game: 파죽지세 시나리오에서 수비끔시 훈사영향없음
This commit is contained in:
@@ -43,8 +43,12 @@ if($defence_train !== $me->getVar('defence_train')){
|
||||
if($defence_train == 999){
|
||||
$me->increaseVar('myset', -1);
|
||||
$me->setVar('defence_train', $defence_train);
|
||||
$me->increaseVarWithLimit('train', -3, 20);
|
||||
$me->increaseVarWithLimit('atmos', -6, 20);
|
||||
$affectedTrain = -3;
|
||||
$affectedAtmos = -6;
|
||||
$affectedTrain = $me->onCalcDomestic('changeDefenceTrain', "train{$defence_train}", $affectedTrain);
|
||||
$affectedAtmos = $me->onCalcDomestic('changeDefenceTrain', "atmos{$defence_atmos}", $affectedAtmos);
|
||||
$me->increaseVarWithLimit('train', $affectedTrain, 20, GameConst::$maxTrainByWar);
|
||||
$me->increaseVarWithLimit('atmos', $affectedAtmos, 20, GameConst::$maxAtmosByWar);
|
||||
}
|
||||
else{
|
||||
$me->increaseVar('myset', -1);
|
||||
|
||||
Reference in New Issue
Block a user