= 2) { printLimitMsg($me[turntime]); exit(); } if($me[userlevel] < 3) { echo "특별회원이 아닙니다."; exit(); } $mydeathnumSum = 0; $mykillnumSum = 0; $expSum = 0; $ricingSum = 0; $expSum2 = 0; $ricingSum2 = 0; if($isgen == "장수평균" || $isgen == "성벽평균") { $simulCount = 1000; } else { $simulCount = 1; } if($isgen == "장수공격" || $isgen == "성벽공격" || $isgen == "장수평균" || $isgen == "성벽평균") { $msg2 = ""; for($i=0; $i < $simulCount; $i++) { $general[leader] = $leader1; $general[power] = $power1; $general[intel] = $intel1; $general[crewtype] = $type1; $general[crew] = $crew1; $general[train] = $train1; $general[atmos] = $atmos1; $general[level] = $level1; $general[explevel] = $explevel1; $general[dex0] = $dex10; $general[dex10] = $dex110; $general[dex20] = $dex120; $general[dex30] = $dex130; $general[dex40] = $dex140; $oppose[leader] = $leader2; $oppose[power] = $power2; $oppose[intel] = $intel2; $oppose[crewtype] = $type2; $oppose[crew] = $crew2; $oppose[train] = $train2; $oppose[atmos] = $atmos2; $oppose[level] = $level2; $oppose[explevel] = $explevel2; $oppose[dex0] = $dex20; $oppose[dex10] = $dex210; $oppose[dex20] = $dex220; $oppose[dex30] = $dex230; $oppose[dex40] = $dex240; $city[def] = $def; $city[wall] = $wall; if($isgen == "장수공격" || $isgen == "장수평균") { $opposecount = 1; } else { $opposecount = 0; } $warphase = getRate($game, $general[crewtype], "spd"); //병종간 페이즈 수 얻기 // 우선 스케일링 $city[def] *= 10; $city[wall] *= 10; $msg = ""; $msg .= "●1월:공격장수가 공격합니다.
"; $exp = 0; //병사 소진 시킨 만큼 $opexp = 0; $exp2 = 1; //능력경험치 $phase = 0; while($phase < $warphase) { // 장수가 없어서 도시 공격 if($opposecount == 0) { $msg .= "●".getTypename($general[crewtype])."(으)로 성을 공격합니다.
"; $mykillnum = 0; $mydeathnum = 0; while($phase < $warphase) { $phase++; $myAtt = getAtt($game, $general, $tech1,0); $myDef = getDef($game, $general, $tech1); $cityAtt = getCityAtt($city); $cityDef = getCityDef($city); // 감소할 병사 수 $cityCrew = $_armperphase + $myAtt - $cityDef; $myCrew = $_armperphase + $cityAtt - $myDef; $cityweight = $myAtt - $cityDef; $myweight = $cityAtt - $myDef; //훈련 사기따라 $myCrew = getCrew($myCrew, $atmos3, $general[train]); $cityCrew = getCrew($cityCrew, $general[atmos], $train3); //숙련도 따라 $genDexAtt = getGenDex($general, $general[crewtype]); $genDexDef = getGenDex($general, 40); $cityCrew *= getDexLog($genDexAtt, ($train3-60)*7200); $myCrew *= getDexLog(($atmos3-60)*7200, $genDexDef); $avoid = 1; // 병종간 특성 if(floor($general[crewtype]/10) == 3) { // 귀병 $int = $general[intel] + getBookEff($general[book]); if($general[crewtype] == 30) { $ratio2 = $int * 5; // 0~500 즉 50% } elseif($general[crewtype] == 31) { $ratio2 = $int * 6; // 0~600 즉 60% } elseif($general[crewtype] == 32) { $ratio2 = $int * 6; // 0~600 즉 60% } elseif($general[crewtype] == 33) { $ratio2 = $int * 6; // 0~600 즉 60% } elseif($general[crewtype] == 34) { $ratio2 = $int * 6; // 0~600 즉 60% } elseif($general[crewtype] == 35) { $ratio2 = $int * 8; // 0~800 즉 80% } elseif($general[crewtype] == 36) { $ratio2 = $int * 8; // 0~800 즉 80% } elseif($general[crewtype] == 37) { $ratio2 = $int * 6; // 0~600 즉 60% } elseif($general[crewtype] == 38) { $ratio2 = $int * 6; // 0~600 즉 60% } $ratio = rand() % 1000; // 0~999 if($ratio <= $ratio2) { $ratio = rand() % 100; // 0~99 if($ratio >= 30) { $type = rand() % 3; switch($type) { case 0: $msg .= "급습을 성공했다!
"; $cityCrew *= 1.2; break; case 1: $msg .= "위보를 성공했다!
"; $cityCrew *= 1.4; break; case 2: $msg .= "혼란을 성공했다!
"; $cityCrew *= 1.6; break; } } else { $type = rand() % 3; switch($type) { case 0: $msg .= "급습을 실패했다!
"; $cityCrew /= 1.2; $myCrew *= 1.2; break; case 1: $msg .= "위보를 실패했다!
"; $cityCrew /= 1.4; $myCrew *= 1.4; break; case 2: $msg .= "혼란을 실패했다!
"; $cityCrew /= 1.6; $myCrew *= 1.6; break; } } } } elseif($general[crewtype] == 40) { // 정란 $cityCrew = $cityCrew * 1.5; } elseif($general[crewtype] == 41) { // 충차 $cityCrew = $cityCrew * 2.0; } elseif($general[crewtype] == 42) { // 벽력거 $cityCrew = $cityCrew * 1.5; } //군주, 참모, 장군 공격 보정 5% if($general[level] == 12 || $general[level] == 11 || $general[level] == 10 || $general[level] == 8 || $general[level] == 6) { $cityCrew = $cityCrew * 1.05; } //레벨 보정 $cityCrew = $cityCrew * (100 + $general[explevel]/6)/100; //크리 $rd = rand() % 100; // 0 ~ 99 $ratio = CriticalRatio3($general[leader], $general[power], $general[intel], $general['crewtype']); if($ratio >= $rd && $avoid == 1) { $msg .= "필살공격!
"; $cityCrew = CriticalScore2($cityCrew); $avoid = 0; } //회피 $ratio = rand() % 100; // 0 ~ 99 $ratio2 = getRate($game, $general[crewtype], "avd"); //회피율 $ratio2 = round($ratio2 * $general['train'] / 100); //훈련 반영 if($ratio < $ratio2 && $avoid == 1) { $msg .= "회피했다!
"; $myCrew /= 10; // 10%만 소모 $avoid = 0; } //랜타추가 $cityCrew *= (rand() % 21 + 90)/100; // 90~110% $myCrew *= (rand() % 21 + 90)/100; // 90~110% $general[crew] -= round($myCrew); $city[def] -= round($cityCrew); $city[wall] -= round($cityCrew); $tempMyCrew = $myCrew; $tempCityCrew = $cityCrew; $tempGeneralCrew = $general[crew]; $tempCityDef = $city[def]; if($city[wall] <= 0) { $city[wall] = 0; } if($city[def] < 0) { $offset = round($tempCityDef*$tempMyCrew/$tempCityCrew); $myCrew += $offset; $general[crew] -= $offset; $cityCrew += $tempCityDef; $city[def] = 0; } if($general[crew] < 0) { $offset = round($tempGeneralCrew*$tempCityCrew/$tempMyCrew); $cityCrew += $offset; $city[def] -= $offset; $myCrew += $tempGeneralCrew; $general[crew] = 0; } $exp += $cityCrew; $opexp += $myCrew; $general[crew] = round($general[crew]); $cityCrew = round($cityCrew); $myCrew = round($myCrew); $myAtt = round($myAtt, 2); $myDef = round($myDef, 2); $cityAtt = round($cityAtt, 2); $cityDef = round($cityDef, 2); $msg .= "● $phase : 【공격장수】 $general[crew] (-$myCrew) VS $city[def] (-$cityCrew) 【성벽】
"; $mykillnum += $cityCrew; $mydeathnum += $myCrew; if($city[def] <= 0) { break; } if($general[crew] <= 0) { break; } } // 도시쌀 소모 계산 $opexp = round($opexp / 50); $rice = round($opexp * 4 * getCrewtypeRice($game, 0, 0) * ($train3/100 - 0.2)); //원래대로 스케일링 $city[def] = round($city[def] / 10); $city[wall] = round($city[wall] / 10); //내정 감소 $dec = round($cityCrew / 10); $city[agri] -= $dec; $city[comm] -= $dec; $city[secu] -= $dec; if($city[agri] < 0) { $city[agri] = 0; } if($city[comm] < 0) { $city[comm] = 0; } if($city[secu] < 0) { $city[secu] = 0; } $msg .= "★병사수 변화 : -$mydeathnum vs -$mykillnum
"; $msg .= "★【성벽】내정 감소량 : $dec 【성벽】쌀 소모 : $rice
"; // $msg2 .= "★병사수 변화 : -$mydeathnum vs -$mykillnum   "; // $msg2 .= "★【성벽】내정 감소량 : $dec 【성벽】쌀 소모 : $rice
"; if($city[def] == 0 || $general[crew] == 0) { break; } // 장수 대결 } else { $msg .= "●".getTypename($general[crewtype])."(으)로 수비장수의 ".getTypename($oppose[crewtype])."(을)를 공격합니다.
"; $mykillnum = 0; $mydeathnum = 0; while($phase < $warphase) { $phase++; $myAtt = getAtt($game, $general, $tech1,0); $myDef = getDef($game, $general, $tech1); $opAtt = getAtt($game, $oppose, $tech2,0); $opDef = getDef($game, $oppose, $tech2); // 감소할 병사 수 $myCrew = $_armperphase + $opAtt - $myDef; $opCrew = $_armperphase + $myAtt - $opDef; //훈련 사기따라 $myCrew = getCrew($myCrew, $oppose[atmos], $general[train]); $opCrew = getCrew($opCrew, $general[atmos], $oppose[train]); //숙련도 따라 $genDexAtt = getGenDex($general, $general[crewtype]); $genDexDef = getGenDex($general, $oppose[crewtype]); $oppDexAtt = getGenDex($oppose, $oppose[crewtype]); $oppDexDef = getGenDex($oppose, $general[crewtype]); $opCrew *= getDexLog($genDexAtt, $oppDexDef); $myCrew *= getDexLog($oppDexAtt, $genDexDef); $myAvoid = 1; $opAvoid = 1; // 병종간 특성 if(floor($general[crewtype]/10) == 3) { // 귀병 $int = $general[intel] + getBookEff($general[book]); if($general[crewtype] == 30) { $ratio2 = $int * 5; // 0~500 즉 50% } elseif($general[crewtype] == 31) { $ratio2 = $int * 6; // 0~600 즉 60% } elseif($general[crewtype] == 32) { $ratio2 = $int * 6; // 0~600 즉 60% } elseif($general[crewtype] == 33) { $ratio2 = $int * 6; // 0~600 즉 60% } elseif($general[crewtype] == 34) { $ratio2 = $int * 6; // 0~600 즉 60% } elseif($general[crewtype] == 35) { $ratio2 = $int * 8; // 0~800 즉 80% } elseif($general[crewtype] == 36) { $ratio2 = $int * 8; // 0~800 즉 80% } elseif($general[crewtype] == 37) { $ratio2 = $int * 6; // 0~600 즉 60% } elseif($general[crewtype] == 38) { $ratio2 = $int * 6; // 0~600 즉 60% } $ratio = rand() % 1000; // 0~999 if($ratio <= $ratio2) { $ratio = rand() % 100; if($ratio >= 30) { $type = rand() % 5; // 0~4 switch($type) { case 0: $msg .= "위보를 성공했다!
"; $opCrew *= 1.2; break; case 1: $msg .= "매복을 성공했다!
"; $opCrew *= 1.4; break; case 2: $msg .= "반목을 성공했다!
"; $opCrew *= 1.6; break; case 3: $msg .= "화계를 성공했다!
"; $opCrew *= 1.8; break; case 4: $msg .= "혼란을 성공했다!
"; $opCrew *= 2.0; break; } } else { $type = rand() % 5; // 0~4 switch($type) { case 0: $msg .= "위보를 실패했다!
"; $opCrew /= 1.1; $myCrew *= 1.1; break; case 1: $msg .= "매복을 실패했다!
"; $opCrew /= 1.2; $myCrew *= 1.2; break; case 2: $msg .= "반목을 실패했다!
"; $opCrew /= 1.3; $myCrew *= 1.3; break; case 3: $msg .= "화계를 실패했다!
"; $opCrew /= 1.4; $myCrew *= 1.4; break; case 4: $msg .= "혼란을 실패했다!
"; $opCrew /= 1.5; $myCrew *= 1.5; break; } } } } // 상대 장수 병종간 특성 if(floor($oppose[crewtype]/10) == 3) { // 귀병 $int = $oppose[intel] + getBookEff($oppose[book]); if($oppose[crewtype] == 30) { $ratio2 = $int * 5; // 0~500 즉 50% } elseif($oppose[crewtype] == 31) { $ratio2 = $int * 6; // 0~600 즉 60% } elseif($oppose[crewtype] == 32) { $ratio2 = $int * 6; // 0~600 즉 60% } elseif($oppose[crewtype] == 33) { $ratio2 = $int * 6; // 0~600 즉 60% } elseif($oppose[crewtype] == 34) { $ratio2 = $int * 6; // 0~600 즉 60% } elseif($oppose[crewtype] == 35) { $ratio2 = $int * 8; // 0~800 즉 80% } elseif($oppose[crewtype] == 36) { $ratio2 = $int * 8; // 0~800 즉 80% } elseif($oppose[crewtype] == 37) { $ratio2 = $int * 6; // 0~600 즉 60% } elseif($oppose[crewtype] == 38) { $ratio2 = $int * 6; // 0~600 즉 60% } $ratio = rand() % 1000; // 0~999 if($ratio <= $ratio2) { $ratio = rand() % 100; if($ratio >= 30) { $type = rand() % 5; // 0~4 switch($type) { case 0: $msg .= "위보에 당했다!
"; $myCrew *= 1.2; break; case 1: $msg .= "매복에 당했다!
"; $myCrew *= 1.4; break; case 2: $msg .= "반목에 당했다!
"; $myCrew *= 1.6; break; case 3: $msg .= "화계에 당했다!
"; $myCrew *= 1.8; break; case 4: $msg .= "혼란에 당했다!
"; $myCrew *= 2.0; break; } } else { $type = rand() % 5; // 0~4 switch($type) { case 0: $msg .= "위보를 간파했다!
"; $myCrew /= 1.1; $opCrew *= 1.1; break; case 1: $msg .= "매복을 간파했다!
"; $myCrew /= 1.2; $opCrew *= 1.2; break; case 2: $msg .= "반목을 간파했다!
"; $myCrew /= 1.3; $opCrew *= 1.3; break; case 3: $msg .= "화계를 간파했다!
"; $myCrew /= 1.4; $opCrew *= 1.4; break; case 4: $msg .= "혼란을 간파했다!
"; $myCrew /= 1.5; $opCrew *= 1.5; break; } } } } if($oppose[crewtype] == 43) { // 목우 $r = 0; $r += $oppose[atmos]; $r += $oppose[train]; $ratio = rand() % 400; // 최대 50% 저지 if($ratio < $r && $opAvoid == 1) { $msg .= "저지당했다!
"; $opAvoid = 0; continue; } } // my 입장 상성 // 보병계열 > 궁병계열 if(floor($general[crewtype]/10) == 0 && floor($oppose[crewtype]/10) == 1) { $myCrew *= 0.8; $opCrew *= 1.2; } // 궁병계열 > 기병계열 if(floor($general[crewtype]/10) == 1 && floor($oppose[crewtype]/10) == 2) { $myCrew *= 0.8; $opCrew *= 1.2; } // 기병계열 > 보병계열 if(floor($general[crewtype]/10) == 2 && floor($oppose[crewtype]/10) == 0) { $myCrew *= 0.8; $opCrew *= 1.2; } // 차병계열 if(floor($general[crewtype]/10) == 4) { $myCrew *= 1.2; $opCrew *= 0.8; } // op 입장 상성 // 보병계열 > 궁병계열 if(floor($oppose[crewtype]/10) == 0 && floor($general[crewtype]/10) == 1) { $opCrew *= 0.8; $myCrew *= 1.2; } // 궁병계열 > 기병계열 if(floor($oppose[crewtype]/10) == 1 && floor($general[crewtype]/10) == 2) { $opCrew *= 0.8; $myCrew *= 1.2; } // 기병계열 > 보병계열 if(floor($oppose[crewtype]/10) == 2 && floor($general[crewtype]/10) == 0) { $opCrew *= 0.8; $myCrew *= 1.2; } // 차병계열 if(floor($oppose[crewtype]/10) == 4) { $opCrew *= 1.2; $myCrew *= 0.8; } //군주, 참모, 장군 공격 보정 5% if($general[level] == 12 || $general[level] == 11 || $general[level] == 10 || $general[level] == 8 || $general[level] == 6) { $opCrew = $opCrew * 1.05; } //상대장수 관직 보정 //군주, 참모, 모사 방어 보정 5% if($oppose[level] == 12 || $oppose[level] == 11 || $oppose[level] == 9 || $oppose[level] == 7 || $oppose[level] == 5) { $opCrew = $opCrew * 0.95; } elseif($oppose[level] == 4 && $oppose[no] == $city[gen1]) { // 태수 보정 $opCrew = $opCrew * 0.95; } elseif($oppose[level] == 3 && $oppose[no] == $city[gen2]) { // 군사 보정 $opCrew = $opCrew * 0.95; } elseif($oppose[level] == 2 && $oppose[no] == $city[gen3]) { // 시중 보정 $opCrew = $opCrew * 0.95; } //레벨 보정 $myCrew = $myCrew * ((100 - $general[explevel]/3)/100); $opCrew = $opCrew / ((100 - $general[explevel]/3)/100); $myCrew = $myCrew / ((100 - $oppose[explevel]/3)/100); $opCrew = $opCrew * ((100 - $oppose[explevel]/3)/100); //크리 $rd = rand() % 100; // 0 ~ 99 $ratio = CriticalRatio3($general[leader], $general[power], $general[intel], $general['crewtype']); if($ratio >= $rd && $myAvoid == 1) { $msg .= "필살공격!
"; $opCrew = CriticalScore2($opCrew); $myAvoid = 0; } //크리 $rd = rand() % 100; // 0 ~ 99 $ratio = CriticalRatio3($oppose[leader], $oppose[power], $oppose[intel], $oppose['crewtype']); if($ratio >= $rd && $opAvoid == 1) { $msg .= "●상대의 필살공격!
"; $myCrew = CriticalScore2($myCrew); $opAvoid = 0; } //회피 $ratio = rand() % 100; // 0 ~ 99 $ratio2 = getRate($game, $general[crewtype], "avd"); //회피율 $ratio2 = round($ratio2 * $general['train'] / 100); //훈련 반영 if($ratio < $ratio2 && $myAvoid == 1) { $msg .= "회피했다!
"; $myCrew /= 10; // 10%만 소모 $myAvoid = 0; } //회피 $ratio = rand() % 100; // 0 ~ 99 $ratio2 = getRate($game, $oppose[crewtype], "avd"); //회피율 $ratio2 = round($ratio2 * $oppose['train'] / 100); //훈련 반영 if($ratio < $ratio2 && $opAvoid == 1) { $msg .= "●상대가 회피했다!
"; $opCrew /= 10; // 10%만 소모 $opAvoid = 0; } //랜타추가 $opCrew *= (rand() % 21 + 90)/100; // 90~110% $myCrew *= (rand() % 21 + 90)/100; // 90~110% $general[crew] -= round($myCrew); $oppose[crew] -= round($opCrew); $tempMyCrew = $myCrew; $tempOpCrew = $opCrew; $tempGeneralCrew = $general[crew]; $tempOpposeCrew = $oppose[crew]; if($general[crew] <= 0 && $oppose[crew] <= 0) { $r1 = $tempGeneralCrew / $tempMyCrew; $r2 = $tempOpposeCrew / $tempOpCrew; if($r1 > $r2) { $offset = round($tempOpposeCrew*$tempMyCrew/$tempOpCrew); $myCrew += $offset; $general[crew] -= $offset; $opCrew += $tempOpposeCrew; $oppose[crew] = 0; } else { $offset = round($tempGeneralCrew*$tempOpCrew/$tempMyCrew); $opCrew += $offset; $oppose[crew] -= $offset; $myCrew += $tempGeneralCrew; $general[crew] = 0; } } elseif($general[crew] * $oppose[crew] <= 0) { if($oppose[crew] < 0) { $offset = round($tempOpposeCrew*$tempMyCrew/$tempOpCrew); $myCrew += $offset; $general[crew] -= $offset; $opCrew += $tempOpposeCrew; $oppose[crew] = 0; } if($general[crew] < 0) { $offset = round($tempGeneralCrew*$tempOpCrew/$tempMyCrew); $opCrew += $offset; $oppose[crew] -= $offset; $myCrew += $tempGeneralCrew; $general[crew] = 0; } } $exp += $opCrew; $opexp += $myCrew; $general[crew] = round($general[crew]); $oppose[crew] = round($oppose[crew]); $myCrew = round($myCrew); $opCrew = round($opCrew); $myAtt = round($myAtt, 2); $myDef = round($myDef, 2); $opAtt = round($opAtt, 2); $opDef = round($opDef, 2); $msg .= "● $phase : 【공격장수】 $general[crew] (-$myCrew) VS $oppose[crew] (-$opCrew) 【수비장수】
"; $mykillnum += $opCrew; $mydeathnum += $myCrew; if($oppose[crew] <= 0) { break; } if($general[crew] <= 0) { break; } } $msg .= "★병사수 변화 : -$mydeathnum vs -$mykillnum
"; // $msg2 .= "★병사수 변화 : -$mydeathnum vs -$mykillnum   "; } } // 공헌, 명성 상승 $exp = round($exp / 50); $ricing = ($exp * 5 * getCrewtypeRice($game, $general[crewtype], $tech1)); $msg .= "★ 【공격장수】공헌 상승 : $exp 쌀 소비 : {$exp}x5x".getCrewtypeRice($game, $general[crewtype], $tech1)." = $ricing
"; // $msg2 .= "★ 【공격장수】공헌 상승 : $exp 쌀 소비 : {$exp}x5x".getCrewtypeRice($game, $general[crewtype], $tech1)." = $ricing
"; $msg = ConvertLog($msg, 1); $mydeathnumSum += $mydeathnum; $mykillnumSum += $mykillnum; $expSum += $exp; $ricingSum += $ricing; $expSum2 += $dec; $ricingSum2 += $rice; } $mydeathnumSum /= $simulCount; $mykillnumSum /= $simulCount; $expSum /= $simulCount; $ricingSum /= $simulCount; $expSum2 /= $simulCount; $ricingSum2 /= $simulCount; if($isgen == "성벽평균") { $msg2 .= "{$simulCount}회 평균
"; $msg2 .= "★병사수 변화 : -$mydeathnumSum vs -$mykillnumSum   "; $msg2 .= "★【성벽】내정 감소량 : $expSum2 【성벽】쌀 소모 : $ricingSum2
"; $msg2 .= "★ 【공격장수】공헌 상승 : $expSum 쌀 소비 : {$expSum}x5x".getCrewtypeRice($game, $general[crewtype], $tech1)." = $ricingSum
"; } elseif($isgen == "장수평균") { $msg2 .= "{$simulCount}회 평균
"; $msg2 .= "★병사수 변화 : -$mydeathnumSum vs -$mykillnumSum   "; $msg2 .= "★ 【공격장수】공헌 상승 : $expSum 쌀 소비 : {$expSum}x5x".getCrewtypeRice($game, $general[crewtype], $tech1)." = $ricingSum
"; } $msg2 = ConvertLog($msg2, 1); } else { $leader1 = 70; $power1 = 70; $intel1 = 10; $type1 = 0; $crew1 = 7000; $train1 = 100; $atmos1 = 100; $level1 = 1; $explevel1 = 20; $leader2 = 70; $power2 = 70; $intel2 = 10; $type2 = 0; $crew2 = 7000; $train2 = 100; $atmos2 = 100; $level2 = 1; $explevel2 = 20; $def = 7000; $wall = 7000; $train3 = $game[city_rate]; $atmos3 = $game[city_rate]; } switch($level1) { case 12: $sellevel1[12] = "selected"; break; case 11: $sellevel1[11] = "selected"; break; case 10: $sellevel1[10] = "selected"; break; case 9: $sellevel1[9] = "selected"; break; case 8: $sellevel1[8] = "selected"; break; case 7: $sellevel1[7] = "selected"; break; case 6: $sellevel1[6] = "selected"; break; case 5: $sellevel1[5] = "selected"; break; case 1: $sellevel1[1] = "selected"; break; } switch($level2) { case 12: $sellevel2[12] = "selected"; break; case 11: $sellevel2[11] = "selected"; break; case 10: $sellevel2[10] = "selected"; break; case 9: $sellevel2[9] = "selected"; break; case 8: $sellevel2[8] = "selected"; break; case 7: $sellevel2[7] = "selected"; break; case 6: $sellevel2[6] = "selected"; break; case 5: $sellevel2[5] = "selected"; break; case 1: $sellevel2[1] = "selected"; break; } switch($type1) { case 0: $sel1[0] = "selected"; break; case 1: $sel1[1] = "selected"; break; case 2: $sel1[2] = "selected"; break; case 3: $sel1[3] = "selected"; break; case 4: $sel1[4] = "selected"; break; case 5: $sel1[5] = "selected"; break; case 10: $sel1[10] = "selected"; break; case 11: $sel1[11] = "selected"; break; case 12: $sel1[12] = "selected"; break; case 13: $sel1[13] = "selected"; break; case 14: $sel1[14] = "selected"; break; case 20: $sel1[20] = "selected"; break; case 21: $sel1[21] = "selected"; break; case 22: $sel1[22] = "selected"; break; case 23: $sel1[23] = "selected"; break; case 24: $sel1[24] = "selected"; break; case 25: $sel1[25] = "selected"; break; case 26: $sel1[26] = "selected"; break; case 27: $sel1[27] = "selected"; break; case 30: $sel1[30] = "selected"; break; case 31: $sel1[31] = "selected"; break; case 32: $sel1[32] = "selected"; break; case 33: $sel1[33] = "selected"; break; case 34: $sel1[34] = "selected"; break; case 35: $sel1[35] = "selected"; break; case 36: $sel1[36] = "selected"; break; case 37: $sel1[37] = "selected"; break; case 38: $sel1[38] = "selected"; break; case 40: $sel1[40] = "selected"; break; case 41: $sel1[41] = "selected"; break; case 42: $sel1[42] = "selected"; break; case 43: $sel1[43] = "selected"; break; } switch($type2) { case 0: $sel2[0] = "selected"; break; case 1: $sel2[1] = "selected"; break; case 2: $sel2[2] = "selected"; break; case 3: $sel2[3] = "selected"; break; case 4: $sel2[4] = "selected"; break; case 5: $sel2[5] = "selected"; break; case 10: $sel2[10] = "selected"; break; case 11: $sel2[11] = "selected"; break; case 12: $sel2[12] = "selected"; break; case 13: $sel2[13] = "selected"; break; case 14: $sel2[14] = "selected"; break; case 20: $sel2[20] = "selected"; break; case 21: $sel2[21] = "selected"; break; case 22: $sel2[22] = "selected"; break; case 23: $sel2[23] = "selected"; break; case 24: $sel2[24] = "selected"; break; case 25: $sel2[25] = "selected"; break; case 26: $sel2[26] = "selected"; break; case 27: $sel2[27] = "selected"; break; case 30: $sel2[30] = "selected"; break; case 31: $sel2[31] = "selected"; break; case 32: $sel2[32] = "selected"; break; case 33: $sel2[33] = "selected"; break; case 34: $sel2[34] = "selected"; break; case 35: $sel2[35] = "selected"; break; case 36: $sel2[36] = "selected"; break; case 37: $sel2[37] = "selected"; break; case 38: $sel2[38] = "selected"; break; case 40: $sel2[40] = "selected"; break; case 41: $sel2[41] = "selected"; break; case 42: $sel2[42] = "selected"; break; case 43: $sel2[43] = "selected"; break; } switch($tech1) { case 0: $tch1[0] = "selected"; break; case 1000: $tch1[1] = "selected"; break; case 2000: $tch1[2] = "selected"; break; case 3000: $tch1[3] = "selected"; break; case 4000: $tch1[4] = "selected"; break; case 5000: $tch1[5] = "selected"; break; case 6000: $tch1[6] = "selected"; break; case 7000: $tch1[7] = "selected"; break; case 8000: $tch1[8] = "selected"; break; case 9000: $tch1[9] = "selected"; break; case 10000: $tch1[10] = "selected"; break; } switch($tech2) { case 0: $tch2[0] = "selected"; break; case 1000: $tch2[1] = "selected"; break; case 2000: $tch2[2] = "selected"; break; case 3000: $tch2[3] = "selected"; break; case 4000: $tch2[4] = "selected"; break; case 5000: $tch2[5] = "selected"; break; case 6000: $tch2[6] = "selected"; break; case 7000: $tch2[7] = "selected"; break; case 8000: $tch2[8] = "selected"; break; case 9000: $tch2[9] = "selected"; break; case 10000: $tch2[10] = "selected"; break; } switch($dex10) { case 0: $dx10[0] = "selected"; break; case 2500: $dx10[1] = "selected"; break; case 7500: $dx10[2] = "selected"; break; case 15000: $dx10[3] = "selected"; break; case 25000: $dx10[4] = "selected"; break; case 37500: $dx10[5] = "selected"; break; case 52500: $dx10[6] = "selected"; break; case 70000: $dx10[7] = "selected"; break; case 90000: $dx10[8] = "selected"; break; case 112500: $dx10[9] = "selected"; break; case 137500: $dx10[10] = "selected"; break; case 165000: $dx10[11] = "selected"; break; case 195000: $dx10[12] = "selected"; break; case 227500: $dx10[13] = "selected"; break; case 262500: $dx10[14] = "selected"; break; case 300000: $dx10[15] = "selected"; break; case 340000: $dx10[16] = "selected"; break; case 382500: $dx10[17] = "selected"; break; case 427500: $dx10[18] = "selected"; break; } switch($dex110) { case 0: $dx110[0] = "selected"; break; case 2500: $dx110[1] = "selected"; break; case 7500: $dx110[2] = "selected"; break; case 15000: $dx110[3] = "selected"; break; case 25000: $dx110[4] = "selected"; break; case 37500: $dx110[5] = "selected"; break; case 52500: $dx110[6] = "selected"; break; case 70000: $dx110[7] = "selected"; break; case 90000: $dx110[8] = "selected"; break; case 112500: $dx110[9] = "selected"; break; case 137500: $dx110[10] = "selected"; break; case 165000: $dx110[11] = "selected"; break; case 195000: $dx110[12] = "selected"; break; case 227500: $dx110[13] = "selected"; break; case 262500: $dx110[14] = "selected"; break; case 300000: $dx110[15] = "selected"; break; case 340000: $dx110[16] = "selected"; break; case 382500: $dx110[17] = "selected"; break; case 427500: $dx110[18] = "selected"; break; } switch($dex120) { case 0: $dx120[0] = "selected"; break; case 2500: $dx120[1] = "selected"; break; case 7500: $dx120[2] = "selected"; break; case 15000: $dx120[3] = "selected"; break; case 25000: $dx120[4] = "selected"; break; case 37500: $dx120[5] = "selected"; break; case 52500: $dx120[6] = "selected"; break; case 70000: $dx120[7] = "selected"; break; case 90000: $dx120[8] = "selected"; break; case 112500: $dx120[9] = "selected"; break; case 137500: $dx120[10] = "selected"; break; case 165000: $dx120[11] = "selected"; break; case 195000: $dx120[12] = "selected"; break; case 227500: $dx120[13] = "selected"; break; case 262500: $dx120[14] = "selected"; break; case 300000: $dx120[15] = "selected"; break; case 340000: $dx120[16] = "selected"; break; case 382500: $dx120[17] = "selected"; break; case 427500: $dx120[18] = "selected"; break; } switch($dex130) { case 0: $dx130[0] = "selected"; break; case 2500: $dx130[1] = "selected"; break; case 7500: $dx130[2] = "selected"; break; case 15000: $dx130[3] = "selected"; break; case 25000: $dx130[4] = "selected"; break; case 37500: $dx130[5] = "selected"; break; case 52500: $dx130[6] = "selected"; break; case 70000: $dx130[7] = "selected"; break; case 90000: $dx130[8] = "selected"; break; case 112500: $dx130[9] = "selected"; break; case 137500: $dx130[10] = "selected"; break; case 165000: $dx130[11] = "selected"; break; case 195000: $dx130[12] = "selected"; break; case 227500: $dx130[13] = "selected"; break; case 262500: $dx130[14] = "selected"; break; case 300000: $dx130[15] = "selected"; break; case 340000: $dx130[16] = "selected"; break; case 382500: $dx130[17] = "selected"; break; case 427500: $dx130[18] = "selected"; break; } switch($dex140) { case 0: $dx140[0] = "selected"; break; case 2500: $dx140[1] = "selected"; break; case 7500: $dx140[2] = "selected"; break; case 15000: $dx140[3] = "selected"; break; case 25000: $dx140[4] = "selected"; break; case 37500: $dx140[5] = "selected"; break; case 52500: $dx140[6] = "selected"; break; case 70000: $dx140[7] = "selected"; break; case 90000: $dx140[8] = "selected"; break; case 112500: $dx140[9] = "selected"; break; case 137500: $dx140[10] = "selected"; break; case 165000: $dx140[11] = "selected"; break; case 195000: $dx140[12] = "selected"; break; case 227500: $dx140[13] = "selected"; break; case 262500: $dx140[14] = "selected"; break; case 300000: $dx140[15] = "selected"; break; case 340000: $dx140[16] = "selected"; break; case 382500: $dx140[17] = "selected"; break; case 427500: $dx140[18] = "selected"; break; } switch($dex20) { case 0: $dx20[0] = "selected"; break; case 2500: $dx20[1] = "selected"; break; case 7500: $dx20[2] = "selected"; break; case 15000: $dx20[3] = "selected"; break; case 25000: $dx20[4] = "selected"; break; case 37500: $dx20[5] = "selected"; break; case 52500: $dx20[6] = "selected"; break; case 70000: $dx20[7] = "selected"; break; case 90000: $dx20[8] = "selected"; break; case 112500: $dx20[9] = "selected"; break; case 137500: $dx20[10] = "selected"; break; case 165000: $dx20[11] = "selected"; break; case 195000: $dx20[12] = "selected"; break; case 227500: $dx20[13] = "selected"; break; case 262500: $dx20[14] = "selected"; break; case 300000: $dx20[15] = "selected"; break; case 340000: $dx20[16] = "selected"; break; case 382500: $dx20[17] = "selected"; break; case 427500: $dx20[18] = "selected"; break; } switch($dex210) { case 0: $dx210[0] = "selected"; break; case 2500: $dx210[1] = "selected"; break; case 7500: $dx210[2] = "selected"; break; case 15000: $dx210[3] = "selected"; break; case 25000: $dx210[4] = "selected"; break; case 37500: $dx210[5] = "selected"; break; case 52500: $dx210[6] = "selected"; break; case 70000: $dx210[7] = "selected"; break; case 90000: $dx210[8] = "selected"; break; case 112500: $dx210[9] = "selected"; break; case 137500: $dx210[10] = "selected"; break; case 165000: $dx210[11] = "selected"; break; case 195000: $dx210[12] = "selected"; break; case 227500: $dx210[13] = "selected"; break; case 262500: $dx210[14] = "selected"; break; case 300000: $dx210[15] = "selected"; break; case 340000: $dx210[16] = "selected"; break; case 382500: $dx210[17] = "selected"; break; case 427500: $dx210[18] = "selected"; break; } switch($dex220) { case 0: $dx220[0] = "selected"; break; case 2500: $dx220[1] = "selected"; break; case 7500: $dx220[2] = "selected"; break; case 15000: $dx220[3] = "selected"; break; case 25000: $dx220[4] = "selected"; break; case 37500: $dx220[5] = "selected"; break; case 52500: $dx220[6] = "selected"; break; case 70000: $dx220[7] = "selected"; break; case 90000: $dx220[8] = "selected"; break; case 112500: $dx220[9] = "selected"; break; case 137500: $dx220[10] = "selected"; break; case 165000: $dx220[11] = "selected"; break; case 195000: $dx220[12] = "selected"; break; case 227500: $dx220[13] = "selected"; break; case 262500: $dx220[14] = "selected"; break; case 300000: $dx220[15] = "selected"; break; case 340000: $dx220[16] = "selected"; break; case 382500: $dx220[17] = "selected"; break; case 427500: $dx220[18] = "selected"; break; } switch($dex230) { case 0: $dx230[0] = "selected"; break; case 2500: $dx230[1] = "selected"; break; case 7500: $dx230[2] = "selected"; break; case 15000: $dx230[3] = "selected"; break; case 25000: $dx230[4] = "selected"; break; case 37500: $dx230[5] = "selected"; break; case 52500: $dx230[6] = "selected"; break; case 70000: $dx230[7] = "selected"; break; case 90000: $dx230[8] = "selected"; break; case 112500: $dx230[9] = "selected"; break; case 137500: $dx230[10] = "selected"; break; case 165000: $dx230[11] = "selected"; break; case 195000: $dx230[12] = "selected"; break; case 227500: $dx230[13] = "selected"; break; case 262500: $dx230[14] = "selected"; break; case 300000: $dx230[15] = "selected"; break; case 340000: $dx230[16] = "selected"; break; case 382500: $dx230[17] = "selected"; break; case 427500: $dx230[18] = "selected"; break; } switch($dex240) { case 0: $dx240[0] = "selected"; break; case 2500: $dx240[1] = "selected"; break; case 7500: $dx240[2] = "selected"; break; case 15000: $dx240[3] = "selected"; break; case 25000: $dx240[4] = "selected"; break; case 37500: $dx240[5] = "selected"; break; case 52500: $dx240[6] = "selected"; break; case 70000: $dx240[7] = "selected"; break; case 90000: $dx240[8] = "selected"; break; case 112500: $dx240[9] = "selected"; break; case 137500: $dx240[10] = "selected"; break; case 165000: $dx240[11] = "selected"; break; case 195000: $dx240[12] = "selected"; break; case 227500: $dx240[13] = "selected"; break; case 262500: $dx240[14] = "selected"; break; case 300000: $dx240[15] = "selected"; break; case 340000: $dx240[16] = "selected"; break; case 382500: $dx240[17] = "selected"; break; case 427500: $dx240[18] = "selected"; break; } ?> 전투시뮬레이션
공격장수 상대장수 상대성벽
관직 관직 -
Lv > Lv > -
통솔 > 통솔 > -
무력 > 무력 > -
지력 > 지력 > -
병종 병종 성벽 >
병력 > 병력 > 수비 >
훈련 > 훈련 > 훈련 >
사기 > 사기 > 사기 >
기술 기술 -
-
- ';?> ';?>
"; for($i=10; $i <= 14; $i++) { printSimul($game, $i); } echo " "; for($i=20; $i <= 27; $i++) { printSimul($game, $i); } echo " "; for($i=30; $i <= 38; $i++) { printSimul($game, $i); } echo " "; for($i=40; $i <= 43; $i++) { printSimul($game, $i); } echo " "; ?>
공격 방어 기동 회피 가격 군량 -
".getTypename($i)." $att $def $spd $avd $cst $ric - "; } ?>