feat: 접경귀환, 다 전략 조건 추가
This commit is contained in:
@@ -3,6 +3,7 @@ namespace sammo\Command\UserAction;
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use sammo\ActionBuff\g65_징병비용무시;
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use sammo\ActionBuff\g65_징병비용무시;
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use \sammo\Command;
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use \sammo\Command;
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use sammo\Constraint\ConstraintHelper;
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class g65_병장기지원 extends Command\UserActionCommand{
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class g65_병장기지원 extends Command\UserActionCommand{
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static protected $actionName = '병장기지원';
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static protected $actionName = '병장기지원';
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@@ -23,9 +24,10 @@ class g65_병장기지원 extends Command\UserActionCommand{
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}
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}
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protected function init(){
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protected function init(){
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//아무것도 하지 않음
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$this->fullConditionConstraints = [
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$this->fullConditionConstraints=[];
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ConstraintHelper::NotBeNeutral(),
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ConstraintHelper::OccupiedCity()
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];
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}
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}
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public function getPreReqTurn():int{
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public function getPreReqTurn():int{
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@@ -41,6 +43,10 @@ class g65_병장기지원 extends Command\UserActionCommand{
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}
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}
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public function run(\Sammo\RandUtil $rng):bool{
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public function run(\Sammo\RandUtil $rng):bool{
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if (!$this->hasFullConditionMet()) {
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$general = $this->generalObj;
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$general = $this->generalObj;
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$general->addInstantBuff(new g65_징병비용무시(), 1);
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$general->addInstantBuff(new g65_징병비용무시(), 1);
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@@ -3,6 +3,7 @@ namespace sammo\Command\UserAction;
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use sammo\ActionBuff\g65_징병인구무시;
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use sammo\ActionBuff\g65_징병인구무시;
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use \sammo\Command;
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use \sammo\Command;
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use sammo\Constraint\ConstraintHelper;
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class g65_입대독려 extends Command\UserActionCommand{
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class g65_입대독려 extends Command\UserActionCommand{
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static protected $actionName = '입대독려';
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static protected $actionName = '입대독려';
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@@ -23,9 +24,10 @@ class g65_입대독려 extends Command\UserActionCommand{
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}
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}
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protected function init(){
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protected function init(){
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//아무것도 하지 않음
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$this->fullConditionConstraints = [
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$this->fullConditionConstraints=[];
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ConstraintHelper::NotBeNeutral(),
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ConstraintHelper::OccupiedCity()
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];
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}
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}
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public function getPreReqTurn():int{
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public function getPreReqTurn():int{
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@@ -41,6 +43,10 @@ class g65_입대독려 extends Command\UserActionCommand{
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}
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}
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public function run(\Sammo\RandUtil $rng):bool{
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public function run(\Sammo\RandUtil $rng):bool{
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if (!$this->hasFullConditionMet()) {
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$general = $this->generalObj;
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$general = $this->generalObj;
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$general->addInstantBuff(new g65_징병인구무시(), 1);
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$general->addInstantBuff(new g65_징병인구무시(), 1);
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@@ -0,0 +1,104 @@
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<?php
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namespace sammo\Command\UserAction;
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use sammo\CityConst;
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use \sammo\Command;
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use sammo\Constraint\ConstraintHelper;
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use sammo\DB;
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use sammo\JosaUtil;
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use function sammo\searchDistance;
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class g65_접경귀환 extends Command\UserActionCommand
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{
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static protected $actionName = '접경귀환';
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protected function argTest(): bool
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{
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return true;
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}
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public function getBrief(): string
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{
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return '접경 귀환';
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}
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public function getCommandDetailTitle(): string
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{
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$postReqTurn = $this->getPostReqTurn();
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return "적군 도시 소재 시 접경으로 귀환(재사용 대기 {$postReqTurn})";
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}
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protected function init()
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{
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$this->fullConditionConstraints = [
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ConstraintHelper::NotBeNeutral(),
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ConstraintHelper::NotWanderingNation(),
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ConstraintHelper::NotOccupiedCity()
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];
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}
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public function getPreReqTurn(): int
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{
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return 0;
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}
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public function getPostReqTurn(): int
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{
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return 60;
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}
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public function getCost(): array
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{
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return [0, 0];
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}
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public function run(\Sammo\RandUtil $rng): bool
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{
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if (!$this->hasFullConditionMet()) {
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$db = DB::db();
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$general = $this->generalObj;
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$cityID = $general->getCityID();
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$logger = $general->getLogger();
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$distanceList = searchDistance($cityID, 3, true);
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$occupiedCityList = new \Ds\Set($db->queryFirstColumn(
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'SELECT city FROM city WHERE nation = %i AND city IN %li AND supply = 1',
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$general->getNationID(),
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array_merge(...$distanceList)
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));
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$nearestCityList = [];
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foreach ($distanceList as $cityList) {
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foreach ($cityList as $cityID) {
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if ($occupiedCityList->contains($cityID)) {
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$nearestCityList[] = $cityID;
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}
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}
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if ($nearestCityList) {
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break;
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}
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}
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if (!$nearestCityList) {
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$logger->pushGeneralActionLog("3칸 이내에 아국 도시가 없습니다.");
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return false;
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}
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$destCityID = $rng->choice($nearestCityList);
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$destCityName = CityConst::byID($destCityID)->name;
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$josaRo = JosaUtil::pick($destCityName, '로');
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$logger->pushGeneralActionLog("<G><b>{$destCityName}</b></>{$josaRo} 접경귀환했습니다.");
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$general->setVar('city', $destCityID);
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$general->applyDB($db);
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return true;
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}
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}
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@@ -3,6 +3,7 @@ namespace sammo\Command\UserAction;
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use sammo\ActionBuff\g65_내정성공;
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use sammo\ActionBuff\g65_내정성공;
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use \sammo\Command;
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use \sammo\Command;
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use sammo\Constraint\ConstraintHelper;
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class g65_철야내정 extends Command\UserActionCommand{
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class g65_철야내정 extends Command\UserActionCommand{
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static protected $actionName = '철야내정';
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static protected $actionName = '철야내정';
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@@ -23,9 +24,10 @@ class g65_철야내정 extends Command\UserActionCommand{
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}
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}
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protected function init(){
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protected function init(){
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//아무것도 하지 않음
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$this->fullConditionConstraints = [
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$this->fullConditionConstraints=[];
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ConstraintHelper::NotBeNeutral(),
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ConstraintHelper::OccupiedCity()
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];
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}
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}
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public function getPreReqTurn():int{
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public function getPreReqTurn():int{
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@@ -41,6 +43,10 @@ class g65_철야내정 extends Command\UserActionCommand{
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}
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}
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public function run(\Sammo\RandUtil $rng):bool{
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public function run(\Sammo\RandUtil $rng):bool{
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if (!$this->hasFullConditionMet()) {
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throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
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}
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$general = $this->generalObj;
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$general = $this->generalObj;
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$general->addInstantBuff(new g65_내정성공(), 2);
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$general->addInstantBuff(new g65_내정성공(), 2);
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@@ -400,10 +400,12 @@ class GameConstBase
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public static $availableUserActionCommand = [
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public static $availableUserActionCommand = [
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'개인 전략' => [
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'개인 전략' => [
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'휴식',
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'휴식',
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'g65_병사연회',
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'g65_철야내정',
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'g65_의원소환',
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'g65_의원소환',
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'g65_철야내정',
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'g65_접경귀환',
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'g65_병장기지원',
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'g65_병장기지원',
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'g65_입대독려',
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'g65_병사연회',
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]
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]
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];
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];
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