city의 officer를 general로 이동
This commit is contained in:
@@ -226,8 +226,8 @@ abstract class BaseCommand{
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return $this->generalObj->getNationID();
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}
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public function getGeneralLevel(){
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return $this->generalObj->getVar('level');
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public function getOfficerLevel(){
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return $this->generalObj->getVar('officer_level');
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}
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public function getBrief():string{
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@@ -128,7 +128,7 @@ class che_강행 extends Command\GeneralCommand{
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$exp = 100;
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$general->setVar('city', $destCityID);
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if($general->getVar('level') == 12 && $this->nation['level'] == 0){
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if($general->getVar('officer_level') == 12 && $this->nation['level'] == 0){
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$generalList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no!=%i', $general->getNationID(), $general->getID());
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if($generalList){
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@@ -135,7 +135,7 @@ class che_거병 extends Command\GeneralCommand{
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foreach(Util::range(GameConst::$maxChiefTurn) as $turnIdx){
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$turnRows[] = [
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'nation_id'=>$nationID,
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'level'=>$chiefLevel,
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'officer_level'=>$chiefLevel,
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'turn_idx'=>$turnIdx,
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'action'=>'휴식',
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'arg'=>null,
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@@ -161,7 +161,8 @@ class che_거병 extends Command\GeneralCommand{
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$general->addExperience($exp);
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$general->addDedication($ded);
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$general->setVar('belong', 1);
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$general->setVar('level', 12);
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$general->setVar('officer_level', 12);
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$general->setVar('officer_city', 0);
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$general->setVar('nation', $nationID);
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$general->setResultTurn(new LastTurn(static::getName(), $this->arg));
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@@ -12,6 +12,7 @@ use \sammo\{
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use function \sammo\{
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function getNationStaticInfo,
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tryUniqueItemLottery
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};
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@@ -71,32 +72,28 @@ class che_귀환 extends Command\GeneralCommand{
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$env = $this->env;
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$general = $this->generalObj;
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$generalID = $general->getID();
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$date = $general->getTurnTime($general::TURNTIME_HM);
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$generalLevel = $general->getVar('level');
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$target = null;
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if(2 <= $generalLevel && $generalLevel <= 4){
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$target = $db->queryFirstList(
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'SELECT city, name FROM city WHERE %b=%i AND nation = %i',
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'officer'.$general->getVar('level'), $generalID, $general->getNationID()
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);
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$officerLevel = $general->getVar('officer_level');
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$destCityID = null;
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if(2 <= $officerLevel && $officerLevel <= 4){
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$destCityID = $general->getVar('officer_city');
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}
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if(!$target){
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$target = $db->queryFirstList('SELECT city, name FROM city WHERE city=%i', $this->nation['capital']);
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else{
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$destCityID = $this->nation['capital'];
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}
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$destCityName = CityConst::byID($destCityID)->name;
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[$cityID, $cityName] = $target;
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$josaRo = JosaUtil::pick($cityName, '로');
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$josaRo = JosaUtil::pick($destCityName, '로');
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$logger = $general->getLogger();
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$logger->pushGeneralActionLog("<G><b>{$cityName}</b></>{$josaRo} 귀환했습니다. <1>$date</>");
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$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>{$josaRo} 귀환했습니다. <1>$date</>");
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$exp = 70;
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$ded = 100;
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$general->setVar('city', $cityID);
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$general->setVar('city', $destCityID);
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$general->addExperience($exp);
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$general->addDedication($ded);
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@@ -78,7 +78,7 @@ class che_등용 extends Command\GeneralCommand{
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ConstraintHelper::ReqGeneralRice($reqRice),
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];
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if($this->destGeneralObj->getVar('level') == 12){
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if($this->destGeneralObj->getVar('officer_level') == 12){
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$this->runnableConstraints[] = ConstraintHelper::AlwaysFail('군주에게는 등용장을 보낼 수 없습니다.');
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}
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}
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@@ -160,7 +160,7 @@ class che_등용 extends Command\GeneralCommand{
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$db = DB::db();
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$destGenerals = [];
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$destRawGenerals = $db->query('SELECT no,name,npc,nation FROM general WHERE npc < 2 AND no != %i AND level != 12 ORDER BY npc,binary(name)',$this->generalObj->getID());
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$destRawGenerals = $db->query('SELECT no,name,npc,nation FROM general WHERE npc < 2 AND no != %i AND officer_level != 12 ORDER BY npc,binary(name)',$this->generalObj->getID());
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foreach($destRawGenerals as $destGeneral){
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$destNationID = $destGeneral['nation'];
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if(!key_exists($destNationID, $destGenerals)){
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@@ -92,7 +92,7 @@ class che_등용수락 extends Command\GeneralCommand{
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ConstraintHelper::AllowJoinDestNation($relYear),
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ConstraintHelper::ReqDestNationValue('level', '국가규모', '>', 0, '방랑군에는 임관할 수 없습니다.'),
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ConstraintHelper::DifferentDestNation(),
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ConstraintHelper::ReqGeneralValue('level', '직위', '!=', 12, '군주는 등용장을 수락할 수 없습니다')
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ConstraintHelper::ReqGeneralValue('officer_level', '직위', '!=', 12, '군주는 등용장을 수락할 수 없습니다')
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];
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}
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@@ -138,7 +138,6 @@ class che_등용수락 extends Command\GeneralCommand{
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$destGeneral->addExperience(100);
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$destGeneral->addDedication(100);
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$setOriginalCityValues = [];
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$setOriginalNationValues = [
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'gennum'=>$db->sqleval('gennum - 1')
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];
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@@ -159,12 +158,9 @@ class che_등용수락 extends Command\GeneralCommand{
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$general->setVar('rice', GameConst::$defaultRice);
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}
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$generalLevel = $general->getVar('level');
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if(5 <= $generalLevel && $generalLevel <= 11){
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$setOriginalNationValues["l{$generalLevel}set"] = 0;
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}
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else if(2 <= $generalLevel && $generalLevel <= 4){
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$setOriginalCityValues['officer'.$generalLevel] = 0;
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$officerLevel = $general->getVar('officer_level');
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if(5 <= $officerLevel && $officerLevel <= 11){
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$setOriginalNationValues["l{$officerLevel}set"] = 0;
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}
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// 재야가 아니면 명성N*10% 공헌N*10%감소
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@@ -201,14 +197,12 @@ class che_등용수락 extends Command\GeneralCommand{
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$db->update('nation', $setOriginalNationValues, 'nation=%i', $nationID);
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}
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$db->update('nation', $setScoutNationValues, 'nation=%i', $destNationID);
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if($setOriginalCityValues){
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$db->update('city', $setOriginalCityValues, 'city=%i', $cityID);
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}
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$general->setVar('permission', 'normal');
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$general->setVar('belong', 1);
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$general->setVar('level', 1);
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$general->setVar('officer_level', 1);
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$general->setVar('officer_city', 0);
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$general->setVar('nation', $destNationID);
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$general->setVar('city', $this->destNation['capital']);
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$general->setVar('troop', 0);
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@@ -234,7 +228,7 @@ class che_등용수락 extends Command\GeneralCommand{
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$db = DB::db();
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$destGenerals = [];
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$destRawGenerals = $db->query('SELECT no,name,npc,nation FROM general WHERE npc < 2 AND no != %i AND level != 12 ORDER BY npc,binary(name)',$this->generalObj->getID());
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$destRawGenerals = $db->query('SELECT no,name,npc,nation FROM general WHERE npc < 2 AND no != %i AND officer_level != 12 ORDER BY npc,binary(name)',$this->generalObj->getID());
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foreach($destRawGenerals as $destGeneral){
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$destNationID = $destGeneral['nation'];
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if(!key_exists($destNationID, $destGenerals)){
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@@ -110,14 +110,14 @@ class che_랜덤임관 extends Command\GeneralCommand{
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if ($general->getVar('npc') >= 2 && !$env['fiction'] && 1000 <= $env['scenario'] && $env['scenario'] < 2000) {
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if($notIn){
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$nations = $db->query(
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'SELECT nation.`name` as `name`,nation.nation as nation,scout,gennum,`affinity` FROM nation join general on general.nation = nation.nation and general.level = 12 WHERE scout=0 and gennum<%i and nation.nation not in %li',
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'SELECT nation.`name` as `name`,nation.nation as nation,scout,gennum,`affinity` FROM nation join general on general.nation = nation.nation and general.officer_level = 12 WHERE scout=0 and gennum<%i and nation.nation not in %li',
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$relYear<3?GameConst::$initialNationGenLimit:GameConst::$defaultMaxGeneral,
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$notIn
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);
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}
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else{
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$nations = $db->query(
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'SELECT nation.`name` as `name`,nation.nation as nation,scout,gennum,`affinity` FROM nation join general on general.nation = nation.nation and general.level = 12 WHERE scout=0 and gennum<%i',
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'SELECT nation.`name` as `name`,nation.nation as nation,scout,gennum,`affinity` FROM nation join general on general.nation = nation.nation and general.officer_level = 12 WHERE scout=0 and gennum<%i',
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$relYear<3?GameConst::$initialNationGenLimit:GameConst::$defaultMaxGeneral
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);
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}
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@@ -239,14 +239,15 @@ class che_랜덤임관 extends Command\GeneralCommand{
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}
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$general->setVar('nation', $destNationID);
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$general->setVar('level', 1);
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$general->setVar('officer_level', 1);
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$general->setVar('officer_city', 0);
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$general->setVar('belong', 1);
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if($this->destGeneralObj !== null){
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$general->setVar('city', $this->destGeneralObj->getCityID());
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}
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else{
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$targetCityID = $db->queryFirstField('SELECT city FROM general WHERE nation = %i AND level=12', $destNationID);
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$targetCityID = $db->queryFirstField('SELECT city FROM general WHERE nation = %i AND officer_level=12', $destNationID);
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$general->setVar('city', $targetCityID);
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}
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@@ -70,7 +70,7 @@ class che_모반시도 extends Command\GeneralCommand{
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$nationID = $general->getNationID();
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$lordID = $db->queryFirstField('SELECT no FROM general WHERE nation = %i AND level = 12', $nationID);
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$lordID = $db->queryFirstField('SELECT no FROM general WHERE nation = %i AND officer_level = 12', $nationID);
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$lordGeneral = General::createGeneralObjFromDB($lordID);
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@@ -82,16 +82,12 @@ class che_모반시도 extends Command\GeneralCommand{
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$logger = $general->getLogger();
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$lordLogger = $this->destGeneralObj->getLogger();
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$generalLevel = $general->getVar('level');
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$general->setVar('level', 12);
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$lordGeneral->setVar('level', 1);
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$general->setVar('officer_level', 12);
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$general->setVar('officer_city', 0);
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$lordGeneral->setVar('officer_level', 1);
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$lordGeneral->setVar('officer_city', 0);
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$lordGeneral->multiplyVar('experience', 0.7);
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if(2 <= $generalLevel && $generalLevel <= 4){
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$db->update('city', [
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'officer'.$generalLevel=>0
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], "officer{$generalLevel}=%i", $general->getID());
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}
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$josaYi = JosaUtil::pick($generalName, '이');
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$logger->pushGlobalHistoryLog("<Y><b>【모반】</b></><Y>{$generalName}</>{$josaYi} <D><b>{$nationName}</b></>의 군주 자리를 찬탈했습니다.");
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@@ -107,17 +107,16 @@ class che_방랑 extends Command\GeneralCommand{
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'makelimit'=>12
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], 'nation=%i', $nationID);
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$general->setVar('makelimit', 12);
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$general->setVar('officer_city', 0);
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$db->update('general', [
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'level'=>1,
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], 'nation=%i AND level < 12', $nationID);
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'officer_level'=>1,
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'officer_city'=>0,
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], 'nation=%i AND officer_level < 12', $nationID);
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$db->update('city', [
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'nation'=>0,
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'front'=>0,
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'officer4'=>0,
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'officer3'=>0,
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'officer2'=>0,
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'conflict'=>'{}'
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], 'nation=%i', $nationID);
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@@ -109,17 +109,12 @@ class che_선양 extends Command\GeneralCommand{
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$logger = $general->getLogger();
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$destLogger = $destGeneral->getLogger();
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$destGeneralLevel = $destGeneral->getVar('level');
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$destGeneral->setVar('level', 12);
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$general->setVar('level', 1);
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$destGeneral->setVar('officer_level', 12);
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$destGeneral->setVar('officer_city', 0);
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$general->setVar('officer_level', 1);
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$general->setVar('officer_city', 0);
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$general->multiplyVar('experience', 0.7);
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if(2 <= $destGeneralLevel && $destGeneralLevel <= 4){
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$db->update('city', [
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'officer'.$destGeneralLevel=>0
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], "officer{$destGeneralLevel}=%i", $destGeneral->getID());
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}
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$josaYi = JosaUtil::pick($generalName, '이');
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$logger->pushGlobalHistoryLog("<Y><b>【선양】</b></><Y>{$generalName}</>{$josaYi} <D><b>{$nationName}</b></>의 군주 자리를 <Y>{$destGeneralName}</>에게 선양했습니다.");
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$logger->pushNationalHistoryLog("<Y>{$generalName}</>{$josaYi} <Y>{$destGeneralName}</>에게 선양");
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@@ -143,7 +138,7 @@ class che_선양 extends Command\GeneralCommand{
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//TODO: 암행부처럼 보여야...
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$db = DB::db();
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$destRawGenerals = $db->query('SELECT no,name,level,npc FROM general WHERE nation != 0 AND nation = %i AND no != %i ORDER BY npc,binary(name)',$this->generalObj->getNationID(), $this->generalObj->getID());
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$destRawGenerals = $db->query('SELECT no,name,officer_level,npc FROM general WHERE nation != 0 AND nation = %i AND no != %i ORDER BY npc,binary(name)',$this->generalObj->getNationID(), $this->generalObj->getID());
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ob_start();
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?>
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군주의 자리를 다른 장수에게 물려줍니다.<br>
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@@ -155,7 +150,7 @@ class che_선양 extends Command\GeneralCommand{
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$color = " style='color:{$color}'";
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}
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$name = $destGeneral['name'];
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if($destGeneral['level'] >= 5){
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if($destGeneral['officer_level'] >= 5){
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$name = "*{$name}*";
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}
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?>
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@@ -129,7 +129,7 @@ class che_이동 extends Command\GeneralCommand{
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$general->setVar('city', $destCityID);
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if($general->getVar('level') == 12 && $this->nation['level'] == 0){
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if($general->getVar('officer_level') == 12 && $this->nation['level'] == 0){
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$generalList = $db->queryFirstColumn('SELECT no FROM general WHERE nation=%i AND no!=%i', $general->getNationID(), $general->getID());
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if($generalList){
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$db->update('general', [
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@@ -154,14 +154,15 @@ class che_임관 extends Command\GeneralCommand{
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}
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$general->setVar('nation', $destNationID);
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$general->setVar('level', 1);
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$general->setVar('officer_level', 1);
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$general->setVar('officer_city', 0);
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$general->setVar('belong', 1);
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if($this->destGeneralObj !== null){
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$general->setVar('city', $this->destGeneralObj->getCityID());
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}
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else{
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$targetCityID = $db->queryFirstField('SELECT city FROM general WHERE nation = %i AND level=12', $destNationID);
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$targetCityID = $db->queryFirstField('SELECT city FROM general WHERE nation = %i AND officer_level=12', $destNationID);
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$general->setVar('city', $targetCityID);
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}
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@@ -165,7 +165,7 @@ class che_증여 extends Command\GeneralCommand{
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//TODO: 암행부처럼 보여야...
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$db = DB::db();
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$destRawGenerals = $db->query('SELECT no,name,level,npc,gold,rice FROM general WHERE nation != 0 AND nation = %i AND no != %i ORDER BY npc,binary(name)',$this->generalObj->getNationID(), $this->generalObj->getID());
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$destRawGenerals = $db->query('SELECT no,name,officer_level,npc,gold,rice FROM general WHERE nation != 0 AND nation = %i AND no != %i ORDER BY npc,binary(name)',$this->generalObj->getNationID(), $this->generalObj->getID());
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ob_start();
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?>
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자신의 자금이나 군량을 다른 장수에게 증여합니다.<br>
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@@ -177,7 +177,7 @@ class che_증여 extends Command\GeneralCommand{
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$color = " style='color:{$color}'";
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}
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$name = $destGeneral['name'];
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if($destGeneral['level'] >= 5){
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if($destGeneral['officer_level'] >= 5){
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$name = "*{$name}*";
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}
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?>
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@@ -117,7 +117,8 @@ class che_하야 extends Command\GeneralCommand{
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\sammo\refreshNationStaticInfo();
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$general->setVar('nation', 0);
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$general->setVar('level', 0);
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$general->setVar('officer_level', 0);
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$general->setVar('officer_city', 0);
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$general->setVar('belong', 0);
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$general->setVar('makelimit', 12);
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@@ -246,7 +246,7 @@ class che_화계 extends Command\GeneralCommand{
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[$year, $month] = [$env['year'], $env['month']];
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foreach($db->query(
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'SELECT `no`,name,city,nation,level,leadership,horse,strength,weapon,intel,book,item,last_turn,injury,special,special2,injury,crew,atmos,train FROM general WHERE city = %i',
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'SELECT `no`,name,city,nation,officer_level,leadership,horse,strength,weapon,intel,book,item,last_turn,injury,special,special2,injury,crew,atmos,train FROM general WHERE city = %i',
|
||||
$destCityID,
|
||||
$destNationID
|
||||
) as $rawDestCityGeneral){
|
||||
|
||||
@@ -193,7 +193,7 @@ class che_몰수 extends Command\NationCommand{
|
||||
//TODO: 암행부처럼 보여야...
|
||||
$db = DB::db();
|
||||
|
||||
$destRawGenerals = $db->query('SELECT no,name,level,npc,gold,rice FROM general WHERE nation = %i AND no != %i ORDER BY npc,binary(name)',$this->generalObj->getNationID(), $this->generalObj->getID());
|
||||
$destRawGenerals = $db->query('SELECT no,name,officer_level,npc,gold,rice FROM general WHERE nation = %i AND no != %i ORDER BY npc,binary(name)',$this->generalObj->getNationID(), $this->generalObj->getID());
|
||||
$destGeneralList = [];
|
||||
foreach($destRawGenerals as $destGeneral){
|
||||
$nameColor = \sammo\getNameColor($destGeneral['npc']);
|
||||
@@ -202,7 +202,7 @@ class che_몰수 extends Command\NationCommand{
|
||||
}
|
||||
|
||||
$name = $destGeneral['name'];
|
||||
if($destGeneral['level'] >= 5){
|
||||
if($destGeneral['officer_level'] >= 5){
|
||||
$name = "*{$name}*";
|
||||
}
|
||||
|
||||
|
||||
@@ -178,7 +178,7 @@ class che_물자원조 extends Command\NationCommand{
|
||||
|
||||
$broadcastMessage = "<D><b>{$destNationName}</b></>{$josaRo} 금<C>{$goldAmountText}</> 쌀<C>{$riceAmountText}</>을 지원했습니다.";
|
||||
|
||||
$chiefList = $db->queryFirstColumn('SELECT no FROM general WHERE level >= 5 AND no != %i AND nation = %i', $generalID, $nationID);
|
||||
$chiefList = $db->queryFirstColumn('SELECT no FROM general WHERE officer_level >= 5 AND no != %i AND nation = %i', $generalID, $nationID);
|
||||
foreach($chiefList as $chiefID){
|
||||
$chiefLogger = new ActionLogger($chiefID, $nationID, $year, $month);
|
||||
$chiefLogger->pushGeneralActionLog($broadcastMessage, ActionLogger::PLAIN);
|
||||
@@ -193,7 +193,7 @@ class che_물자원조 extends Command\NationCommand{
|
||||
$logger->pushGeneralActionLog("<D><b>{$destNationName}</b></>{$josaRo} 물자를 지원합니다. <1>$date</>", ActionLogger::PLAIN);
|
||||
|
||||
$destBroadcastMessage = $broadcastMessage = "<D><b>{$nationName}</b></>에서 금<C>{$goldAmountText}</> 쌀<C>{$riceAmountText}</>을 원조했습니다.";
|
||||
$destChiefList = $db->queryFirstColumn('SELECT no FROM general WHERE level >= 5 AND nation = %i', $destNationID);
|
||||
$destChiefList = $db->queryFirstColumn('SELECT no FROM general WHERE officer_level >= 5 AND nation = %i', $destNationID);
|
||||
foreach($destChiefList as $destChiefID){
|
||||
$destChiefLogger = new ActionLogger($destChiefID, $nationID, $year, $month);
|
||||
$destChiefLogger->pushGeneralActionLog($destBroadcastMessage, ActionLogger::PLAIN);
|
||||
|
||||
@@ -159,7 +159,7 @@ class che_발령 extends Command\NationCommand{
|
||||
{
|
||||
$db = DB::db();
|
||||
|
||||
$destRawGenerals = $db->query('SELECT no,name,level,npc,gold,rice FROM general WHERE nation = %i AND no != %i ORDER BY npc,binary(name)',$this->generalObj->getNationID(), $this->generalObj->getID());
|
||||
$destRawGenerals = $db->query('SELECT no,name,officer_level,npc,gold,rice FROM general WHERE nation = %i AND no != %i ORDER BY npc,binary(name)',$this->generalObj->getNationID(), $this->generalObj->getID());
|
||||
$destGeneralList = [];
|
||||
foreach($destRawGenerals as $destGeneral){
|
||||
$nameColor = \sammo\getNameColor($destGeneral['npc']);
|
||||
@@ -168,7 +168,7 @@ class che_발령 extends Command\NationCommand{
|
||||
}
|
||||
|
||||
$name = $destGeneral['name'];
|
||||
if($destGeneral['level'] >= 5){
|
||||
if($destGeneral['officer_level'] >= 5){
|
||||
$name = "*{$name}*";
|
||||
}
|
||||
|
||||
|
||||
@@ -124,7 +124,7 @@ class che_천도 extends Command\NationCommand{
|
||||
$nationStor = \sammo\KVStorage::getStorage(DB::db(), 'nation_env');
|
||||
$general = $this->getGeneral();
|
||||
$nationID = $general->getNationID();
|
||||
$nationStor->setValue("last천도Trial_{$nationID}", [$general->getVar('level'), $general->getTurnTime()]);
|
||||
$nationStor->setValue("last천도Trial_{$nationID}", [$general->getVar('officer_level'), $general->getTurnTime()]);
|
||||
|
||||
if($lastTurn->getCommand() != $commandName && $lastTurn->getArg() !== $this->arg){
|
||||
$this->setResultTurn(new LastTurn(
|
||||
|
||||
@@ -162,7 +162,7 @@ class che_포상 extends Command\NationCommand{
|
||||
//TODO: 암행부처럼 보여야...
|
||||
$db = DB::db();
|
||||
|
||||
$destRawGenerals = $db->query('SELECT no,name,level,npc,gold,rice FROM general WHERE nation = %i AND no != %i ORDER BY npc,binary(name)',$this->generalObj->getNationID(), $this->generalObj->getID());
|
||||
$destRawGenerals = $db->query('SELECT no,name,officer_level,npc,gold,rice FROM general WHERE nation = %i AND no != %i ORDER BY npc,binary(name)',$this->generalObj->getNationID(), $this->generalObj->getID());
|
||||
$destGeneralList = [];
|
||||
foreach($destRawGenerals as $destGeneral){
|
||||
$nameColor = \sammo\getNameColor($destGeneral['npc']);
|
||||
@@ -171,7 +171,7 @@ class che_포상 extends Command\NationCommand{
|
||||
}
|
||||
|
||||
$name = $destGeneral['name'];
|
||||
if($destGeneral['level'] >= 5){
|
||||
if($destGeneral['officer_level'] >= 5){
|
||||
$name = "*{$name}*";
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user