fix: 중복되는 WarUnitTrigger의 priority 정정
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@@ -8,7 +8,7 @@ use sammo\GameUnitDetail;
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use sammo\ObjectTrigger;
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class che_성벽부상무효 extends BaseWarUnitTrigger{
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protected $priority = ObjectTrigger::PRIORITY_BEGIN + 100;
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protected $priority = ObjectTrigger::PRIORITY_BEGIN + 150;
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protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
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assert($self instanceof WarUnitGeneral, 'General만 발동 가능');
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