격노 추가 향상

This commit is contained in:
2020-07-16 02:57:37 +09:00
parent 5f1a48f523
commit 23505326c7
4 changed files with 12 additions and 10 deletions
+1 -1
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@@ -306,7 +306,7 @@ function myNationInfo(General $generalObj)
$text[] = "{$cmdName}: {$remainTurn}턴 뒤"; $text[] = "{$cmdName}: {$remainTurn}턴 뒤";
} }
$nation['strategic_cmd_limit'] = $templates->render('tooltip', [ $nation['strategic_cmd_limit'] = $templates->render('tooltip', [
'text'=>$nation['strategic_cmd_limit'], 'text'=>'<span style="text-decoration:underline dashed;">'.$nation['strategic_cmd_limit'].'</span>',
'info'=>'<span class="text-left d-inline-block">'.join('<br>', $text).'</span>', 'info'=>'<span class="text-left d-inline-block">'.join('<br>', $text).'</span>',
]); ]);
} }
+6 -1
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@@ -12,7 +12,7 @@ class che_격노 extends \sammo\BaseSpecial{
protected $id = 74; protected $id = 74;
protected $name = '격노'; protected $name = '격노';
protected $info = '[전투] 상대방 필살 시 격노(필살) 발동, 회피 시도시 25% 확률로 격노 발동, 공격 시 일정 확률로 진노(1페이즈 추가)'; protected $info = '[전투] 상대방 필살 시 격노(필살) 발동, 회피 시도시 25% 확률로 격노 발동, 공격 시 일정 확률로 진노(1페이즈 추가), 격노마다 대미지 20% 추가 중첩';
static $selectWeightType = SpecialityHelper::WEIGHT_NORM; static $selectWeightType = SpecialityHelper::WEIGHT_NORM;
static $selectWeight = 1; static $selectWeight = 1;
@@ -20,6 +20,11 @@ class che_격노 extends \sammo\BaseSpecial{
SpecialityHelper::STAT_STRENGTH, SpecialityHelper::STAT_STRENGTH,
]; ];
public function getWarPowerMultiplier(WarUnit $unit):array{
$activatedCnt = $unit->hasActivatedSkillOnLog('격노');
return [1 + 0.2*$activatedCnt, 1];
}
public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{ public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller( return new WarUnitTriggerCaller(
new che_격노시도($unit), new che_격노시도($unit),
+3 -6
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@@ -314,14 +314,11 @@ class WarUnit{
} }
function hasActivatedSkill(string $skillName):bool{ function hasActivatedSkill(string $skillName):bool{
return $this->activatedSkill[$skillName] ?? false; return $this->activatedSkill[$skillName]??false;
} }
function hasActivatedSkillOnLog(string $skillName):bool{ function hasActivatedSkillOnLog(string $skillName):int{
if(key_exists($skillName, $this->logActivatedSkill)){ return ($this->logActivatedSkill[$skillName]??0)+($this->hasActivatedSkill($skillName)?1:0);
return true;
}
return $this->hasActivatedSkill($skillName);
} }
function activateSkill(... $skillNames){ function activateSkill(... $skillNames){
@@ -22,14 +22,14 @@ class che_격노시도 extends BaseWarUnitTrigger{
if($oppose->hasActivatedSkill('필살')){ if($oppose->hasActivatedSkill('필살')){
$self->activateSkill('격노'); $self->activateSkill('격노');
$oppose->deactivateSkill('회피'); $oppose->deactivateSkill('회피');
if($self->isAttacker() && Util::randBool(1/3)){ if($self->isAttacker() && Util::randBool(1/2)){
$self->activateSkill('진노'); $self->activateSkill('진노');
} }
} }
else if(Util::randBool(1/4)){ else if(Util::randBool(1/4)){
$self->activateSkill('격노'); $self->activateSkill('격노');
$oppose->deactivateSkill('회피'); $oppose->deactivateSkill('회피');
if($self->isAttacker() && Util::randBool(1/3)){ if($self->isAttacker() && Util::randBool(1/2)){
$self->activateSkill('진노'); $self->activateSkill('진노');
} }
} }