=>$this->rice,
'infoText'=>$this->infoText,
'tech'=>$this->tech,
'type'=>$this->type,
'nationLevel'=>$this->nationLevel,
'cities'=>$this->cities
];
}
}