test(compare): reproduce invader game resume
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@@ -752,6 +752,204 @@ function comparisonNationBettingLifecycleTrace(
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];
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}
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/**
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* Reproduce the player-visible handoff from a completed unification to the
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* invader event and prove that the real turn engine can cross the next monthly
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* boundary afterwards. The surrounding runner executes this only against its
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* disposable MariaDB clone.
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*
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* @param array<string, mixed> $request
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* @param array<string, mixed> $environment
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* @return array<string, mixed>
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*/
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function comparisonUnificationInvaderResumeTrace(array $request, array $environment): array
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{
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$db = DB::db();
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$gameStorage = KVStorage::getStorage($db, 'game_env');
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$winnerGeneralId = $request['winnerGeneralId'] ?? null;
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if (!is_int($winnerGeneralId) || $winnerGeneralId <= 0) {
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throw new \InvalidArgumentException('UnificationInvaderResume requires a positive winnerGeneralId');
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}
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$winnerNationId = (int)($db->queryFirstField(
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'SELECT nation FROM general WHERE no = %i',
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$winnerGeneralId,
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) ?? 0);
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if ($winnerNationId <= 0) {
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throw new \RuntimeException('winner general must belong to a nation');
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}
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$allCityCount = count(CityConst::all());
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$winnerCityCount = (int)$db->queryFirstField(
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'SELECT COUNT(*) FROM city WHERE nation = %i',
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$winnerNationId,
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);
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if ($winnerCityCount !== $allCityCount) {
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throw new \RuntimeException(
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"winner must occupy every scenario city: winner={$winnerCityCount}, scenario={$allCityCount}",
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);
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}
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$year = $environment['year'] ?? null;
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$month = $environment['month'] ?? null;
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$startYear = $environment['startyear'] ?? null;
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if (!is_int($year) || !is_int($month) || !is_int($startYear) || $year - $startYear < 20) {
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throw new \InvalidArgumentException('fixture must start at least 20 game years after startyear');
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}
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$unificationTick = Util::toInt($gameStorage->turntime);
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$elapsedMonths = ($year - $startYear) * 12 + $month - 1;
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$gameStorage->starttime = GameClock::addTicks(
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cutTurn($unificationTick, Util::toInt($gameStorage->turnterm)),
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-$elapsedMonths * GameClock::TICKS_PER_TURN,
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);
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$clock = GameClock::fromStorage($gameStorage);
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$clock->persistTick($gameStorage, $unificationTick, GameClock::MODE_MANUAL);
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$db->update('general', ['turntime' => $unificationTick], true);
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$db->update('plock', ['plock' => 0], true);
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$gameStorage->resetCache();
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refreshNationStaticInfo();
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$before = [
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'year' => Util::toInt($gameStorage->year),
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'month' => Util::toInt($gameStorage->month),
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'isunited' => Util::toInt($gameStorage->isunited),
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'clockTick' => GameClock::fromStorage($gameStorage)->nowTick(),
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'turntime' => Util::toInt($gameStorage->turntime),
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'nationCount' => (int)$db->queryFirstField('SELECT COUNT(*) FROM nation WHERE level > 0'),
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'winnerCityCount' => $winnerCityCount,
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];
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checkEmperior();
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$gameStorage->resetCache();
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$invaderMessages = [];
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foreach ($db->query(
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'SELECT id, mailbox, message FROM message WHERE mailbox = %i ORDER BY id',
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$winnerGeneralId,
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) as $row) {
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$message = Json::decode($row['message']);
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if (($message['option']['action'] ?? null) !== 'raiseInvader') {
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continue;
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}
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$invaderMessages[] = [
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'id' => (int)$row['id'],
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'mailbox' => (int)$row['mailbox'],
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'text' => (string)($message['text'] ?? ''),
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'args' => $message['option']['args'] ?? null,
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'used' => (bool)($message['option']['used'] ?? false),
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];
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}
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if (count($invaderMessages) !== 3) {
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throw new \RuntimeException('unification must create exactly three invader choices for the ruler');
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}
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$buttonSnapshot = [
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'year' => Util::toInt($gameStorage->year),
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'month' => Util::toInt($gameStorage->month),
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'isunited' => Util::toInt($gameStorage->isunited),
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'clockMode' => GameClock::fromStorage($gameStorage)->getMode(),
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'clockTick' => GameClock::fromStorage($gameStorage)->nowTick(),
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'turntime' => Util::toInt($gameStorage->turntime),
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'plock' => (int)$db->queryFirstField("SELECT plock FROM plock WHERE type = 'GAME' LIMIT 1"),
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'messages' => $invaderMessages,
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];
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// Simulate an autoreset poll that recorded the original unification pause.
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// A successful event start must replace this stale operational wall anchor.
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$pausedAnchor = '2000-01-01 00:00:00.000000';
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$gameStorage->autoreset_united_wall_anchor = $pausedAnchor;
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$selectedMessageId = $invaderMessages[array_key_last($invaderMessages)]['id'];
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$message = Message::getMessageByID($selectedMessageId);
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if (!$message instanceof RaiseInvaderMessage) {
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throw new \RuntimeException('selected invader message did not hydrate as RaiseInvaderMessage');
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}
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$reason = '';
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$decisionResult = $message->agreeMessage($winnerGeneralId, $reason);
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$gameStorage->resetCache();
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$afterSummon = [
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'result' => $decisionResult,
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'reason' => $reason,
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'isunited' => Util::toInt($gameStorage->isunited),
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'clockMode' => GameClock::fromStorage($gameStorage)->getMode(),
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'clockTick' => GameClock::fromStorage($gameStorage)->nowTick(),
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'turntime' => Util::toInt($gameStorage->turntime),
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'turnterm' => Util::toInt($gameStorage->turnterm),
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'plock' => (int)$db->queryFirstField("SELECT plock FROM plock WHERE type = 'GAME' LIMIT 1"),
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'nationCount' => (int)$db->queryFirstField('SELECT COUNT(*) FROM nation WHERE level > 0'),
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'invaderNationCount' => (int)$db->queryFirstField("SELECT COUNT(*) FROM nation WHERE name LIKE 'ⓞ%족'"),
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'eventCount' => (int)$db->queryFirstField(
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"SELECT COUNT(*) FROM event WHERE action LIKE '%Invader%'",
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),
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'autoresetAnchor' => $gameStorage->autoreset_united_wall_anchor,
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'autoresetAnchorRefreshed' => $gameStorage->autoreset_united_wall_anchor !== $pausedAnchor,
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];
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$resumeBoundary = addTurn(
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cutTurn(Util::toInt($gameStorage->turntime), Util::toInt($gameStorage->turnterm)),
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Util::toInt($gameStorage->turnterm),
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);
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GameClock::fromStorage($gameStorage)->persistTick(
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$gameStorage,
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GameClock::addTicks($resumeBoundary, 1),
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GameClock::MODE_MANUAL,
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);
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$gameStorage->resetCache();
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// Likewise, active event progress must move the inactivity anchor. Leaving
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// this stale makes j_autoreset close a healthy invader game on the original
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// unification timeline.
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$stalledAnchor = '2000-01-02 00:00:00.000000';
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$gameStorage->autoreset_united_wall_anchor = $stalledAnchor;
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$engineCalls = 0;
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$executedCalls = 0;
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$lockedCalls = 0;
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while ($engineCalls < 20 && Util::toInt($gameStorage->turntime) < $resumeBoundary) {
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$executed = false;
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$locked = false;
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TurnExecutionHelper::executeAllCommand($executed, $locked);
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$engineCalls++;
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if ($executed) {
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$executedCalls++;
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}
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if ($locked) {
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$lockedCalls++;
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}
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$gameStorage->resetCache();
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}
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$afterResume = [
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'year' => Util::toInt($gameStorage->year),
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'month' => Util::toInt($gameStorage->month),
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'isunited' => Util::toInt($gameStorage->isunited),
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'clockMode' => GameClock::fromStorage($gameStorage)->getMode(),
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'clockTick' => GameClock::fromStorage($gameStorage)->nowTick(),
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'turntime' => Util::toInt($gameStorage->turntime),
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'resumeBoundary' => $resumeBoundary,
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'engineCalls' => $engineCalls,
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'executedCalls' => $executedCalls,
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'lockedCalls' => $lockedCalls,
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'plock' => (int)$db->queryFirstField("SELECT plock FROM plock WHERE type = 'GAME' LIMIT 1"),
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'worldHistoryCount' => (int)$db->queryFirstField('SELECT COUNT(*) FROM world_history'),
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'generalRecordCount' => (int)$db->queryFirstField('SELECT COUNT(*) FROM general_record'),
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'autoresetAnchor' => $gameStorage->autoreset_united_wall_anchor,
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'autoresetAnchorRefreshed' => $gameStorage->autoreset_united_wall_anchor !== $stalledAnchor,
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];
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return [
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'schemaVersion' => 1,
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'engine' => 'ref',
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'action' => 'UnificationInvaderResume',
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'before' => $before,
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'buttonSnapshot' => $buttonSnapshot,
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'afterSummon' => $afterSummon,
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'afterResume' => $afterResume,
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];
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}
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function comparisonMonthlyEventTraceMain(): void
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{
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try {
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@@ -775,6 +973,7 @@ function comparisonMonthlyEventTraceMain(): void
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'NpcNationLifecycle',
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'RaiseInvader',
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'InvaderLifecycle',
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'UnificationInvaderResume',
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'AutoDeleteInvader',
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'InvaderEnding',
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'ChangeCity',
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@@ -1141,6 +1340,13 @@ function comparisonMonthlyEventTraceMain(): void
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), PHP_EOL;
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return;
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}
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if ($actionName === 'UnificationInvaderResume') {
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echo json_encode(
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comparisonUnificationInvaderResumeTrace($request, $environment),
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JSON_THROW_ON_ERROR | JSON_UNESCAPED_UNICODE | JSON_UNESCAPED_SLASHES | JSON_PRESERVE_ZERO_FRACTION,
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);
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return;
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}
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if ($actionName === 'NpcNationLifecycle') {
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foreach (['turnterm', 'turntime'] as $requiredEnvironmentKey) {
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if (!array_key_exists($requiredEnvironmentKey, $environment)) {
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