저격 다시 세팅, 아이템 namespace 버그 수정, 전투치료(의술) 구현
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<?php
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namespace sammo\WarUnitTrigger;
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use sammo\BaseWarUnitTrigger;
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use sammo\WarUnitGeneral;
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use sammo\WarUnitCity;
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use sammo\WarUnit;
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use sammo\GameUnitDetail;
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class che_저격시도 extends BaseWarUnitTrigger{
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static protected $priority = ObjectTrigger::PRIORITY_PRE + 100;
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protected $woundMin;
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protected $woundMax;
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protected $ratio;
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public function __construct(WarUnit $unit, int $raiseType, float $ratio, float $woundMin, float $woundMax){
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$this->object = $unit;
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$this->raiseType = $raiseType;
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$this->ratio = $ratio;
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$this->woundMin = $woundMin;
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$this->woundMax = $woundMax;
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}
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protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
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assert($self instanceof WarUnitGeneral, 'General만 발동 가능');
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if(!$oppose instanceof WarUnitGeneral){
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return true;
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}
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if($self->hasActivatedSkill('저격')){
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return true;
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}
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if($self->hasActivatedSkill('저격불가')){
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return true;
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}
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if(!Util::randBool($this->ratio)){
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return true;
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}
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$this->activateSkill('저격');
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$selfEnv['woundMin'] = $this->woundMin;
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$selfEnv['woundMax'] = $this->woundMax;
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return true;
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}
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}
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