fix: 중복되는 WarUnitTrigger의 priority 정정

This commit is contained in:
2022-07-25 00:29:20 +09:00
parent 7ebfd960b1
commit 0f8a8011be
16 changed files with 18 additions and 18 deletions
@@ -8,7 +8,7 @@ use sammo\GameUnitDetail;
use sammo\ObjectTrigger;
class che_성벽부상무효 extends BaseWarUnitTrigger{
protected $priority = ObjectTrigger::PRIORITY_BEGIN + 100;
protected $priority = ObjectTrigger::PRIORITY_BEGIN + 150;
protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
assert($self instanceof WarUnitGeneral, 'General만 발동 가능');