fix: 아이템중 WarActivateSkill 관련 중첩 해제 버그 수정
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@@ -23,14 +23,14 @@ class che_event_견고 extends \sammo\BaseSpecial{
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public function getBattleInitSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
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return new WarUnitTriggerCaller(
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new che_부상무효($unit, BaseWarUnitTrigger::TYPE_NONE),
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new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '저격불가')
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new che_부상무효($unit, BaseWarUnitTrigger::TYPE_ITEM),
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new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_ITEM + BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*402, false, '저격불가')
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);
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}
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public function getBattlePhaseSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
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return new WarUnitTriggerCaller(
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new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_NONE, false, '필살불가', '계략약화', '저격불가')
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new WarActivateSkills($unit, BaseWarUnitTrigger::TYPE_ITEM + BaseWarUnitTrigger::TYPE_DEDUP_TYPE_BASE*402, false, '필살불가', '계략약화', '저격불가')
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);
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}
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