견고 버그 수정, 저격 상향
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@@ -8,6 +8,7 @@ use sammo\GameUnitDetail;
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use sammo\Util;
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use sammo\ObjectTrigger;
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use sammo\ActionLogger;
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use sammo\GameConst;
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class che_저격발동 extends BaseWarUnitTrigger{
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protected $priority = ObjectTrigger::PRIORITY_POST + 100;
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@@ -29,6 +30,7 @@ class che_저격발동 extends BaseWarUnitTrigger{
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$self->getLogger()->pushGeneralActionLog("상대에게 <R>저격</>당했다!", ActionLogger::PLAIN);
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$self->getLogger()->pushGeneralBattleDetailLog("상대에게 <R>저격</>당했다!", ActionLogger::PLAIN);
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$general->increaseVarWithLimit('atmos', 10, GameConst::$maxAtmosByWar);
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$general->increaseVarWithLimit('injury', Util::randRangeInt($opposeEnv['woundMin'], $opposeEnv['woundMax']), null, 80);
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$this->processConsumableItem();
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