전특 구현 완료
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@@ -12,7 +12,7 @@ class che_격노발동 extends BaseWarUnitTrigger{
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protected $priority = ObjectTrigger::PRIORITY_POST + 600;
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protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
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if(!$self->hasActivatedSkill('격노') && !$self->hasActivatedSkill('진노')){
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if(!$self->hasActivatedSkill('격노')){
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return true;
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}
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@@ -0,0 +1,38 @@
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<?php
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namespace sammo\WarUnitTrigger;
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use sammo\BaseWarUnitTrigger;
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use sammo\WarUnitGeneral;
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use sammo\WarUnitCity;
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use sammo\WarUnit;
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use sammo\GameUnitDetail;
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use sammo\ObjectTrigger;
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use sammo\Util;
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class che_격노시도 extends BaseWarUnitTrigger{
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protected $priority = ObjectTrigger::PRIORITY_POST + 300;
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protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
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if(!$oppose->hasActivatedSkill('필살') && !$oppose->hasActivatedSkill('회피')){
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return true;
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}
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if($self->hasActivatedSkill('격노불가')){
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return true;
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}
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if($self->isAttacker()){
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if(Util::randBool(1/3)){
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$self->activateSkill('진노', '격노');
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}
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else if(Util::randBool(1/4)){
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$self->activateSkill('격노');
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}
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}
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else{
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if(Util::randBool(1/2)){
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$self->activateSkill('격노');
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}
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}
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return true;
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}
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}
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