저격 다시 세팅, 아이템 namespace 버그 수정, 전투치료(의술) 구현
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@@ -16,16 +16,6 @@ abstract class BaseWarUnitTrigger extends ObjectTrigger{
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}
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public function action(?array $env=null, $arg=null):?array{
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/** @var WarUnitGeneral $attacker */
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/** @var WarUnit $defender */
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[$attacker, $defender] = $arg;
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/** @var WarUnit $self */
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$self = $this->object;
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$isAttacker = $self->isAttacker();
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$oppose = $isAttacker?$defender:$attacker;
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if($env === null){
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$env = [];
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}
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@@ -36,16 +26,66 @@ abstract class BaseWarUnitTrigger extends ObjectTrigger{
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$env['e_defender'] = [];
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}
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if($env['stopNextAction']??false){
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return $env;
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}
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/** @var WarUnitGeneral $attacker */
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/** @var WarUnit $defender */
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[$attacker, $defender] = $arg;
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/** @var WarUnit $self */
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$self = $this->object;
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$isAttacker = $self->isAttacker();
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$oppose = $isAttacker?$defender:$attacker;
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$selfEnv = $isAttacker?$env['e_attacker']:$env['e_defender'];
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$opposeEnv = $isAttacker?$env['e_defender']:$env['e_attacker'];
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$this->actionWar($self, $oppose, $selfEnv, $opposeEnv);
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$callNextAction = $this->actionWar($self, $oppose, $selfEnv, $opposeEnv);
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$env['e_attacker'] = $isAttacker?$selfEnv:$opposeEnv;
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$env['e_defender'] = $isAttacker?$opposeEnv:$selfEnv;
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if($callNextAction){
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$env['stopNextAction'] = true;
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}
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return $env;
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}
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abstract protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):void;
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public function processConsumableItem():bool{
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if(!($this->raiseType & static::TYPE_ITEM)){
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return false;
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}
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/** @var WarUnit $self */
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$self = $this->object;
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if($self->hasActivatedSkill('아이템사용')){
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return false;
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}
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$self->activateSkill('아이템사용');
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$item = $self->getGeneral()->getItem();
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$itemName = $item->getName();
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$self->activateSkill($itemName);
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if (!($this->raiseType & static::TYPE_CONSUMABLE_ITEM)) {
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return false;
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}
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if($self->hasActivatedSkill('아이템소모')){
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return false;
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}
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$self->activateSkill('아이템소모');
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$josaUl = JosaUtil::pick($itemName, '을');
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$self->getLogger()->pushGeneralActionLog("<C>{$itemName}</>{$josaUl} 사용!", ActionLogger::PLAIN);
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$self->general->deleteItem();
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return true;
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}
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}
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