전투 코드를 모두 generator 기반으로 변경
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+28
-12
@@ -270,8 +270,12 @@ function processWar_NG(
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$attacker->setOppose($defender);
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$defender->setOppose($attacker);
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$attacker->checkBattleBeginSkill();
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$defender->checkBattleBeginSkill();
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foreach(Util::zip(
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$attacker->checkBattleBeginSkill(),
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$defender->checkBattleBeginSkill()
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) as $b){
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//doNothing
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}
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$attacker->checkBattleBeginItem();
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$defender->checkBattleBeginItem();
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@@ -283,21 +287,33 @@ function processWar_NG(
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$attacker->beginPhase();
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$defender->beginPhase();
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$attacker->checkPreActiveSkill();
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$defender->checkPreActiveSkill();
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foreach(Util::zip(
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$attacker->checkPreActiveSkill(),
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$defender->checkPreActiveSkill()
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) as $b){
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//doNothing
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}
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$attacker->checkActiveSkill();
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$defender->checkActiveSkill();
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foreach(Util::zip(
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$attacker->checkActiveSkill(),
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$defender->checkActiveSkill()
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) as $b){
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//doNothing
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}
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//NOTE: 마법은 checkActiveSkill, checkPostActiveSkill 내에서 반영
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$attacker->checkPostActiveSkill();
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$defender->checkPostActiveSkill();
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foreach(Util::zip(
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$attacker->checkPostActiveSkill(),
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$defender->checkPostActiveSkill()
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) as $b){
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//doNothing
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}
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//NOTE: 반계류 등의 스킬을 post에서 반영
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$activeSkillIterator = new \AppendIterator();
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$activeSkillIterator->append($attacker->applyActiveSkill());
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$activeSkillIterator->append($defender->applyActiveSkill());
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foreach($activeSkillIterator as $b){
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foreach(Util::zip(
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$attacker->applyActiveSkill(),
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$defender->applyActiveSkill()
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) as $b){
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//doNothing
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}
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@@ -337,8 +337,8 @@ class WarUnit{
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$this->computeWarPower();
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}
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function checkBattleBeginSkill():bool{
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return false;
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function checkBattleBeginSkill(){
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yield true;
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}
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function checkBattleBeginItem():bool{
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@@ -372,16 +372,16 @@ class WarUnit{
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}
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}
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function checkPreActiveSkill():bool{
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return false;
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function checkPreActiveSkill(){
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yield true;
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}
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function checkActiveSkill():bool{
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return false;
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function checkActiveSkill(){
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yield true;
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}
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function checkPostActiveSkill():bool{
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return false;
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function checkPostActiveSkill(){
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yield true;
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}
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function applyActiveSkill(){
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@@ -349,8 +349,7 @@ class WarUnitGeneral extends WarUnit{
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}
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///전투 개시 시에 작동하여 매 장수마다 작동하는 스킬
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function checkBattleBeginSkill():bool{
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$skillResult = false;
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function checkBattleBeginSkill(){
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$oppose = $this->getOppose();
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$specialWar = $this->getSpecialWar();
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@@ -361,11 +360,13 @@ class WarUnitGeneral extends WarUnit{
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){
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$this->activateSkill('부상무효');
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}
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yield true;
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if($specialWar == 62){
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$oppose->activateSkill('저격불가');
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$this->activateSkill('부상무효');
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}
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yield true;
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if (
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$specialWar == 70 &&
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@@ -375,10 +376,8 @@ class WarUnitGeneral extends WarUnit{
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Util::randBool(1/3)
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) {
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$this->activateSkill('저격');
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$skillResult = true;
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}
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return $skillResult;
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yield true;
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}
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///전투 개시 시에 작동하여 매 장수마다 작동하는 아이템
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@@ -509,7 +508,7 @@ class WarUnitGeneral extends WarUnit{
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return $this->killed;
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}
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function checkPreActiveSkill():bool{
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function checkPreActiveSkill(){
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$activated = false;
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$oppose = $this->getOppose();
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@@ -522,8 +521,8 @@ class WarUnitGeneral extends WarUnit{
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$oppose->activateSkill('위압불가');
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$oppose->activateSkill('격노불가');
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$oppose->activateSkill('계략약화');
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$activated = true;
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}
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yield true;
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if(
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$specialWar == 63 &&
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@@ -534,19 +533,16 @@ class WarUnitGeneral extends WarUnit{
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!$this->hasActivatedSkill('위압불가')
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){
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$this->activateSkill('위압');
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$activated = true;
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}
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yield true;
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if($specialWar == 60){
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$oppose->activateSkill('회피불가');
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}
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return $activated;
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yield true;
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}
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function checkActiveSkill():bool{
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$activated = false;
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function checkActiveSkill(){
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$oppose = $this->getOppose();
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$specialWar = $this->getSpecialWar();
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$item = $this->getItem();
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@@ -562,9 +558,9 @@ class WarUnitGeneral extends WarUnit{
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$ratio = $this->getComputedAtmos() + $this->getComputedTrain();
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if(Util::randBool($ratio / 400)){
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$this->activateSkill('특수', '저지');
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$activated = true;
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}
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}
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yield true;
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if(
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!$this->hasActivatedSkill('특수') &&
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@@ -572,8 +568,8 @@ class WarUnitGeneral extends WarUnit{
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Util::randBool($this->getComputedCriticalRatio())
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){
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$this->activateSkill('특수', '필살시도', '필살');
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$activated = true;
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}
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yield true;
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if(
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!$this->hasActivatedSkill('특수') &&
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@@ -581,8 +577,8 @@ class WarUnitGeneral extends WarUnit{
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Util::randBool($this->getComputedAvoidRatio())
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){
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$this->activateSkill('특수', '회피시도', '회피');
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$activated = true;
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}
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yield true;
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//계략
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if($crewType->magicCoef){
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@@ -627,17 +623,16 @@ class WarUnitGeneral extends WarUnit{
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}
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}
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}
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yield true;
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//의술
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if($specialWar == 73 && Util::randBool(0.2)){
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$this->activateSkill('치료');
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$activated = true;
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}
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return $activated;
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yield true;
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}
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function checkPostActiveSkill():bool{
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function checkPostActiveSkill(){
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$activated = false;
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$oppose = $this->getOppose();
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@@ -667,6 +662,7 @@ class WarUnitGeneral extends WarUnit{
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}
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}
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}
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yield true;
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if(
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$specialWar == 74 &&
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@@ -693,6 +689,7 @@ class WarUnitGeneral extends WarUnit{
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}
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}
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}
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yield true;
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if(
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($item == 23 || $item == 24) &&
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@@ -702,6 +699,7 @@ class WarUnitGeneral extends WarUnit{
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$this->activateSkill('치료');
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$activated = true;
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}
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yield true;
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//계략
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if(
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@@ -713,6 +711,7 @@ class WarUnitGeneral extends WarUnit{
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$oppose->deactivateSkill('계략');
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$activated = true;
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}
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yield true;
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if(
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$specialWar == 42 &&
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@@ -720,6 +719,7 @@ class WarUnitGeneral extends WarUnit{
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){
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$this->warPowerMultiply *= 1.3;
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}
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yield true;
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if(
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$specialWar == 43 &&
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@@ -727,8 +727,7 @@ class WarUnitGeneral extends WarUnit{
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){
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$this->warPowerMultiply *= 1.5;
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}
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return $activated;
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yield true;
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}
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function applyActiveSkill(){
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