<?php
namespace sammo\Command\General;

use \sammo\{
    DB, Util, JosaUtil,
    General,
    ActionLogger,
    GameConst, GameUnitConst,
    LastTurn,
    Command,
    MustNotBeReachedException,
    StaticEventHandler
};

use function \sammo\tryUniqueItemLottery;
use function \sammo\getTechCost;

use \sammo\Constraint\Constraint;
use \sammo\Constraint\ConstraintHelper;


class che_전투태세 extends Command\GeneralCommand{
    static protected $actionName = '전투태세';

    protected function argTest():bool{
        $this->arg = null;
        return true;
    }

    protected function init(){

        $general = $this->generalObj;

        $this->setCity();
        $this->setNation();

        [$reqGold, $reqRice] = $this->getCost();

        $this->fullConditionConstraints=[
            ConstraintHelper::NotBeNeutral(),
            ConstraintHelper::NotWanderingNation(),
            ConstraintHelper::OccupiedCity(),
            ConstraintHelper::ReqGeneralCrew(),
            ConstraintHelper::ReqGeneralGold($reqGold),
            ConstraintHelper::ReqGeneralRice($reqRice),
            ConstraintHelper::ReqGeneralTrainMargin(GameConst::$maxTrainByCommand - 10),
            ConstraintHelper::ReqGeneralAtmosMargin(GameConst::$maxAtmosByCommand - 10),
        ];

    }

    public function getCost():array{
        $crew = $this->generalObj->getVar('crew');
        $techCost = getTechCost($this->nation['tech']);
        return [Util::round($crew / 100 * 3 * $techCost), 0];
    }

    public function getPreReqTurn():int{
        return 3;
    }

    public function getPostReqTurn():int{
        return 0;
    }

    public function run(\Sammo\RandUtil $rng):bool{
        if(!$this->hasFullConditionMet()){
            throw new \RuntimeException('불가능한 커맨드를 강제로 실행 시도');
        }

        $db = DB::db();

        $general = $this->generalObj;
        $date = $general->getTurnTime($general::TURNTIME_HM);

        $lastTurn = $general->getLastTurn();
        $turnResult = new LastTurn(static::getName(), $this->arg);

        $reqTurn = $this->getPreReqTurn();

        if($lastTurn->getCommand() != static::getName()){
            $turnResult->setTerm(1);
        }
        else if($lastTurn->getTerm() == $reqTurn){
            $turnResult->setTerm(1);
        }
        else if($lastTurn->getTerm() < $reqTurn){
            $turnResult->setTerm($lastTurn->getTerm()+1);
        }
        else{
            throw new MustNotBeReachedException('전투 태세에 올바른 턴이 아님');
        }

        $term = $turnResult->getTerm();


        $logger = $general->getLogger();

        if($term < 3){
            $logger->pushGeneralActionLog("병사들을 열심히 훈련중... ({$term}/3) <1>$date</>");
            $this->setResultTurn($turnResult);
            $general->applyDB($db);

            return true;
        }

        $logger->pushGeneralActionLog("전투태세 완료! ({$term}/3) <1>$date</>");

        $general->increaseVarWithLimit('train', 0, GameConst::$maxTrainByCommand - 5); //95보다 높으면 '깎이지는 않음'
        $general->increaseVarWithLimit('atmos', 0, GameConst::$maxAtmosByCommand - 5);

        $exp = 100 * 3;
        $ded = 70 * 3;

        $general->addExperience($exp);
        $general->addDedication($ded);

        $crew = $general->getVar('crew');

        $general->addDex($general->getCrewTypeObj(), $crew / 100 * 3, false);

        $general->increaseVar('leadership_exp', 3);
        $this->setResultTurn($turnResult);
        $general->checkStatChange();
        StaticEventHandler::handleEvent($this->generalObj, $this->destGeneralObj, $this::class, $this->env, $this->arg ?? []);
        tryUniqueItemLottery(\sammo\genGenericUniqueRNGFromGeneral($general, static::$actionName), $general);
        $general->applyDB($db);

        return true;
    }


}