game: 재야 의술장은 국가 장수를 치료하지 않음
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@@ -1,5 +1,7 @@
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<?php
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namespace sammo\GeneralTrigger;
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use sammo\BaseGeneralTrigger;
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use sammo\General;
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use sammo\ActionLogger;
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@@ -7,10 +9,12 @@ use sammo\DB;
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use sammo\Util;
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use sammo\JosaUtil;
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class che_도시치료 extends BaseGeneralTrigger{
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class che_도시치료 extends BaseGeneralTrigger
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{
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protected $priority = 10010;
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public function action(\sammo\RandUtil $rng, ?array $env=null, $arg=null):?array{
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public function action(\sammo\RandUtil $rng, ?array $env = null, $arg = null): ?array
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{
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/** @var \sammo\General $general */
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$general = $this->object;
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@@ -24,12 +28,25 @@ class che_도시치료 extends BaseGeneralTrigger{
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$db = DB::db();
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if ($general->getNationID() == 0) {
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/** @var array{int,string,string}[] $patients */
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$patients = $db->queryAllLists(
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'SELECT no,name,nation FROM general WHERE city=%i AND nation=%i AND injury > 10 AND no != %i',
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$general->getCityID(),
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0,
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$general->getID()
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);
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}
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else {
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/** @var array{int,string,string}[] $patients */
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$patients = $db->queryAllLists(
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'SELECT no,name,nation FROM general WHERE city=%i AND injury > 10 AND no != %i',
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$general->getCityID(),
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$general->getID()
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);
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}
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if (!$patients) {
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return $env;
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@@ -66,8 +83,7 @@ class che_도시치료 extends BaseGeneralTrigger{
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if (count($cureList) == 1) {
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$josaUl = JosaUtil::pick($curedPatientName, "을");
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$logger->pushGeneralActionLog("<C>의술</>을 펼쳐 도시의 장수 <Y>{$curedPatientName}</>{$josaUl} 치료합니다!", ActionLogger::PLAIN);
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}
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else{
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} else {
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$otherCount = count($cureList) - 1;
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$logger->pushGeneralActionLog("<C>의술</>을 펼쳐 도시의 장수들 <Y>{$curedPatientName}</> 외 <C>{$otherCount}</>명을 치료합니다!", ActionLogger::PLAIN);
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}
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