집합, 귀환 추가
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@@ -92,7 +92,7 @@ class che_강행 extends Command\GeneralCommand{
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$general->setVar('city', $destCityID);
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if($general->getVar('level') == 12 && $this->nation['level'] == 0){
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$generalList = $db->queryFirstColumn('SELECT no, name, city, nation, level FROM general WHERE nation=%i AND no!=%i', $general->getNationID(), $general->getID());
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$generalList = $db->query('SELECT no, name, city, nation, level FROM general WHERE nation=%i AND no!=%i', $general->getNationID(), $general->getID());
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foreach($generalList as $targetRawGeneral){
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$targetGeneralID = $targetRawGeneral['no'];
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$targetGeneral = $this->getGeneralObjFromGeneralSource($targetGeneralID);
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@@ -0,0 +1,101 @@
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<?php
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namespace sammo\GeneralCommand;
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use \sammo\{
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DB, Util, JosaUtil,
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General,
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ActionLogger,
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GameConst, GameUnitConst,
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LastTurn,
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Command
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};
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use function \sammo\{
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uniqueItemEx
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};
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use \sammo\Constraint\Constraint;
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use sammo\CityConst;
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class che_귀환 extends Command\GeneralCommand{
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static protected $actionName = '귀환';
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protected function init(){
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$general = $this->generalObj;
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$this->setCity();
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$this->setNation();
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[$reqGold, $reqRice] = $this->getCost();
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$this->runnableConstraints=[
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['NoNeutral'],
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['NoWanderingNation'],
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['NotCapital', 1],
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];
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}
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protected function argTest():bool{
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$this->arg = null;
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return true;
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}
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public function getCost():array{
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return [0, 0];
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}
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public function getPreReqTurn():int{
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return 0;
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}
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public function getPostReqTurn():int{
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return 0;
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}
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public function run():bool{
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if(!$this->isRunnable()){
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$db = DB::db();
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$env = $this->env;
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$general = $this->generalObj;
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$generalID = $general->getID();
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$date = substr($general->getVar('turntime'),11,5);
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switch($general->getVar('level')){
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case 2: [$cityID, $cityName] = $db->queryFirstList('SELECT city, name FROM city WHERE gen3=%i', $generalID); break;
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case 3: [$cityID, $cityName] = $db->queryFirstList('SELECT city, name FROM city WHERE gen2=%i', $generalID); break;
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case 4: [$cityID, $cityName] = $db->queryFirstList('SELECT city, name FROM city WHERE gen1=%i', $generalID); break;
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default: [$cityID, $cityName] = $db->queryFirstList('SELECT city, name FROM city WHERE city=%i', $this->nation['capital']); break;
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}
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$josaRo = JosaUtil::pick($cityName, '로');
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$logger = $general->getLogger();
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$logger->pushGeneralActionLog("<G><b>{$cityName}</b></>{$josaRo} 귀환했습니다. <1>$date</>");
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$exp = 70;
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$ded = 100;
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$exp = $general->onPreGeneralStatUpdate($general, 'experience', $exp);
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$ded = $general->onPreGeneralStatUpdate($general, 'dedication', $ded);
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$general->setVar('city', $cityID);
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$general->increaseVar('experience', $exp);
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$general->increaseVar('dedication', $ded);
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$general->increaseVar('leader2', 1);
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$general->setResultTurn(new LastTurn(static::getName(), $this->arg));
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$general->checkStatChange();
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$general->applyDB($db);
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}
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}
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@@ -92,7 +92,7 @@ class che_이동 extends Command\GeneralCommand{
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$general->setVar('city', $destCityID);
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if($general->getVar('level') == 12 && $this->nation['level'] == 0){
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$generalList = $db->queryFirstColumn('SELECT no, name, city, nation, level FROM general WHERE nation=%i AND no!=%i', $general->getNationID(), $general->getID());
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$generalList = $db->query('SELECT no, name, city, nation, level FROM general WHERE nation=%i AND no!=%i', $general->getNationID(), $general->getID());
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foreach($generalList as $targetRawGeneral){
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$targetGeneralID = $targetRawGeneral['no'];
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$targetGeneral = $this->getGeneralObjFromGeneralSource($targetGeneralID);
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@@ -0,0 +1,113 @@
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<?php
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namespace sammo\GeneralCommand;
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use \sammo\{
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DB, Util, JosaUtil,
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General,
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ActionLogger,
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GameConst, GameUnitConst,
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LastTurn,
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Command
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};
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use function \sammo\{
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uniqueItemEx
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};
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use \sammo\Constraint\Constraint;
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use sammo\CityConst;
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class che_집합 extends Command\GeneralCommand{
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static protected $actionName = '집합';
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protected function init(){
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$general = $this->generalObj;
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$this->setCity();
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$this->setNation();
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$this->setDestCity($this->arg['destCityID'], []);
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[$reqGold, $reqRice] = $this->getCost();
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$this->runnableConstraints=[
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['NoNeutral'],
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['OccupiedCity'],
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['SuppliedCity'],
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['MustBeTroopLeader'],
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['ReqTroopMembers'],
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];
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}
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protected function argTest():bool{
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$this->arg = null;
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return true;
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}
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public function getCost():array{
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return [0, 0];
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}
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public function getPreReqTurn():int{
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return 0;
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}
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public function getPostReqTurn():int{
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return 0;
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}
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public function run():bool{
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if(!$this->isRunnable()){
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$db = DB::db();
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$env = $this->env;
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$general = $this->generalObj;
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$date = substr($general->getVar('turntime'),11,5);
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$cityID = $this->city['city'];
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$cityName = $this->city['name'];
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$josaRo = JosaUtil::pick($cityName, '로');
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$troopID = $general->getVar('troop');
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$troopName = $db->queryFirstField('SELECT name FROM troop WHERE troop = %i', $troopID);
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$logger = $general->getLogger();
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$logger->pushGeneralActionLog("<G><b>{$cityName}</b></>에서 집합을 실시했습니다. <1>$date</>");
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$generalList = $db->query('SELECT no, name, city, nation, level FROM general WHERE nation=%i AND troop=%i AND no!=%i', $general->getNationID(), $troopID, $general->getID());
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foreach($generalList as $targetRawGeneral){
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$targetGeneralID = $targetRawGeneral['no'];
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$targetGeneral = $this->getGeneralObjFromGeneralSource($targetGeneralID);
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if($targetGeneral === null){
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$targetGeneral = new General($targetRawGeneral, null, $env['year'], $env['month'], false);
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}
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$targetGeneral->setVar('city', $destCityID);
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$targetGeneral->getLogger()->pushGeneralActionLog("{$troopName}의 부대원들은 <G><b>{$cityName}</b></>{$josaRo} 집합되었습니다.", ActionLogger::PLAIN);
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$targetGeneral = null;
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}
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$exp = 70;
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$ded = 100;
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$exp = $general->onPreGeneralStatUpdate($general, 'experience', $exp);
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$ded = $general->onPreGeneralStatUpdate($general, 'dedication', $ded);
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$general->increaseVar('experience', $exp);
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$general->increaseVar('dedication', $ded);
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$general->increaseVar('leader2', 1);
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$general->setResultTurn(new LastTurn(static::getName(), $this->arg));
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$general->checkStatChange();
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$general->applyDB($db);
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uniqueItemEx($general->getVar('no'), $logger);
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}
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}
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@@ -0,0 +1,38 @@
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<?php
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namespace sammo\Constraint;
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use sammo\DB;
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//TODO: DB 사용하지 않도록 변경
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class MustBeTroopLeader extends Constraint{
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const REQ_VALUES = Constraint::REQ_GENERAL;
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public function checkInputValues(bool $throwExeception=true){
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if(!parent::checkInputValues($throwExeception) && !$throwException){
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return false;
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}
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if(!key_exists('troop', $this->general)){
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if(!$throwExeception){return false; }
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throw new \InvalidArgumentException("require troop in general");
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}
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return true;
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}
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public function test():bool{
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$this->checkInputValues();
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$this->tested = true;
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//XXX: 부대장인지 알 수가 없음
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$db = DB::db();
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$troopLeader = $db->queryFirstField('SELECT no FROM troop WHERE troop = %i', $this->general['troop']);
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if($troopLeader == $this->general['no']){
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return true;
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}
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$this->reason = "부대장이 아닙니다.";
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return false;
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}
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}
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@@ -0,0 +1,46 @@
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<?php
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namespace sammo\Constraint;
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class NotCapital extends Constraint{
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const REQ_VALUES = Constraint::REQ_GENERAL|Constraint::REQ_NATION|Constraint::REQ_INT_ARG;
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public function checkInputValues(bool $throwExeception=true){
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if(!parent::checkInputValues($throwExeception) && !$throwException){
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return false;
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}
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if(!key_exists('city', $this->general)){
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if(!$throwExeception){return false; }
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throw new \InvalidArgumentException("require city in general");
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}
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if(!key_exists('level', $this->general)){
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if(!$throwExeception){return false; }
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throw new \InvalidArgumentException("require level in general");
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}
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if(!key_exists('capital', $this->nation)){
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if(!$throwExeception){return false; }
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throw new \InvalidArgumentException("require capital in nation");
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}
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return true;
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}
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public function test():bool{
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$this->checkInputValues();
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$this->tested = true;
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if($this->nation['capital'] != $this->general['city']){
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return true;
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}
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if($this->arg && 2 <= $this->general['level'] && $this->general['level'] <= 4){
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return true;
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}
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$this->reason = "이미 수도입니다.";
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return false;
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}
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}
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@@ -2,7 +2,7 @@
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namespace sammo\Constraint;
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class NoWanderingNation extends Constraint{
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class OccupiedCity extends Constraint{
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const REQ_VALUES = Constraint::REQ_GENERAL|Constraint::REQ_CITY;
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public function checkInputValues(bool $throwExeception=true){
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@@ -0,0 +1,37 @@
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<?php
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namespace sammo\Constraint;
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use sammo\DB;
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class ReqTroopMembers extends Constraint{
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const REQ_VALUES = Constraint::REQ_GENERAL;
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public function checkInputValues(bool $throwExeception=true){
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if(!parent::checkInputValues($throwExeception) && !$throwException){
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return false;
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}
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if(!key_exists('troop', $this->general)){
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if(!$throwExeception){return false; }
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throw new \InvalidArgumentException("require troop in general");
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}
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return true;
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}
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public function test():bool{
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$this->checkInputValues();
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$this->tested = true;
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$db = DB::db();
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//NOTE:이 경우에 DB를 사용하지 않을 수 있는가?
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$troopMember = $db->queryFirstField('SELECT no FROM troop WHERE troop = %i AND no != %i LIMIT 1', $this->general['troop'], $this->general['no']);
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if($troopMember !== null){
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return true;
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}
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$this->reason = "집합 가능한 부대원이 없습니다.";
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return false;
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}
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}
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