fix: 중복되는 WarUnitTrigger의 priority 정정
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@@ -10,7 +10,7 @@ use sammo\ObjectTrigger;
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use sammo\ActionLogger;
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class che_반계발동 extends BaseWarUnitTrigger{
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protected $priority = ObjectTrigger::PRIORITY_POST + 150;
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protected $priority = ObjectTrigger::PRIORITY_POST + 250;
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protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
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if(!$self->hasActivatedSkill('반계')){
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@@ -20,7 +20,7 @@ class che_반계발동 extends BaseWarUnitTrigger{
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$general = $self->getGeneral();
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[$opposeMagic, $damage] = $opposeEnv['magic'];
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$josaUl = \sammo\JosaUtil::pick($opposeMagic, '을');
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