저격 다시 세팅, 아이템 namespace 버그 수정, 전투치료(의술) 구현

This commit is contained in:
2019-05-12 21:03:21 +09:00
parent 3386d2f637
commit 08373b76a2
28 changed files with 237 additions and 92 deletions
@@ -0,0 +1,45 @@
<?php
namespace sammo\WarUnitTrigger;
use sammo\BaseWarUnitTrigger;
use sammo\WarUnitGeneral;
use sammo\WarUnitCity;
use sammo\WarUnit;
use sammo\GameUnitDetail;
class che_저격시도 extends BaseWarUnitTrigger{
static protected $priority = ObjectTrigger::PRIORITY_PRE + 100;
protected $woundMin;
protected $woundMax;
protected $ratio;
public function __construct(WarUnit $unit, int $raiseType, float $ratio, float $woundMin, float $woundMax){
$this->object = $unit;
$this->raiseType = $raiseType;
$this->ratio = $ratio;
$this->woundMin = $woundMin;
$this->woundMax = $woundMax;
}
protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
assert($self instanceof WarUnitGeneral, 'General만 발동 가능');
if(!$oppose instanceof WarUnitGeneral){
return true;
}
if($self->hasActivatedSkill('저격')){
return true;
}
if($self->hasActivatedSkill('저격불가')){
return true;
}
if(!Util::randBool($this->ratio)){
return true;
}
$this->activateSkill('저격');
$selfEnv['woundMin'] = $this->woundMin;
$selfEnv['woundMax'] = $this->woundMax;
return true;
}
}