feat: 전투 상대방의 특정 수치를 접근할 수 있는 callback류 생성
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@@ -33,11 +33,13 @@ class che_계략시도 extends BaseWarUnitTrigger{
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if($self->hasActivatedSkill('계략불가')){
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return true;
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}
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$magicTrialProb = $general->getIntel(true, true, true, false) / 100;
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$magicTrialProb *= $crewType->magicCoef;
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$magicTrialProb = $general->onCalcStat($general, 'warMagicTrialProb', $magicTrialProb);
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$magicTrialProb = $oppose->getGeneral()->onCalcOpposeStat($general, 'warMagicTrialProb', $magicTrialProb);
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if($magicTrialProb <= 0){
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return true;
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}
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@@ -45,13 +47,14 @@ class che_계략시도 extends BaseWarUnitTrigger{
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if($self->getPhase() == 0){
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$magicTrialProb *= 3;
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}
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if(!Util::randBool($magicTrialProb)){
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return true;
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}
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$magicSuccessProb = 0.7;
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$magicSuccessProb = $general->onCalcStat($general, 'warMagicSuccessProb', $magicSuccessProb);
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$magicSuccessProb = $oppose->getGeneral()->onCalcOpposeStat($general, 'warMagicSuccessProb', $magicSuccessProb);
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if($self->hasActivatedSkill('계략약화')){
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$magicSuccessProb -= 0.1; //NOTE: 앞으로 이건 oppose의 onCalcStat에 들어가야하지 않을까?
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}
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@@ -66,6 +69,8 @@ class che_계략시도 extends BaseWarUnitTrigger{
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}
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$successDamage = $general->onCalcStat($general, 'warMagicSuccessDamage', $successDamage, $magic);
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$successDamage = $oppose->getGeneral()->onCalcOpposeStat($general, 'warMagicSuccessDamage', $successDamage, $magic);
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$self->activateSkill('계략시도', $magic);
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if(Util::randBool($magicSuccessProb)){
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@@ -76,7 +81,7 @@ class che_계략시도 extends BaseWarUnitTrigger{
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$self->activateSkill('계략실패');
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$selfEnv['magic'] = [$magic, $failDamage];
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}
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return true;
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}
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}
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