선포 기준 변경
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@@ -169,8 +169,8 @@ class AutorunNationPolicy {
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if($this->reqNPCWarGold === 0 || $this->reqNPCWarRice === 0){
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if($this->reqNPCWarGold === 0 || $this->reqNPCWarRice === 0){
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$defaultCrewType = GameUnitConst::byID(GameUnitConst::DEFAULT_CREWTYPE);
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$defaultCrewType = GameUnitConst::byID(GameUnitConst::DEFAULT_CREWTYPE);
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$reqGold = $defaultCrewType->costWithTech($nation['tech'], $this->minNPCWarLeadership * 150);
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$reqGold = $defaultCrewType->costWithTech($nation['tech'], GameConst::$defaultStatNPCMax * 100);
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$reqRice = $defaultCrewType->riceWithTech($nation['tech'], $this->minNPCWarLeadership * 150);
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$reqRice = $defaultCrewType->riceWithTech($nation['tech'], GameConst::$defaultStatNPCMax * 100);
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if($this->reqNPCWarGold === 0){
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if($this->reqNPCWarGold === 0){
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$this->reqNPCWarGold = Util::round($reqGold * 2, -2);
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$this->reqNPCWarGold = Util::round($reqGold * 2, -2);
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}
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}
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@@ -1585,6 +1585,7 @@ class GeneralAI
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$trialProp += ($devRate['pop'] + $devRate['all']) / 2;
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$trialProp += ($devRate['pop'] + $devRate['all']) / 2;
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$trialProp /= 3;
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$trialProp /= 3;
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$trialProp = $trialProp**3;
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if(!Util::randBool($trialProp)){
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if(!Util::randBool($trialProp)){
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return null;
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return null;
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