NPC 생성시 스케일러 제거

This commit is contained in:
2020-05-17 13:47:28 +09:00
parent 5f016d74a1
commit 0db2009e65
3 changed files with 12 additions and 54 deletions
+1 -16
View File
@@ -204,7 +204,7 @@ class che_인재탐색 extends Command\GeneralCommand
}
$avgGen = $db->queryFirstRow(
'SELECT max(leadership+strength+intel) as stat_sum, avg(dedication) as ded,avg(experience) as exp,
'SELECT avg(dedication) as ded,avg(experience) as exp,
avg(dex1+dex2+dex3+dex4) as dex_t, avg(age) as age, avg(dex5) as dex5
from general where nation=%i',
$nationID
@@ -232,21 +232,6 @@ class che_인재탐색 extends Command\GeneralCommand
$dexVal = [$dexTotal / 4, $dexTotal / 4, $dexTotal / 4, $dexTotal / 4];
}
// 국내 최고능치 기준으로 랜덤성 스케일링
$maxLPI = $avgGen['stat_sum'];
if ($maxLPI > 210) {
$leadership *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.6, 0.9);
$strength *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.6, 0.9);
$intel *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.6, 0.9);
} elseif ($maxLPI > 180) {
$leadership *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.75, 0.95);
$strength *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.75, 0.95);
$intel *= $avgGen['stat_sum'] / GameConst::$defaultStatTotal * Util::randRange(0.75, 0.95);
} else {
$leadership *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.9, 1);
$strength *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.9, 1);
$intel *= $maxLPI / GameConst::$defaultStatTotal * Util::randRange(0.9, 1);
}
$leadership = Util::round($leadership);
$strength = Util::round($strength);
$intel = Util::round($intel);