generalCommand 생성이 preprecessCommand보다 빠른 문제 수정
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@@ -234,7 +234,6 @@ class TurnExecutionHelper
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$turnObj = new static($general);
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$turnObj = new static($general);
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$env = $gameStor->getAll(true);
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$env = $gameStor->getAll(true);
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$generalCommandObj = $general->getReservedTurn(0, $env);
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$hasNationTurn = false;
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$hasNationTurn = false;
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if($general->getVar('nation') != 0 && $general->getVar('officer_level') >= 5){
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if($general->getVar('nation') != 0 && $general->getVar('officer_level') >= 5){
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@@ -257,6 +256,7 @@ class TurnExecutionHelper
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$ai = null;
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$ai = null;
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$turnObj->preprocessCommand($env);
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$turnObj->preprocessCommand($env);
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$generalCommandObj = $general->getReservedTurn(0, $env);
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if($general->getNPCType() >= 2 || ($autorun_user['limit_minutes']??false)){
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if($general->getNPCType() >= 2 || ($autorun_user['limit_minutes']??false)){
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$ai = new GeneralAI($turnObj->getGeneral());
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$ai = new GeneralAI($turnObj->getGeneral());
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