징병 모병 추가, iAction 구조 일부 변경
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@@ -0,0 +1,61 @@
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<?php
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namespace sammo\Constraint;
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use \sammo\GameUnitConst;
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use \sammo\DB;
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class AvailableRecruitCrewType extends Constraint{
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const REQ_VALUES = Constraint::REQ_NATION|Constraint::REQ_INT_ARG;
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public function checkInputValues(bool $throwExeception=true){
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if(!parent::checkInputValues($throwExeception) && !$throwException){
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return false;
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}
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if(!key_exists('nation', $this->nation)){
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if(!$throwExeception){return false; }
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throw new \InvalidArgumentException("require nation in nation");
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}
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if(!key_exists('tech', $this->nation)){
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if(!$throwExeception){return false; }
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throw new \InvalidArgumentException("require tecg in nation");
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}
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if(GameUnitConst::byID($this->arg) === null){
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if(!$throwExeception){return false; }
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throw new \InvalidArgumentException("invalid crewtype");
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}
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return true;
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}
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public function test():bool{
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$this->checkInputValues();
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$this->tested = true;
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$db = DB::db();
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$gameStor = KVStorage::getStorage($db, 'game_env');
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[$startyear, $year] = $gameStor->getValuesAsArray(['startyear', 'year']);
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$nationID = $this->nation['nation'];
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$tech = $this->nation['tech'];
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$ownCities = [];
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$ownRegions = [];
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foreach($db->queryFirstColumn('SELECT city FROM city WHERE nation = %i', $nationID) as $ownCity){
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$ownCities[$ownCity] = 1;
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$ownRegions[CityConst::byId($ownCity)->region] = 1;
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}
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$crewType = GameUnitConst::byID($this->arg);
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if($crewType->isValid($ownCities, $ownRegions, $year = $startyear, $tech)){
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return true;
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}
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$this->reason = "현재 선택할 수 없는 병종입니다.";
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return false;
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}
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}
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@@ -0,0 +1,70 @@
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<?php
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namespace sammo\Constraint;
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use \sammo\JosaUtil;
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use \sammo\Util;
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class ReqCityCapacity extends Constraint{
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const REQ_VALUES = Constraint::REQ_CITY|Constraint::REQ_ARRAY_ARG;
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protected $key;
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protected $maxKey;
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protected $keyNick;
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protected $reqVal;
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public function checkInputValues(bool $throwExeception=true){
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if(!parent::checkInputValues($throwExeception) && !$throwException){
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return false;
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}
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[$this->key, $this->keyNick, $this->reqVal] = $this->arg;
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$this->maxKey = $this->key.'2';
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if(!key_exists($this->key, $this->city)){
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if(!$throwExeception){return false; }
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throw new \InvalidArgumentException("require {$this->key} in city");
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}
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if(is_numeric($this->reqVal)){
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$this->isPercent = false;
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}
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else if(is_str($this->reqVal)){
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$this->reqVal = Util::convPercentStrToFloat($this->reqVal);
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if($this->reqVal === null){
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if(!$throwExeception){return false; }
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throw new \InvalidArgumentException("require valid reqVal(percentStr|numeric) format");
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}
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if(!key_exists($this->maxKey, $this->city)){
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if(!$throwExeception){return false; }
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throw new \InvalidArgumentException("require {$this->maxKey} in city");
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}
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$this->isPercent = true;
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}
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return true;
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}
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public function test():bool{
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$this->checkInputValues();
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$this->tested = true;
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if($this->isPercent){
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if($this->city[$this->key] >= $this->city[$this->maxKey] * $this->reqVal){
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return true;
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}
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}
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else{
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if($this->city[$this->key] >= $this->reqVal){
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return true;
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}
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}
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$josaYi = JosaUtil::pick($keyNick, '이');
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$this->reason = "{$keyNick}{$josaUn} 모자랍니다.";
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return false;
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}
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}
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@@ -0,0 +1,42 @@
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<?php
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namespace sammo\Constraint;
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use \sammo\JosaUtil;
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class RemainCityTrust extends Constraint{
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const REQ_VALUES = Constraint::REQ_CITY|Constraint::REQ_NUMERIC_ARG;
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protected $key;
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protected $maxKey;
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protected $keyNick;
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public function checkInputValues(bool $throwExeception=true){
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if(!parent::checkInputValues($throwExeception) && !$throwException){
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return false;
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}
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$this->keyNick = '민심';
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$this->key = 'trust';
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$this->reqVal = $this->arg;
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if(!key_exists($this->key, $this->city)){
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if(!$throwExeception){return false; }
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throw new \InvalidArgumentException("require {$this->key} in city");
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}
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return true;
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}
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public function test():bool{
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$this->checkInputValues();
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$this->tested = true;
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if($this->city[$this->key] >= $this->reqVal){
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return true;
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}
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$this->reason = "민심이 낮아 주민들이 도망갑니다.";
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return false;
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}
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}
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@@ -0,0 +1,46 @@
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<?php
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namespace sammo\Constraint;
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use sammo\GameConst;
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use sammo\GameUnitConst;
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use sammo\General;
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class ReqGeneralCrewMargin extends Constraint{
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const REQ_VALUES = Constraint::REQ_GENERAL|Constraint::REQ_INT_ARG;
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public function checkInputValues(bool $throwExeception=true){
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if(!parent::checkInputValues($throwExeception) && !$throwException){
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return false;
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}
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foreach(['leader','power','intel','crew','crewtype','nation','level'] as $key){
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if(!key_exists($key, $this->general)){
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if(!$throwExeception){return false; }
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throw new \InvalidArgumentException("require {$key} in general");
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}
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}
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return true;
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}
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public function test():bool{
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$this->checkInputValues();
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$this->tested = true;
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if($crewType != $this->general['crewtype']){
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return true;
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}
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//XXX: 왜 General -> obj -> General 변환을 하고 있나?
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$generalObj = new General($this->general, null, null, null, false);
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$leadership = $generalObj->getLeadership();
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$crew = $this->general['crew'];
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if($leadership * 100 > $crew){
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return true;
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}
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$this->reason = "이미 많은 병력을 보유하고 있습니다.";
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return false;
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}
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}
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