game: 파죽지세 시나리오에서 수비끔시 훈사영향없음

This commit is contained in:
2023-08-07 11:24:17 +00:00
parent 5969e0c82b
commit 103cf3f882
3 changed files with 28 additions and 6 deletions
+14 -4
View File
@@ -37,7 +37,8 @@ $lastRefresh = $db->queryFirstField(
'SELECT %b FROM %b WHERE %b = %i', 'SELECT %b FROM %b WHERE %b = %i',
GeneralAccessLogColumn::lastRefresh->value, GeneralAccessLogColumn::lastRefresh->value,
TableName::generalAccessLog->value, TableName::generalAccessLog->value,
GeneralAccessLogColumn::generalID->value, $generalID GeneralAccessLogColumn::generalID->value,
$generalID
); );
$targetTime = addTurn($lastRefresh, $gameStor->turnterm, GameConst::$minTurnDieOnPrestart); $targetTime = addTurn($lastRefresh, $gameStor->turnterm, GameConst::$minTurnDieOnPrestart);
@@ -50,13 +51,19 @@ if ($gameStor->turntime <= $gameStor->opentime) {
} }
} }
if($me->getNationID() == 0){ if ($me->getNationID() == 0) {
$showBuildNationCandidateBtn = true; $showBuildNationCandidateBtn = true;
} }
} }
$use_treatment = $me->getAuxVar('use_treatment') ?? 10; $use_treatment = $me->getAuxVar('use_treatment') ?? 10;
$use_auto_nation_turn = $me->getAuxVar('use_auto_nation_turn') ?? 1; $use_auto_nation_turn = $me->getAuxVar('use_auto_nation_turn') ?? 1;
$changeDefence999Train = -3;
$changeDefence999Atmos = -6;
$changeDefence999Train = $me->onCalcDomestic('changeDefenceTrain', "train999", $changeDefence999Train);
$changeDefence999Atmos = $me->onCalcDomestic('changeDefenceTrain', "atmos999", $changeDefence999Atmos);
?> ?>
<!DOCTYPE html> <!DOCTYPE html>
<html> <html>
@@ -128,7 +135,10 @@ $use_auto_nation_turn = $me->getAuxVar('use_auto_nation_turn') ?? 1;
<?php foreach ([90, 80, 60, 40] as $targetDefenceTrain) : ?> <?php foreach ([90, 80, 60, 40] as $targetDefenceTrain) : ?>
<option value='<?= $targetDefenceTrain ?>' <?= $me->getVar('defence_train') == $targetDefenceTrain ? "selected" : ""; ?>><?= formatDefenceTrain($targetDefenceTrain) ?>(훈사<?= $targetDefenceTrain ?>)</option> <option value='<?= $targetDefenceTrain ?>' <?= $me->getVar('defence_train') == $targetDefenceTrain ? "selected" : ""; ?>><?= formatDefenceTrain($targetDefenceTrain) ?>(훈사<?= $targetDefenceTrain ?>)</option>
<?php endforeach; ?> <?php endforeach; ?>
<option value=999 <?= $me->getVar('defence_train') == 999 ? "selected" : ""; ?>><?= formatDefenceTrain(999) ?>[훈련 -3, 사기 -6]</option> <option value=999 <?= $me->getVar('defence_train') == 999 ? "selected" : ""; ?>><?= formatDefenceTrain(999) ?>
<?php if($changeDefence999Train != 0 || $changeDefence999Train != 0):
?>[<?=$changeDefence999Train!=0?"훈련 {$changeDefence999Train},":''?><?=$changeDefence999Atmos!=0?"사기 {$changeDefence999Atmos}":''
?>]<?php endif?></option>
</select> </select>
】<br><br> 】<br><br>
<input type=<?= $submit ?> id='set_my_setting' name=btn style=background-color:<?= GameConst::$basecolor2 ?>;color:white;width:160px;height:30px;font-size:14px; value=설정저장><br> <input type=<?= $submit ?> id='set_my_setting' name=btn style=background-color:<?= GameConst::$basecolor2 ?>;color:white;width:160px;height:30px;font-size:14px; value=설정저장><br>
@@ -183,7 +193,7 @@ $use_auto_nation_turn = $me->getAuxVar('use_auto_nation_turn') ?? 1;
<div class="row mx-1"> <div class="row mx-1">
<div class="btn-group" role="group"> <div class="btn-group" role="group">
<?php foreach ($me->getItems() as $itemKey => $item) : ?> <?php foreach ($me->getItems() as $itemKey => $item) : ?>
<button type="button" data-item-type='<?=$itemKey?>' class="drop-item-btn btn btn-primary <?= $item->getName() == '-' ? 'disabled' : '' ?>"><?= $item->getName() ?></button> <button type="button" data-item-type='<?= $itemKey ?>' class="drop-item-btn btn btn-primary <?= $item->getName() == '-' ? 'disabled' : '' ?>"><?= $item->getName() ?></button>
<?php endforeach; ?> <?php endforeach; ?>
</div> </div>
</div> </div>
+6 -2
View File
@@ -43,8 +43,12 @@ if($defence_train !== $me->getVar('defence_train')){
if($defence_train == 999){ if($defence_train == 999){
$me->increaseVar('myset', -1); $me->increaseVar('myset', -1);
$me->setVar('defence_train', $defence_train); $me->setVar('defence_train', $defence_train);
$me->increaseVarWithLimit('train', -3, 20); $affectedTrain = -3;
$me->increaseVarWithLimit('atmos', -6, 20); $affectedAtmos = -6;
$affectedTrain = $me->onCalcDomestic('changeDefenceTrain', "train{$defence_train}", $affectedTrain);
$affectedAtmos = $me->onCalcDomestic('changeDefenceTrain', "atmos{$defence_atmos}", $affectedAtmos);
$me->increaseVarWithLimit('train', $affectedTrain, 20, GameConst::$maxTrainByWar);
$me->increaseVarWithLimit('atmos', $affectedAtmos, 20, GameConst::$maxAtmosByWar);
} }
else{ else{
$me->increaseVar('myset', -1); $me->increaseVar('myset', -1);
@@ -24,4 +24,12 @@ class event_StrongAttacker implements iAction
} }
return [1, 1]; return [1, 1];
} }
public function onCalcDomestic(string $turnType, string $varType, float $value, $aux = null): float
{
if ($turnType == 'changeDefenceTrain') {
return 0;
}
return $value;
}
} }