NPC 생성시 버그 수정
서버 리셋되었을 때 세션 값 안정을 위해 serverID 개념을 추가.
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@@ -25,21 +25,16 @@ $game['userCnt'] = $genCnt;
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$game['npcCnt'] = $npcCnt;
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$game['nationCnt'] = $nationCnt;
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$generalID = getGeneralID(false, false);
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$userGrade = $session->userGrade;
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$me = [
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];
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$me = [];
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if($generalID){
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$general = $db->queryFirstRow('SELECT name, picture, imgsvr from general where no=%i', $generalID);
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if($general){
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$me['name'] = $general['name'];
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$general = $db->queryFirstRow('SELECT name, picture, imgsvr from general where owner=%i', $session->userID);
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if($general){
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$me['name'] = $general['name'];
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if($general['imgsvr'] == 0) {
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$me['picture'] = '../../image/'.$general['picture'];
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} else {
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$me['picture'] = '../d_pic/'.$general['picture'];
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}
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if($general['imgsvr'] == 0) {
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$me['picture'] = '../../image/'.$general['picture'];
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} else {
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$me['picture'] = '../d_pic/'.$general['picture'];
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}
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}
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