fix: 중복되는 WarUnitTrigger의 priority 정정
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@@ -8,7 +8,7 @@ use sammo\GameUnitDetail;
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use sammo\ObjectTrigger;
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class 전투력보정 extends BaseWarUnitTrigger{
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protected $priority = ObjectTrigger::PRIORITY_BEGIN;
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protected $priority = ObjectTrigger::PRIORITY_BEGIN + 20;
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public function __construct(WarUnit $unit, protected int|float $attackerWarPowerMultiplier, protected int|float $defenderWarPowerMultiplier = 1){
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$this->object = $unit;
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