<?php
namespace sammo\Command\General;

use \sammo\{
    DB, Util, JosaUtil,
    General,
    ActionLogger,
    GameConst, GameUnitConst,
    LastTurn,
    Command,
    StaticEventHandler
};

use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;
use \sammo\TextDecoration\SightseeingMessage;

use function sammo\tryUniqueItemLottery;

class che_견문 extends Command\GeneralCommand{
    static protected $actionName = '견문';

    protected function argTest():bool{
        $this->arg = null;
        return true;
    }

    protected function init()
    {

        $general = $this->generalObj;

        $this->fullConditionConstraints=[
        ];

    }

    public function getCommandDetailTitle():string{
        $name = $this->getName();
        return "{$name}(자금?, 군량?, 경험치?)";
    }

    public function getCost():array{
        return [0, 0];
    }

    public function getPreReqTurn():int{
        return 0;
    }

    public function getPostReqTurn():int{
        return 0;
    }

    public function run(\Sammo\RandUtil $rng):bool{
        if(!$this->hasFullConditionMet()){
            throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
        }

        $db = DB::db();

        $general = $this->generalObj;
        $date = $general->getTurnTime($general::TURNTIME_HM);

        $sightseeing = new SightseeingMessage();

        [$type, $text] = $sightseeing->pickAction();

        $exp = 0;

        if($type & SightseeingMessage::IncExp){
            $exp += 30;
        }
        if($type & SightseeingMessage::IncHeavyExp){
            $exp += 60;
        }
        if($type & SightseeingMessage::IncLeadership){
            $general->increaseVar('leadership_exp', 2);
        }
        if($type & SightseeingMessage::IncStrength){
            $general->increaseVar('strength_exp', 2);
        }
        if($type & SightseeingMessage::IncIntel){
            $general->increaseVar('intel_exp', 2);
        }
        if($type & SightseeingMessage::IncGold){
            $general->increaseVar('gold', 300);
            $text = str_replace(':goldAmount:', '300', $text);
        }
        if($type & SightseeingMessage::IncRice){
            $general->increaseVar('rice', 300);
            $text = str_replace(':riceAmount:', '300', $text);
        }
        if($type & SightseeingMessage::DecGold){
            $general->increaseVarWithLimit('gold', -200, 0);
            $text = str_replace(':goldAmount:', '200', $text);
        }
        if($type & SightseeingMessage::DecRice){
            $general->increaseVarWithLimit('rice', -200, 0);
            $text = str_replace(':riceAmount:', '200', $text);
        }
        if($type & SightseeingMessage::Wounded){
            $general->increaseVarWithLimit('injury', $rng->nextRangeInt(10, 20), null, 80);
        }
        if($type & SightseeingMessage::HeavyWounded){
            $general->increaseVarWithLimit('injury', $rng->nextRangeInt(20, 50), null, 80);
        }

        $logger = $general->getLogger();

        $logger->pushGeneralActionLog("{$text} <1>$date</>");

        $general->addExperience($exp);
        $this->setResultTurn(new LastTurn(static::getName(), $this->arg));
        $general->checkStatChange();
        StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
        tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);

        $general->applyDB($db);

        return true;
    }


}