저격 다시 세팅, 아이템 namespace 버그 수정, 전투치료(의술) 구현
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<?php
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namespace sammo\WarUnitTrigger;
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use sammo\BaseWarUnitTrigger;
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use sammo\WarUnitGeneral;
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use sammo\WarUnitCity;
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use sammo\WarUnit;
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use sammo\GameUnitDetail;
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use sammo\Util;
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use sammo\ObjectTrigger;
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class che_저격발동 extends BaseWarUnitTrigger{
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static protected $priority = ObjectTrigger::PRIORITY_POST + 100;
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protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
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if(!$oppose->hasActivatedSkill('저격')){
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return true;
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}
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if($selfEnv['저격발동']??false){
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return true;
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}
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$selfEnv['저격발동'] = true;
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$general = $self->general;
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$oppose->getLogger()->pushGeneralActionLog("상대를 <C>저격</>했다!", ActionLogger::PLAIN);
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$oppose->getLogger()->pushGeneralBattleDetailLog("상대를 <C>저격</>했다!", ActionLogger::PLAIN);
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$self->getLogger()->pushGeneralActionLog("상대에게 <R>저격</>당했다!", ActionLogger::PLAIN);
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$self->getLogger()->pushGeneralBattleDetailLog("상대에게 <R>저격</>당했다!", ActionLogger::PLAIN);
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$general->increaseVarWithLimit('injury', Util::randRangeInt($opposeEnv['woundMin'], $opposeEnv['woundMax']), null, 80);
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$this->processConsumableItem();
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return true;
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}
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}
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