저격 다시 세팅, 아이템 namespace 버그 수정, 전투치료(의술) 구현

This commit is contained in:
2019-05-12 21:03:21 +09:00
parent 3386d2f637
commit 08373b76a2
28 changed files with 237 additions and 92 deletions
@@ -4,6 +4,7 @@ use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityConst;
use \sammo\WarUnit;
use sammo\WarUnitTriggerCaller;
class che_격노 implements iAction{
use \sammo\DefaultAction;
@@ -4,6 +4,7 @@ use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityConst;
use \sammo\WarUnit;
use sammo\WarUnitTriggerCaller;
class che_견고 implements iAction{
use \sammo\DefaultAction;
@@ -4,6 +4,7 @@ use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityConst;
use \sammo\WarUnit;
use sammo\WarUnitTriggerCaller;
class che_반계 implements iAction{
use \sammo\DefaultAction;
@@ -4,6 +4,7 @@ use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityConst;
use \sammo\WarUnit;
use sammo\WarUnitTriggerCaller;
class che_위압 implements iAction{
use \sammo\DefaultAction;
+11
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@@ -7,6 +7,9 @@ use \sammo\General;
use \sammo\GeneralTrigger;
use \sammo\GeneralTriggerCaller;
use \sammo\WarUnit;
use sammo\WarUnitTrigger\che_전투치료발동;
use sammo\WarUnitTrigger\che_전투치료시도;
use sammo\WarUnitTriggerCaller;
class che_의술 implements iAction{
use \sammo\DefaultAction;
@@ -28,4 +31,12 @@ class che_의술 implements iAction{
new GeneralTrigger\che_도시치료($general)
]);
}
public function getBattlePhaseSkillTriggerList(\sammo\WarUnit $unit): ?WarUnitTriggerCaller
{
return new WarUnitTriggerCaller([
new che_전투치료시도($unit),
new che_전투치료발동($unit)
]);
}
}
+10
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@@ -4,6 +4,9 @@ use \sammo\iAction;
use \sammo\General;
use \sammo\SpecialityConst;
use \sammo\WarUnit;
use sammo\WarUnitTriggerCaller;
use \sammo\WarUnitTrigger\che_저격시도;
use \sammo\WarUnitTrigger\che_저격발동;
class che_저격 implements iAction{
use \sammo\DefaultAction;
@@ -19,4 +22,11 @@ class che_저격 implements iAction{
SpecialityConst::STAT_POWER,
SpecialityConst::STAT_INTEL
];
public function getBattleInitSkillTriggerList(WarUnit $unit):?WarUnitTriggerCaller{
return new WarUnitTriggerCaller([
new che_저격시도($unit, che_저격시도::TYPE_NONE, 1/3, 20, 60),
new che_저격발동($unit)
]);
}
}