저격 다시 세팅, 아이템 namespace 버그 수정, 전투치료(의술) 구현

This commit is contained in:
2019-05-12 21:03:21 +09:00
parent 3386d2f637
commit 08373b76a2
28 changed files with 237 additions and 92 deletions
@@ -0,0 +1,37 @@
<?php
namespace sammo\WarUnitTrigger;
use sammo\BaseWarUnitTrigger;
use sammo\WarUnitGeneral;
use sammo\WarUnitCity;
use sammo\WarUnit;
use sammo\GameUnitDetail;
use sammo\Util;
use sammo\ObjectTrigger;
class che_저격발동 extends BaseWarUnitTrigger{
static protected $priority = ObjectTrigger::PRIORITY_POST + 100;
protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
if(!$oppose->hasActivatedSkill('저격')){
return true;
}
if($selfEnv['저격발동']??false){
return true;
}
$selfEnv['저격발동'] = true;
$general = $self->general;
$oppose->getLogger()->pushGeneralActionLog("상대를 <C>저격</>했다!", ActionLogger::PLAIN);
$oppose->getLogger()->pushGeneralBattleDetailLog("상대를 <C>저격</>했다!", ActionLogger::PLAIN);
$self->getLogger()->pushGeneralActionLog("상대에게 <R>저격</>당했다!", ActionLogger::PLAIN);
$self->getLogger()->pushGeneralBattleDetailLog("상대에게 <R>저격</>당했다!", ActionLogger::PLAIN);
$general->increaseVarWithLimit('injury', Util::randRangeInt($opposeEnv['woundMin'], $opposeEnv['woundMax']), null, 80);
$this->processConsumableItem();
return true;
}
}