전쟁장 판단 기준 임시 수정, 사망 대비 장수에겐 포상안함
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@@ -1139,6 +1139,9 @@ class GeneralAI
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if($targetUserGeneral->getVar($resName) >= $reqHumanMinRes){
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if($targetUserGeneral->getVar($resName) >= $reqHumanMinRes){
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break;
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break;
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}
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}
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if($targetUserGeneral->getVar('killturn') <= 5){
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continue;
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}
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$crewtype = $targetUserGeneral->getCrewTypeObj();
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$crewtype = $targetUserGeneral->getCrewTypeObj();
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$reqMoney = $crewtype->costWithTech($this->nation['tech'], $targetUserGeneral->getLeadership(false)) * 100 * 3 * 1.1;
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$reqMoney = $crewtype->costWithTech($this->nation['tech'], $targetUserGeneral->getLeadership(false)) * 100 * 3 * 1.1;
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@@ -1228,6 +1231,9 @@ class GeneralAI
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if($targetUserGeneral->getVar($resName) >= $reqHumanMinWarRes){
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if($targetUserGeneral->getVar($resName) >= $reqHumanMinWarRes){
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break;
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break;
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}
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}
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if($targetUserGeneral->getVar('killturn') <= 5){
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continue;
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}
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if(key_exists($targetUserGeneral->getID(), $this->userWarGenerals)){
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if(key_exists($targetUserGeneral->getID(), $this->userWarGenerals)){
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$isWarGeneral = true;
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$isWarGeneral = true;
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@@ -1328,6 +1334,9 @@ class GeneralAI
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if($targetNPCGeneral->getVar($resName) >= $reqNPCMinWarRes){
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if($targetNPCGeneral->getVar($resName) >= $reqNPCMinWarRes){
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break;
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break;
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}
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}
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if($targetNPCGeneral->getVar('killturn') <= 5){
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continue;
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}
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$crewtype = $targetNPCGeneral->getCrewTypeObj();
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$crewtype = $targetNPCGeneral->getCrewTypeObj();
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$reqMoney = $crewtype->costWithTech($this->nation['tech'], $targetNPCGeneral->getLeadership(false)) * 100 * 1.5;
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$reqMoney = $crewtype->costWithTech($this->nation['tech'], $targetNPCGeneral->getLeadership(false)) * 100 * 1.5;
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@@ -1417,6 +1426,9 @@ class GeneralAI
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if($targetNPCGeneral->getVar($resName) >= $reqNPCMinWarRes){
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if($targetNPCGeneral->getVar($resName) >= $reqNPCMinWarRes){
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break;
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break;
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}
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}
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if($targetNPCGeneral->getVar('killturn') <= 5){
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continue;
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}
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$crewtype = $targetNPCGeneral->getCrewTypeObj();
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$crewtype = $targetNPCGeneral->getCrewTypeObj();
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$reqMoney = $crewtype->costWithTech($nation['tech'], $targetNPCGeneral->getLeadership(false)) * 100 * 3 * 1.1;
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$reqMoney = $crewtype->costWithTech($nation['tech'], $targetNPCGeneral->getLeadership(false)) * 100 * 3 * 1.1;
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