병종 테이블에 '병종 타입' 지정, 턴 커맨드를 json array로 변경
This commit is contained in:
@@ -93,7 +93,7 @@ switch($btn) {
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case "강제 사망":
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case "강제 사망":
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$date = date('Y-m-d H:i:s');
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$date = date('Y-m-d H:i:s');
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$db->update('general', [
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$db->update('general', [
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'turn0'=>0,
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'turn0'=>EncodeCommand(0, 0, 0, 0),
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'killturn'=>0,
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'killturn'=>0,
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'turntime'=>$date,
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'turntime'=>$date,
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], '`no` IN %li', $genlist);
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], '`no` IN %li', $genlist);
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@@ -314,13 +314,13 @@ switch($btn) {
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break;
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break;
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case "하야입력":
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case "하야입력":
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$db->update('general', [
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$db->update('general', [
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'turn0'=>'00000000000045'
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'turn0'=>EncodeCommand(0, 0, 0, 45)
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], '`no` IN %li', $genlist);
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], '`no` IN %li', $genlist);
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break;
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break;
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case "방랑해산":
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case "방랑해산":
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$db->update('general', [
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$db->update('general', [
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'turn0'=>'00000000000047',
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'turn0'=>EncodeCommand(0, 0, 0, 47),
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'turn1'=>'00000000000056'
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'turn1'=>EncodeCommand(0, 0, 0, 56)
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], '`no` IN %li', $genlist);
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], '`no` IN %li', $genlist);
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break;
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break;
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case "NPC설정":
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case "NPC설정":
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@@ -52,7 +52,7 @@ switch($btn) {
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break;
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break;
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case "강제 사망":
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case "강제 사망":
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$date = date('Y-m-d H:i:s');
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$date = date('Y-m-d H:i:s');
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DB::db()->query('update general set turn0=0,killturn=0,turntime=%s where no IN %li',$date, $genlist);
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DB::db()->query('update general set turn0=%s,killturn=0,turntime=%s where no IN %li',EncodeCommand(0, 0, 0, 0),$date, $genlist);
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break;
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break;
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case "메세지 전달":
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case "메세지 전달":
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//TODO:새 갠메 시스템으로 변경
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//TODO:새 갠메 시스템으로 변경
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+6
-15
@@ -628,7 +628,7 @@ function updateCommand($no, $type=0) {
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update general set
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update general set
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turn0=turn1,turn1=turn2,turn2=turn3,turn3=turn4,turn4=turn5,turn5=turn6,turn6=turn7,turn7=turn8,turn8=turn9,
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turn0=turn1,turn1=turn2,turn2=turn3,turn3=turn4,turn4=turn5,turn5=turn6,turn6=turn7,turn7=turn8,turn8=turn9,
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turn9=turn10,turn10=turn11,turn11=turn12,turn12=turn13,turn13=turn14,turn14=turn15,turn15=turn16,turn16=turn17,
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turn9=turn10,turn10=turn11,turn11=turn12,turn12=turn13,turn13=turn14,turn14=turn15,turn15=turn16,turn16=turn17,
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turn17=turn18,turn18=turn19,turn19=turn20,turn20=turn21,turn21=turn22,turn22=turn23,turn23='00000000000000'
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turn17=turn18,turn18=turn19,turn19=turn20,turn20=turn21,turn21=turn22,turn22=turn23,turn23='".EncodeCommand(0, 0, 0, 0)."'
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where no='{$general['no']}'
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where no='{$general['no']}'
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";
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";
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MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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@@ -642,7 +642,7 @@ update nation set
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{$turn}4={$turn}5,{$turn}5={$turn}6,
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{$turn}4={$turn}5,{$turn}5={$turn}6,
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{$turn}6={$turn}7,{$turn}7={$turn}8,
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{$turn}6={$turn}7,{$turn}7={$turn}8,
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{$turn}8={$turn}9,{$turn}9={$turn}10,
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{$turn}8={$turn}9,{$turn}9={$turn}10,
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{$turn}10={$turn}11,{$turn}11='00000000000099'
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{$turn}10={$turn}11,{$turn}11='".EncodeCommand(0, 0, 0, 99)."'
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where nation='{$general['nation']}'
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where nation='{$general['nation']}'
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";
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";
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MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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@@ -672,7 +672,7 @@ turn9=turn8,turn8=turn7,
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turn7=turn6,turn6=turn5,
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turn7=turn6,turn6=turn5,
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turn5=turn4,turn4=turn3,
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turn5=turn4,turn4=turn3,
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turn3=turn2,turn2=turn1,
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turn3=turn2,turn2=turn1,
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turn1=turn0,turn0='00000000000000'
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turn1=turn0,turn0='".EncodeCommand(0, 0, 0, 0)."'
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where no='$no'
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where no='$no'
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";
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";
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MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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@@ -685,7 +685,7 @@ update nation set
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{$turn}7={$turn}6,{$turn}6={$turn}5,
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{$turn}7={$turn}6,{$turn}6={$turn}5,
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{$turn}5={$turn}4,{$turn}4={$turn}3,
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{$turn}5={$turn}4,{$turn}4={$turn}3,
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{$turn}3={$turn}2,{$turn}2={$turn}1,
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{$turn}3={$turn}2,{$turn}2={$turn}1,
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{$turn}1={$turn}0,{$turn}0='00000000000099'
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{$turn}1={$turn}0,{$turn}0='".EncodeCommand(0, 0, 0, 99)."'
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where nation='{$general['nation']}'
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where nation='{$general['nation']}'
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";
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";
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MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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MYDB_query($query, $connect) or Error(__LINE__.MYDB_error($connect),"");
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@@ -772,19 +772,10 @@ parent.moveProcessing(<?=$commandtype?>, <?=Json::encode($turn)?>);
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function EncodeCommand($fourth, $third, $double, $command) {
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function EncodeCommand($fourth, $third, $double, $command) {
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$str = StringUtil::padStringAlignRight((string)$fourth, 4, "0");
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return Json::encode($command, $double, $third, $fourth);
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$str .= StringUtil::padStringAlignRight((string)$third, 4, "0");
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$str .= StringUtil::padStringAlignRight((string)$double, 4, "0");
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$str .= StringUtil::padStringAlignRight((string)$command, 2, "0");
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return $str;
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}
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}
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function DecodeCommand($str) {
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function DecodeCommand($str) {
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$command = [];
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return Json::decode($str);
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$command[3] = (int)(substr($str, 0, 4));
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$command[2] = (int)(substr($str, 4, 4));
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$command[1] = (int)(substr($str, 8, 4));
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$command[0] = (int)(substr($str, 12, 2));
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return $command;
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}
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}
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+5
-3
@@ -107,6 +107,8 @@ function SetCrew($no, $personal, $gold, $leader, $genType, $tech, $region, $city
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}
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}
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}
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}
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switch($sel) {
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switch($sel) {
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case 0:
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case 0:
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$type = 0; //보병
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$type = 0; //보병
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@@ -181,7 +183,7 @@ function processAI($no) {
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$general = MYDB_fetch_array($result);
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$general = MYDB_fetch_array($result);
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// 입력된 턴이 있으면 그것 실행
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// 입력된 턴이 있으면 그것 실행
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if($general['turn0'] != "00000000000000") {
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if($general['turn0'] != EncodeCommand(0, 0, 0, 0)) {
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return;
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return;
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}
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}
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@@ -824,10 +826,10 @@ function processAI($no) {
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}
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}
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switch($command) {
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switch($command) {
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case "00000000000001": //내정
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case EncodeCommand(0, 0, 0, 1): //내정
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SetDevelop($genType, $general['no'], $general['city'], $nation['tech']);
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SetDevelop($genType, $general['no'], $general['city'], $nation['tech']);
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return;
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return;
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case "00000000000011": //징병
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case EncodeCommand(0, 0, 0, 11): //징병
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$query = "select region from city where nation='{$general['nation']}' order by rand() limit 0,1";
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$query = "select region from city where nation='{$general['nation']}' order by rand() limit 0,1";
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$result = MYDB_query($query, $connect) or Error("processAI16 ".MYDB_error($connect),"");
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$result = MYDB_query($query, $connect) or Error("processAI16 ".MYDB_error($connect),"");
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$selRegion = MYDB_fetch_array($result);
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$selRegion = MYDB_fetch_array($result);
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@@ -6,48 +6,57 @@ class GameUnitConstBase{
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}
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}
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const T_CASTLE = 0;
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const T_FOOTMAN = 1;
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const T_ARCHER = 2;
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const T_CAVALRY = 3;
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const T_WIZARD = 4;
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const T_SIEGE = 5;
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const T_MISC = 6;
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protected static $constID = null;
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protected static $constID = null;
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protected static $constName = null;
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protected static $constName = null;
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protected static $constCity = null;
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protected static $constCity = null;
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protected static $constRegion = null;
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protected static $constRegion = null;
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protected static $constType = null;
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protected static $_buildData = [
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protected static $_buildData = [
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[ 0, '보병', 100, 150, 7, 10, 9, 9, 0, 0, true, ['표준적인 보병입니다.','보병은 방어특화입니다.']],
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[ 0, T_FOOTMAN, '보병', 100, 150, 7, 10, 9, 9, 0, 0, true, ['표준적인 보병입니다.','보병은 방어특화입니다.']],
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[ 1, '청주병', 100, 200, 7, 10, 10, 11, 1, '중원', true, ['저렴하고 튼튼합니다.']],
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[ 1, T_FOOTMAN, '청주병', 100, 200, 7, 10, 10, 11, 1, '중원', true, ['저렴하고 튼튼합니다.']],
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[ 2, '수병', 150, 150, 7, 10, 11, 10, 1, '오월', true, ['저렴하고 강력합니다.']],
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[ 2, T_FOOTMAN, '수병', 150, 150, 7, 10, 11, 10, 1, '오월', true, ['저렴하고 강력합니다.']],
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[ 3, '자객병', 100, 150, 7, 20, 10, 10, 2, '저', true, ['은밀하고 날쌥니다.']],
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[ 3, T_FOOTMAN, '자객병', 100, 150, 7, 20, 10, 10, 2, '저', true, ['은밀하고 날쌥니다.']],
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[ 4, '근위병', 150, 200, 7, 10, 12, 12, 2, '낙양', true, ['최강의 보병입니다.']],
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[ 4, T_FOOTMAN, '근위병', 150, 200, 7, 10, 12, 12, 2, '낙양', true, ['최강의 보병입니다.']],
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[ 5, '등갑병', 100, 250, 7, 5, 13, 10, 1, '남중', true, ['등갑을 두른 보병입니다.']],
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[ 5, T_FOOTMAN, '등갑병', 100, 250, 7, 5, 13, 10, 1, '남중', true, ['등갑을 두른 보병입니다.']],
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[10, '궁병', 100, 100, 7, 20, 10, 10, 0, 0, true, ['표준적인 궁병입니다.','궁병은 회피특화입니다.']],
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[10, T_ARCHER, '궁병', 100, 100, 7, 20, 10, 10, 0, 0, true, ['표준적인 궁병입니다.','궁병은 회피특화입니다.']],
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[11, '궁기병', 100, 100, 8, 30, 11, 12, 1, '동이', true, ['말을 타고 잘 피합니다.']],
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[11, T_ARCHER, '궁기병', 100, 100, 8, 30, 11, 12, 1, '동이', true, ['말을 타고 잘 피합니다.']],
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[12, '연노병', 150, 100, 8, 20, 12, 11, 1, '서촉', true, ['화살을 연사합니다.']],
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[12, T_ARCHER, '연노병', 150, 100, 8, 20, 12, 11, 1, '서촉', true, ['화살을 연사합니다.']],
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[13, '강궁병', 150, 150, 7, 20, 13, 13, 2, '양양', true, ['강건한 궁병입니다.']],
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[13, T_ARCHER, '강궁병', 150, 150, 7, 20, 13, 13, 2, '양양', true, ['강건한 궁병입니다.']],
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[14, '석궁병', 200, 100, 7, 20, 13, 13, 2, '건업', true, ['강력한 화살을 쏩니다.']],
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[14, T_ARCHER, '석궁병', 200, 100, 7, 20, 13, 13, 2, '건업', true, ['강력한 화살을 쏩니다.']],
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[20, '기병', 150, 100, 7, 5, 11, 11, 0, 0, true, ['표준적인 기병입니다.','기병은 공격특화입니다.']],
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[20, T_CAVALRY, '기병', 150, 100, 7, 5, 11, 11, 0, 0, true, ['표준적인 기병입니다.','기병은 공격특화입니다.']],
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[21, '백마병', 200, 100, 7, 5, 12, 13, 1, '하북', true, ['백마의 위용을 보여줍니다.']],
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[21, T_CAVALRY, '백마병', 200, 100, 7, 5, 12, 13, 1, '하북', true, ['백마의 위용을 보여줍니다.']],
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[22, '중장기병', 150, 150, 7, 5, 13, 12, 1, '서북', true, ['갑주를 두른 기병입니다.']],
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[22, T_CAVALRY, '중장기병', 150, 150, 7, 5, 13, 12, 1, '서북', true, ['갑주를 두른 기병입니다.']],
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[23, '돌격기병', 200, 100, 8, 5, 13, 11, 2,'흉노', true, ['저돌적으로 공격합니다.']],
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[23, T_CAVALRY, '돌격기병', 200, 100, 8, 5, 13, 11, 2,'흉노', true, ['저돌적으로 공격합니다.']],
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[24, '철기병', 100, 200, 7, 5, 11, 13, 2, '강', true, ['철갑을 두른 기병입니다.']],
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[24, T_CAVALRY, '철기병', 100, 200, 7, 5, 11, 13, 2, '강', true, ['철갑을 두른 기병입니다.']],
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[25, '수렵기병', 150, 100, 8, 15, 12, 12, 2, '산월', true, ['날쎄고 빠른 기병입니다.']],
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[25, T_CAVALRY, '수렵기병', 150, 100, 8, 15, 12, 12, 2, '산월', true, ['날쎄고 빠른 기병입니다.']],
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[26, '맹수병', 250, 200, 6, 0, 16, 16, 2, '남만', true, ['어느 누구보다 강력합니다.']],
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[26, T_CAVALRY, '맹수병', 250, 200, 6, 0, 16, 16, 2, '남만', true, ['어느 누구보다 강력합니다.']],
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[27, '호표기병', 200, 150, 7, 5, 14, 14, 2, '허창', true, ['정예 기병입니다.']],
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[27, T_CAVALRY, '호표기병', 200, 150, 7, 5, 14, 14, 2, '허창', true, ['정예 기병입니다.']],
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[30, '귀병', 80, 80, 7, 5, 9, 9, 0, 0, true, ['계략을 사용하는 병종입니다.']],
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[30, T_WIZARD, '귀병', 80, 80, 7, 5, 9, 9, 0, 0, true, ['계략을 사용하는 병종입니다.']],
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[31, '신귀병', 80, 80, 7, 20, 10, 10, 1,'초', true, ['신출귀몰한 귀병입니다.']],
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[31, T_WIZARD, '신귀병', 80, 80, 7, 20, 10, 10, 1,'초', true, ['신출귀몰한 귀병입니다.']],
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[32, '백귀병', 80, 130, 7, 5, 9, 11, 2, '오환', true, ['저렴하고 튼튼합니다.']],
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[32, T_WIZARD, '백귀병', 80, 130, 7, 5, 9, 11, 2, '오환', true, ['저렴하고 튼튼합니다.']],
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[33, '흑귀병', 130, 80, 7, 5, 11, 9, 2, '왜', true, ['저렴하고 강력합니다.']],
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[33, T_WIZARD, '흑귀병', 130, 80, 7, 5, 11, 9, 2, '왜', true, ['저렴하고 강력합니다.']],
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[34, '악귀병', 130, 130, 7, 0, 12, 12, 2, '장안', true, ['백병전에도 능숙합니다.']],
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[34, T_WIZARD, '악귀병', 130, 130, 7, 0, 12, 12, 2, '장안', true, ['백병전에도 능숙합니다.']],
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[35, '남귀병', 60, 60, 7, 10, 8, 8, 0, 1000, false, ['전투를 포기하고 계략에 몰두합니다.']],
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[35, T_WIZARD, '남귀병', 60, 60, 7, 10, 8, 8, 0, 1000, false, ['전투를 포기하고 계략에 몰두합니다.']],
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[36, '황귀병', 110, 110, 7, 0, 13, 10, 2, '낙양', true, ['고도로 훈련된 귀병입니다.']],
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[36, T_WIZARD, '황귀병', 110, 110, 7, 0, 13, 10, 2, '낙양', true, ['고도로 훈련된 귀병입니다.']],
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[37, '천귀병', 80, 130, 7, 15, 11, 12, 2, '성도', true, ['갑주를 두른 귀병입니다.']],
|
[37, T_WIZARD, '천귀병', 80, 130, 7, 15, 11, 12, 2, '성도', true, ['갑주를 두른 귀병입니다.']],
|
||||||
[38, '마귀병', 130, 80, 7, 15, 12, 11, 2, '업', true, ['날카로운 무기를 가진 귀병입니다.']],
|
[38, T_WIZARD, '마귀병', 130, 80, 7, 15, 12, 11, 2, '업', true, ['날카로운 무기를 가진 귀병입니다.']],
|
||||||
|
|
||||||
[40, '정란', 100, 100, 6, 0, 15, 5, 0, 0, false, ['높은 구조물 위에서 공격합니다.']],
|
[40, T_SIEGE, '정란', 100, 100, 6, 0, 15, 5, 0, 0, false, ['높은 구조물 위에서 공격합니다.']],
|
||||||
[41, '충차', 150, 100, 6, 0, 20, 5, 0, 1000, false, ['엄청난 위력으로 성벽을 부수어버립니다.']],
|
[41, T_SIEGE, '충차', 150, 100, 6, 0, 20, 5, 0, 1000, false, ['엄청난 위력으로 성벽을 부수어버립니다.']],
|
||||||
[42, '벽력거', 200, 100, 6, 0, 25, 5, 2, '업', true, ['상대에게 돌덩이를 날립니다.']],
|
[42, T_SIEGE, '벽력거', 200, 100, 6, 0, 25, 5, 2, '업', true, ['상대에게 돌덩이를 날립니다.']],
|
||||||
[43, '목우', 50, 200, 5, 0, 30, 5, 2, '성도', true, ['상대를 저지하는 특수병기입니다.']]
|
[43, T_SIEGE, '목우', 50, 200, 5, 0, 30, 5, 2, '성도', true, ['상대를 저지하는 특수병기입니다.']]
|
||||||
];
|
];
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -68,19 +77,27 @@ class GameUnitConstBase{
|
|||||||
return static::$constName[$name];
|
return static::$constName[$name];
|
||||||
}
|
}
|
||||||
|
|
||||||
public static function byCity(int $city): GameUnitDetail{
|
public static function byCity(int $city): array{
|
||||||
static::_generate();
|
static::_generate();
|
||||||
return static::$constCity[$city];
|
return static::$constCity[$city];
|
||||||
}
|
}
|
||||||
|
|
||||||
public static function byRegion(int $region): GameUnitDetail{
|
public static function byRegion(int $region): array{
|
||||||
static::_generate();
|
static::_generate();
|
||||||
return static::$constRegion[$region];
|
return static::$constRegion[$region];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static function byType(int $type): array{
|
||||||
|
if(!key_exists($type, static::$constType)){
|
||||||
|
return [];
|
||||||
|
}
|
||||||
|
|
||||||
|
return static::$constType[$type];
|
||||||
|
}
|
||||||
|
|
||||||
protected static function _generate(){
|
protected static function _generate(){
|
||||||
|
|
||||||
if(static::$constID || static::$constName || static::$constCity || static::$constRegion){
|
if(static::$constID || static::$constName || static::$constCity || static::$constRegion || static::$constType){
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -88,10 +105,12 @@ class GameUnitConstBase{
|
|||||||
$constName = [];
|
$constName = [];
|
||||||
$constCity = [];
|
$constCity = [];
|
||||||
$constRegion = [];
|
$constRegion = [];
|
||||||
|
$constType = [];
|
||||||
|
|
||||||
foreach(static::$_buildData as $rawUnit){
|
foreach(static::$_buildData as $rawUnit){
|
||||||
list(
|
[
|
||||||
$id,
|
$id,
|
||||||
|
$armType,
|
||||||
$name,
|
$name,
|
||||||
$attack,
|
$attack,
|
||||||
$defence,
|
$defence,
|
||||||
@@ -103,7 +122,7 @@ class GameUnitConstBase{
|
|||||||
$recruitCondition,
|
$recruitCondition,
|
||||||
$recruitFirst,
|
$recruitFirst,
|
||||||
$info
|
$info
|
||||||
) = $rawUnit;
|
] = $rawUnit;
|
||||||
|
|
||||||
//0인 경우는 기술치이다.
|
//0인 경우는 기술치이다.
|
||||||
if(!$recruitFirst){
|
if(!$recruitFirst){
|
||||||
@@ -123,6 +142,7 @@ class GameUnitConstBase{
|
|||||||
|
|
||||||
$unit = new GameUnitDetail(
|
$unit = new GameUnitDetail(
|
||||||
$id,
|
$id,
|
||||||
|
$armType,
|
||||||
$name,
|
$name,
|
||||||
$attack,
|
$attack,
|
||||||
$defence,
|
$defence,
|
||||||
@@ -138,6 +158,11 @@ class GameUnitConstBase{
|
|||||||
|
|
||||||
$constID[$id] = $unit;
|
$constID[$id] = $unit;
|
||||||
$constName[$name] = $unit;
|
$constName[$name] = $unit;
|
||||||
|
if(!key_exists($armType, $constType)){
|
||||||
|
$constType[$armType] = [];
|
||||||
|
}
|
||||||
|
$constType[$armType][] = $unit;
|
||||||
|
|
||||||
if($recruitType == 1){
|
if($recruitType == 1){
|
||||||
if(!key_exists($recruitCondition, $constRegion)){
|
if(!key_exists($recruitCondition, $constRegion)){
|
||||||
$constRegion[$recruitCondition] = [];
|
$constRegion[$recruitCondition] = [];
|
||||||
|
|||||||
@@ -3,6 +3,7 @@ namespace sammo;
|
|||||||
|
|
||||||
class GameUnitDetail{
|
class GameUnitDetail{
|
||||||
public $id;
|
public $id;
|
||||||
|
public $armType;
|
||||||
public $name;
|
public $name;
|
||||||
public $attack;
|
public $attack;
|
||||||
public $defence;
|
public $defence;
|
||||||
@@ -17,6 +18,7 @@ class GameUnitDetail{
|
|||||||
|
|
||||||
public function __construct(
|
public function __construct(
|
||||||
int $id,
|
int $id,
|
||||||
|
int $armType,
|
||||||
string $name,
|
string $name,
|
||||||
int $attack,
|
int $attack,
|
||||||
int $defence,
|
int $defence,
|
||||||
@@ -30,6 +32,7 @@ class GameUnitDetail{
|
|||||||
array $info
|
array $info
|
||||||
){
|
){
|
||||||
$this->name = $name;
|
$this->name = $name;
|
||||||
|
$this->armType = $armType;
|
||||||
$this->attack = $attack;
|
$this->attack = $attack;
|
||||||
$this->defence = $defence;
|
$this->defence = $defence;
|
||||||
$this->speed = $speed;
|
$this->speed = $speed;
|
||||||
|
|||||||
+120
-120
@@ -124,30 +124,30 @@ CREATE TABLE `general` (
|
|||||||
`betgold` INT(8) NULL DEFAULT '0',
|
`betgold` INT(8) NULL DEFAULT '0',
|
||||||
`betwingold` INT(8) NULL DEFAULT '0',
|
`betwingold` INT(8) NULL DEFAULT '0',
|
||||||
`term` INT(4) NULL DEFAULT '0',
|
`term` INT(4) NULL DEFAULT '0',
|
||||||
`turn0` CHAR(14) NULL DEFAULT '00000000000000',
|
`turn0` VARCHAR(30) NULL DEFAULT '[0,0,0,0]',
|
||||||
`turn1` CHAR(14) NULL DEFAULT '00000000000000',
|
`turn1` VARCHAR(30) NULL DEFAULT '[0,0,0,0]',
|
||||||
`turn2` CHAR(14) NULL DEFAULT '00000000000000',
|
`turn2` VARCHAR(30) NULL DEFAULT '[0,0,0,0]',
|
||||||
`turn3` CHAR(14) NULL DEFAULT '00000000000000',
|
`turn3` VARCHAR(30) NULL DEFAULT '[0,0,0,0]',
|
||||||
`turn4` CHAR(14) NULL DEFAULT '00000000000000',
|
`turn4` VARCHAR(30) NULL DEFAULT '[0,0,0,0]',
|
||||||
`turn5` CHAR(14) NULL DEFAULT '00000000000000',
|
`turn5` VARCHAR(30) NULL DEFAULT '[0,0,0,0]',
|
||||||
`turn6` CHAR(14) NULL DEFAULT '00000000000000',
|
`turn6` VARCHAR(30) NULL DEFAULT '[0,0,0,0]',
|
||||||
`turn7` CHAR(14) NULL DEFAULT '00000000000000',
|
`turn7` VARCHAR(30) NULL DEFAULT '[0,0,0,0]',
|
||||||
`turn8` CHAR(14) NULL DEFAULT '00000000000000',
|
`turn8` VARCHAR(30) NULL DEFAULT '[0,0,0,0]',
|
||||||
`turn9` CHAR(14) NULL DEFAULT '00000000000000',
|
`turn9` VARCHAR(30) NULL DEFAULT '[0,0,0,0]',
|
||||||
`turn10` CHAR(14) NULL DEFAULT '00000000000000',
|
`turn10` VARCHAR(30) NULL DEFAULT '[0,0,0,0]',
|
||||||
`turn11` CHAR(14) NULL DEFAULT '00000000000000',
|
`turn11` VARCHAR(30) NULL DEFAULT '[0,0,0,0]',
|
||||||
`turn12` CHAR(14) NULL DEFAULT '00000000000000',
|
`turn12` VARCHAR(30) NULL DEFAULT '[0,0,0,0]',
|
||||||
`turn13` CHAR(14) NULL DEFAULT '00000000000000',
|
`turn13` VARCHAR(30) NULL DEFAULT '[0,0,0,0]',
|
||||||
`turn14` CHAR(14) NULL DEFAULT '00000000000000',
|
`turn14` VARCHAR(30) NULL DEFAULT '[0,0,0,0]',
|
||||||
`turn15` CHAR(14) NULL DEFAULT '00000000000000',
|
`turn15` VARCHAR(30) NULL DEFAULT '[0,0,0,0]',
|
||||||
`turn16` CHAR(14) NULL DEFAULT '00000000000000',
|
`turn16` VARCHAR(30) NULL DEFAULT '[0,0,0,0]',
|
||||||
`turn17` CHAR(14) NULL DEFAULT '00000000000000',
|
`turn17` VARCHAR(30) NULL DEFAULT '[0,0,0,0]',
|
||||||
`turn18` CHAR(14) NULL DEFAULT '00000000000000',
|
`turn18` VARCHAR(30) NULL DEFAULT '[0,0,0,0]',
|
||||||
`turn19` CHAR(14) NULL DEFAULT '00000000000000',
|
`turn19` VARCHAR(30) NULL DEFAULT '[0,0,0,0]',
|
||||||
`turn20` CHAR(14) NULL DEFAULT '00000000000000',
|
`turn20` VARCHAR(30) NULL DEFAULT '[0,0,0,0]',
|
||||||
`turn21` CHAR(14) NULL DEFAULT '00000000000000',
|
`turn21` VARCHAR(30) NULL DEFAULT '[0,0,0,0]',
|
||||||
`turn22` CHAR(14) NULL DEFAULT '00000000000000',
|
`turn22` VARCHAR(30) NULL DEFAULT '[0,0,0,0]',
|
||||||
`turn23` CHAR(14) NULL DEFAULT '00000000000000',
|
`turn23` VARCHAR(30) NULL DEFAULT '[0,0,0,0]',
|
||||||
`recturn` CHAR(14) NULL DEFAULT '',
|
`recturn` CHAR(14) NULL DEFAULT '',
|
||||||
`resturn` CHAR(14) NULL DEFAULT '',
|
`resturn` CHAR(14) NULL DEFAULT '',
|
||||||
PRIMARY KEY (`no`),
|
PRIMARY KEY (`no`),
|
||||||
@@ -330,106 +330,106 @@ CREATE TABLE `nation` (
|
|||||||
`l11term` INT(4) NULL DEFAULT '0',
|
`l11term` INT(4) NULL DEFAULT '0',
|
||||||
`l10term` INT(4) NULL DEFAULT '0',
|
`l10term` INT(4) NULL DEFAULT '0',
|
||||||
`l9term` INT(4) NULL DEFAULT '0',
|
`l9term` INT(4) NULL DEFAULT '0',
|
||||||
`l12turn0` CHAR(14) NULL DEFAULT '00000000000099',
|
`l12turn0` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l11turn0` CHAR(14) NULL DEFAULT '00000000000099',
|
`l11turn0` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l10turn0` CHAR(14) NULL DEFAULT '00000000000099',
|
`l10turn0` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l9turn0` CHAR(14) NULL DEFAULT '00000000000099',
|
`l9turn0` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l12turn1` CHAR(14) NULL DEFAULT '00000000000099',
|
`l12turn1` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l11turn1` CHAR(14) NULL DEFAULT '00000000000099',
|
`l11turn1` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l10turn1` CHAR(14) NULL DEFAULT '00000000000099',
|
`l10turn1` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l9turn1` CHAR(14) NULL DEFAULT '00000000000099',
|
`l9turn1` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l12turn2` CHAR(14) NULL DEFAULT '00000000000099',
|
`l12turn2` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l11turn2` CHAR(14) NULL DEFAULT '00000000000099',
|
`l11turn2` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l10turn2` CHAR(14) NULL DEFAULT '00000000000099',
|
`l10turn2` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l9turn2` CHAR(14) NULL DEFAULT '00000000000099',
|
`l9turn2` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l12turn3` CHAR(14) NULL DEFAULT '00000000000099',
|
`l12turn3` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l11turn3` CHAR(14) NULL DEFAULT '00000000000099',
|
`l11turn3` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l10turn3` CHAR(14) NULL DEFAULT '00000000000099',
|
`l10turn3` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l9turn3` CHAR(14) NULL DEFAULT '00000000000099',
|
`l9turn3` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l12turn4` CHAR(14) NULL DEFAULT '00000000000099',
|
`l12turn4` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l11turn4` CHAR(14) NULL DEFAULT '00000000000099',
|
`l11turn4` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l10turn4` CHAR(14) NULL DEFAULT '00000000000099',
|
`l10turn4` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l9turn4` CHAR(14) NULL DEFAULT '00000000000099',
|
`l9turn4` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l12turn5` CHAR(14) NULL DEFAULT '00000000000099',
|
`l12turn5` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l11turn5` CHAR(14) NULL DEFAULT '00000000000099',
|
`l11turn5` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l10turn5` CHAR(14) NULL DEFAULT '00000000000099',
|
`l10turn5` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l9turn5` CHAR(14) NULL DEFAULT '00000000000099',
|
`l9turn5` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l12turn6` CHAR(14) NULL DEFAULT '00000000000099',
|
`l12turn6` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l11turn6` CHAR(14) NULL DEFAULT '00000000000099',
|
`l11turn6` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l10turn6` CHAR(14) NULL DEFAULT '00000000000099',
|
`l10turn6` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l9turn6` CHAR(14) NULL DEFAULT '00000000000099',
|
`l9turn6` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l12turn7` CHAR(14) NULL DEFAULT '00000000000099',
|
`l12turn7` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l11turn7` CHAR(14) NULL DEFAULT '00000000000099',
|
`l11turn7` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l10turn7` CHAR(14) NULL DEFAULT '00000000000099',
|
`l10turn7` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l9turn7` CHAR(14) NULL DEFAULT '00000000000099',
|
`l9turn7` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l12turn8` CHAR(14) NULL DEFAULT '00000000000099',
|
`l12turn8` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l11turn8` CHAR(14) NULL DEFAULT '00000000000099',
|
`l11turn8` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l10turn8` CHAR(14) NULL DEFAULT '00000000000099',
|
`l10turn8` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l9turn8` CHAR(14) NULL DEFAULT '00000000000099',
|
`l9turn8` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l12turn9` CHAR(14) NULL DEFAULT '00000000000099',
|
`l12turn9` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l11turn9` CHAR(14) NULL DEFAULT '00000000000099',
|
`l11turn9` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l10turn9` CHAR(14) NULL DEFAULT '00000000000099',
|
`l10turn9` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l9turn9` CHAR(14) NULL DEFAULT '00000000000099',
|
`l9turn9` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l12turn10` CHAR(14) NULL DEFAULT '00000000000099',
|
`l12turn10` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l11turn10` CHAR(14) NULL DEFAULT '00000000000099',
|
`l11turn10` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l10turn10` CHAR(14) NULL DEFAULT '00000000000099',
|
`l10turn10` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l9turn10` CHAR(14) NULL DEFAULT '00000000000099',
|
`l9turn10` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l12turn11` CHAR(14) NULL DEFAULT '00000000000099',
|
`l12turn11` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l11turn11` CHAR(14) NULL DEFAULT '00000000000099',
|
`l11turn11` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l10turn11` CHAR(14) NULL DEFAULT '00000000000099',
|
`l10turn11` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l9turn11` CHAR(14) NULL DEFAULT '00000000000099',
|
`l9turn11` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l8term` INT(4) NULL DEFAULT '0',
|
`l8term` INT(4) NULL DEFAULT '0',
|
||||||
`l7term` INT(4) NULL DEFAULT '0',
|
`l7term` INT(4) NULL DEFAULT '0',
|
||||||
`l6term` INT(4) NULL DEFAULT '0',
|
`l6term` INT(4) NULL DEFAULT '0',
|
||||||
`l5term` INT(4) NULL DEFAULT '0',
|
`l5term` INT(4) NULL DEFAULT '0',
|
||||||
`l8turn0` CHAR(14) NULL DEFAULT '00000000000099',
|
`l8turn0` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l7turn0` CHAR(14) NULL DEFAULT '00000000000099',
|
`l7turn0` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l6turn0` CHAR(14) NULL DEFAULT '00000000000099',
|
`l6turn0` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l5turn0` CHAR(14) NULL DEFAULT '00000000000099',
|
`l5turn0` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l8turn1` CHAR(14) NULL DEFAULT '00000000000099',
|
`l8turn1` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l7turn1` CHAR(14) NULL DEFAULT '00000000000099',
|
`l7turn1` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l6turn1` CHAR(14) NULL DEFAULT '00000000000099',
|
`l6turn1` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l5turn1` CHAR(14) NULL DEFAULT '00000000000099',
|
`l5turn1` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l8turn2` CHAR(14) NULL DEFAULT '00000000000099',
|
`l8turn2` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l7turn2` CHAR(14) NULL DEFAULT '00000000000099',
|
`l7turn2` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l6turn2` CHAR(14) NULL DEFAULT '00000000000099',
|
`l6turn2` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l5turn2` CHAR(14) NULL DEFAULT '00000000000099',
|
`l5turn2` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l8turn3` CHAR(14) NULL DEFAULT '00000000000099',
|
`l8turn3` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l7turn3` CHAR(14) NULL DEFAULT '00000000000099',
|
`l7turn3` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l6turn3` CHAR(14) NULL DEFAULT '00000000000099',
|
`l6turn3` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l5turn3` CHAR(14) NULL DEFAULT '00000000000099',
|
`l5turn3` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l8turn4` CHAR(14) NULL DEFAULT '00000000000099',
|
`l8turn4` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l7turn4` CHAR(14) NULL DEFAULT '00000000000099',
|
`l7turn4` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l6turn4` CHAR(14) NULL DEFAULT '00000000000099',
|
`l6turn4` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l5turn4` CHAR(14) NULL DEFAULT '00000000000099',
|
`l5turn4` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l8turn5` CHAR(14) NULL DEFAULT '00000000000099',
|
`l8turn5` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l7turn5` CHAR(14) NULL DEFAULT '00000000000099',
|
`l7turn5` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l6turn5` CHAR(14) NULL DEFAULT '00000000000099',
|
`l6turn5` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l5turn5` CHAR(14) NULL DEFAULT '00000000000099',
|
`l5turn5` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l8turn6` CHAR(14) NULL DEFAULT '00000000000099',
|
`l8turn6` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l7turn6` CHAR(14) NULL DEFAULT '00000000000099',
|
`l7turn6` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l6turn6` CHAR(14) NULL DEFAULT '00000000000099',
|
`l6turn6` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l5turn6` CHAR(14) NULL DEFAULT '00000000000099',
|
`l5turn6` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l8turn7` CHAR(14) NULL DEFAULT '00000000000099',
|
`l8turn7` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l7turn7` CHAR(14) NULL DEFAULT '00000000000099',
|
`l7turn7` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l6turn7` CHAR(14) NULL DEFAULT '00000000000099',
|
`l6turn7` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l5turn7` CHAR(14) NULL DEFAULT '00000000000099',
|
`l5turn7` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l8turn8` CHAR(14) NULL DEFAULT '00000000000099',
|
`l8turn8` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l7turn8` CHAR(14) NULL DEFAULT '00000000000099',
|
`l7turn8` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l6turn8` CHAR(14) NULL DEFAULT '00000000000099',
|
`l6turn8` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l5turn8` CHAR(14) NULL DEFAULT '00000000000099',
|
`l5turn8` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l8turn9` CHAR(14) NULL DEFAULT '00000000000099',
|
`l8turn9` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l7turn9` CHAR(14) NULL DEFAULT '00000000000099',
|
`l7turn9` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l6turn9` CHAR(14) NULL DEFAULT '00000000000099',
|
`l6turn9` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l5turn9` CHAR(14) NULL DEFAULT '00000000000099',
|
`l5turn9` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l8turn10` CHAR(14) NULL DEFAULT '00000000000099',
|
`l8turn10` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l7turn10` CHAR(14) NULL DEFAULT '00000000000099',
|
`l7turn10` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l6turn10` CHAR(14) NULL DEFAULT '00000000000099',
|
`l6turn10` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l5turn10` CHAR(14) NULL DEFAULT '00000000000099',
|
`l5turn10` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l8turn11` CHAR(14) NULL DEFAULT '00000000000099',
|
`l8turn11` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l7turn11` CHAR(14) NULL DEFAULT '00000000000099',
|
`l7turn11` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l6turn11` CHAR(14) NULL DEFAULT '00000000000099',
|
`l6turn11` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`l5turn11` CHAR(14) NULL DEFAULT '00000000000099',
|
`l5turn11` VARCHAR(30) NULL DEFAULT '[0,0,0,99]',
|
||||||
`aux` TEXT NOT NULL DEFAULT '{}',
|
`aux` TEXT NOT NULL DEFAULT '{}',
|
||||||
PRIMARY KEY (`nation`)
|
PRIMARY KEY (`nation`)
|
||||||
)
|
)
|
||||||
|
|||||||
Reference in New Issue
Block a user