game: 보병 수비시 방어력 5% 증가

This commit is contained in:
2021-11-17 23:00:40 +09:00
parent 8bead301ef
commit 06e314d301
2 changed files with 132 additions and 111 deletions
+6 -6
View File
@@ -51,7 +51,7 @@ class GameUnitConstBase{
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2], [self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8], [self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
['표준적인 보병입니다.','보병은 방어특화이며, 상대가 회피하기 어렵습니다.'], ['표준적인 보병입니다.','보병은 방어특화이며, 상대가 회피하기 어렵습니다.'],
null, null null, ['che_방어력증가5p']
], ],
[ [
1101, self::T_FOOTMAN, '청주병', 1101, self::T_FOOTMAN, '청주병',
@@ -60,7 +60,7 @@ class GameUnitConstBase{
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2], [self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8], [self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
['저렴하고 튼튼합니다.'], ['저렴하고 튼튼합니다.'],
null, null null, ['che_방어력증가5p']
], ],
[ [
1102, self::T_FOOTMAN, '수병', 1102, self::T_FOOTMAN, '수병',
@@ -69,7 +69,7 @@ class GameUnitConstBase{
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2], [self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8], [self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
['저렴하고 강력합니다.'], ['저렴하고 강력합니다.'],
null, null null, ['che_방어력증가5p']
], ],
[ [
1103, self::T_FOOTMAN, '자객병', 1103, self::T_FOOTMAN, '자객병',
@@ -78,7 +78,7 @@ class GameUnitConstBase{
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2], [self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8], [self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
['은밀하고 날쌥니다.'], ['은밀하고 날쌥니다.'],
null, null null, ['che_방어력증가5p']
], ],
[ [
1104, self::T_FOOTMAN, '근위병', 1104, self::T_FOOTMAN, '근위병',
@@ -87,7 +87,7 @@ class GameUnitConstBase{
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2], [self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8], [self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
['최강의 보병입니다.'], ['최강의 보병입니다.'],
null, null null, ['che_방어력증가5p']
], ],
[ [
1105, self::T_FOOTMAN, '등갑병', 1105, self::T_FOOTMAN, '등갑병',
@@ -96,7 +96,7 @@ class GameUnitConstBase{
[self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2], [self::T_ARCHER=>1.2, self::T_CAVALRY=>0.8, self::T_SIEGE=>1.2],
[self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8], [self::T_ARCHER=>0.8, self::T_CAVALRY=>1.2, self::T_SIEGE=>0.8],
['등갑을 두른 보병입니다.'], ['등갑을 두른 보병입니다.'],
null, null null, ['che_방어력증가5p']
], ],
[ [
@@ -0,0 +1,21 @@
<?php
namespace sammo\WarUnitTrigger;
use sammo\BaseWarUnitTrigger;
use sammo\WarUnitGeneral;
use sammo\WarUnitCity;
use sammo\WarUnit;
use sammo\GameUnitDetail;
use sammo\Util;
use sammo\ObjectTrigger;
class che_방어력증가5p extends BaseWarUnitTrigger{
protected $priority = ObjectTrigger::PRIORITY_FINAL; //최후미
protected function actionWar(WarUnit $self, WarUnit $oppose, array &$selfEnv, array &$opposeEnv):bool{
if($self->isAttacker()){
$oppose->multiplyWarPowerMultiply(1/1.05);
}
return true;
}
}