feat: '능동 행동 수' 유산 포인트 추가

- 거병, 건국, 방량, 선양, 모반
- 임관, 랜덤임관, 장수대상임관, 등용수락, 하야
- 출병(500명 이상, 훈사 7070 초과)
- 인재탐색 성공(난도에 따라 추가 보정)
- 첩보(예외, 0.5)
- 증축, 감축, 국기변경, 국호변경, 천도성공
This commit is contained in:
2021-11-16 21:38:55 +09:00
parent 375b08be87
commit 0c0283dc02
21 changed files with 63 additions and 37 deletions
@@ -160,7 +160,7 @@ class che_인재탐색 extends Command\GeneralCommand
$exp = 100 * (sqrt(1 / $foundProp) + 1);
$ded = 150 * (sqrt(1 / $foundProp) + 1);
$scoutType = "발견";
$age = Util::randRangeInt(20, 25);
@@ -172,7 +172,7 @@ class che_인재탐색 extends Command\GeneralCommand
avg(dex1+dex2+dex3+dex4) as dex_t, avg(age) as age, avg(dex5) as dex5
from general where npc < 4'
);
$pickTypeList = ['무' => 6, '지' => 6, '무지' => 3];
$pickedNPC = pickGeneralFromPool($db, 0, 1)[0];
@@ -210,6 +210,7 @@ class che_인재탐색 extends Command\GeneralCommand
$exp = 200;
$ded = 300;
$general->increaseInheritancePoint('active_action', Util::valueFit(sqrt(1 / $foundProp), 1));
$general->increaseVarWithLimit('gold', -$reqGold, 0);
$general->increaseVarWithLimit('rice', -$reqRice, 0);
$general->addExperience($exp);